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Old 10-13-2009, 06:50 PM   #166
Orbinaut Pete
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Here's the September 2009 version of the Orion control panel:

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Old 12-28-2009, 01:17 AM   #167
Graham2001
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Looks good. Now that the Augustine commission is over, has there been any further work on this?
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Old 01-20-2010, 04:13 PM   #168
adamod
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Franz-

I'm developing a Celestia simulation for an Orion/CEV mission to near-Earth object 1999 AO10 in 2025 and 2026. Unfortunately, there are no mesh files available for use in Celestia to render any Constellation vehicles. Would you be agreeable to produce an Orion/CEV mesh in .3ds format for Celestia use? I'm sure anything you can supply would be an immense improvement over the current situation.

-Dan
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Old 01-20-2010, 07:43 PM   #169
francisdrake
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Hi adamod, I would be glad to help you, but there seems to be no easy way to export .gmax to .3ds unless you have the 3ds Max software.

I have put both the native gmax model and the Orbiter mesh of an in-flight CEV on the download area of my website:
http://home.arcor.de/francisdrakex/d...7-09export.zip

The textures are in the regular CEV-Orion download,
http://www.orbithangar.com/searchid.php?ID=4437">http://www.orbithangar.com/searchid.php?ID=4437

but I can provide them as .bmp if required. Maybe someone can convert the model into .3ds format?

Last edited by francisdrake; 01-20-2010 at 08:01 PM.
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Old 01-20-2010, 07:57 PM   #170
dougkeenan
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There's msh -> 3ds but it threw two texture name errors.
Attached Files
File Type: zip CEV-Orion-export.zip (56.1 KB, 17 views)
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Old 01-20-2010, 08:08 PM   #171
francisdrake
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Thanks Doug! Can you specify the name errors? Gmax (actually the max2msh script) did not complain about any, but maybe the names are too long for the converter.
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Old 01-20-2010, 08:15 PM   #172
dougkeenan
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Looks like you're right:

Non 8.3 bitmap filename [cev-decals.bmp] has been renamed to [cev-deca.bmp]
Non 8.3 bitmap filename [cev-white.bmp] has been renamed to [cev-whit.bmp]
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