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Old 03-28-2018, 09:29 PM   #91
DaveS
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Quote:
Originally Posted by BrianJ View Post
  And a road-transporter ;-D

Have fun,
Brian
If you need an OTS you can have the one I made for SSU: https://www.orbiter-forum.com/showth...&postcount=311
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Old 03-29-2018, 10:50 PM   #92
BrianJ
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Quote:
Originally Posted by DaveS View Post
 If you need an OTS you can have the one I made for SSU: https://www.orbiter-forum.com/showth...&postcount=311
Very kind of you, Dave. Thanks. If someone wants to take on Port Canaveral, I'll drop you a line :-)
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Old 03-31-2018, 06:17 PM   #93
Marijn
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The launch of the TESS mission is scheduled for april 16th. I would like to run a scenario in Orbiter using the Falcon9. The orbit seems quite interesting, involving a gravity-assist from the moon.

However, the included STAR48BV kick-motor runs full throttle until depletion. I can't understand why this would be useful to anyone. I would really like an option for some more control to insert a satellite in the desired orbit.

Are there any options to do this which I might not be aware of?
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Old 04-01-2018, 12:48 PM   #94
Kyle
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Quote:
Originally Posted by Marijn View Post
 The launch of the TESS mission is scheduled for april 16th. I would like to run a scenario in Orbiter using the Falcon9. The orbit seems quite interesting, involving a gravity-assist from the moon.

However, the included STAR48BV kick-motor runs full throttle until depletion. I can't understand why this would be useful to anyone. I would really like an option for some more control to insert a satellite in the desired orbit.

Are there any options to do this which I might not be aware of?
That's because the Star 48Bv kick motor is a solid motor. It cannot be throttled.
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Old 04-01-2018, 01:05 PM   #95
BrianJ
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Quote:
Originally Posted by Marijn View Post
 The launch of the TESS mission is scheduled for april 16th. I would like to run a scenario in Orbiter using the Falcon9. The orbit seems quite interesting, involving a gravity-assist from the moon.
Yes indeed, my attempt at a TESS add-on now uploaded to OH.

Quote:
Originally Posted by Marijn View Post
 However, the included STAR48BV kick-motor runs full throttle until depletion. I can't understand why this would be useful to anyone. I would really like an option for some more control to insert a satellite in the desired orbit.
What Kyle said :-)
Google for "Solid Rocket Motor", plenty infos on the webz.
You won't be needing a SRM for launching TESS on the Falcon9 - that was only needed when they were planning to launch on a much less powerful launcher(Minotaur, I think). I don't think they really need to do the three phasing orbits either, but that still seems to be part of the plan (for check-out purposes?).

Cheers,
BrianJ
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Old 04-01-2018, 01:48 PM   #96
Marijn
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Quote:
Originally Posted by BrianJ View Post
 Yes indeed, my attempt at a TESS add-on now uploaded to OH.

...but that still seems to be part of the plan (for check-out purposes?).
That's great. And quick. Thanks! I'll check it out.

Not sure whether they still plan on doing the three orbits. But I would like to do a scenario which reflects all these moves if they do so. Also, they give the satellite a spin of 60 rpm using thrusters. I think that is to evenly expose all sides to the sun.
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Old 04-01-2018, 03:30 PM   #97
BrianJ
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Quote:
Originally Posted by Marijn View Post
 Also, they give the satellite a spin of 60 rpm using thrusters. I think that is to evenly expose all sides to the sun.
You're thinking of what I believe is called a "barbecue roll", where the spacecraft is rotated to distribute solar heating evenly. That would usually be slower than 60rpm, in my (limited) experience.

The 60rpm spin would have been used to stabilise the SRM required for the Minotaur launch (it looks like a Star37 in the video). Not required for Falcon 9 launch.

From the launch date and time, it looks like they are going for the 3 phasing orbits, even though the Falcon 9 has more than enough power to go direct to the Moon. But I haven't checked it thoroughly. Try a launch and see what you think.

A more recent video about TESS:
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Old 04-01-2018, 05:07 PM   #98
Marijn
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Hmmm. I have a little problem. Orbiter CTD's when changing ships. From the log:
000173.040: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement

What am I missing?
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Old 04-01-2018, 05:38 PM   #99
BrianJ
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Quote:
Originally Posted by Marijn View Post
 Orbiter CTD's when changing ships.
Do you mean "when switching focus from one ship to another" ?
Which scenario are you starting from?
Which ships are you switching from and to?
Can you run scenario and post entire orbiter.log.
CreateVariableDragElement() will not cause CTD, afaik.
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Old 04-01-2018, 07:45 PM   #100
Marijn
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Scenario TESS launch 16 Apr 2018(ASDS)
It crashes when selecting any other ship, like the ASDS or the FRV.

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.94757e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 160830, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\baseland.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
================================================== =============
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module HoverMFD.dll .......... [Build 161003, API 160828]
000000.000: Module BurnTimeMFD.dll ....... [Build 160905, API 160828]
000000.000: Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
000000.000: Module LaunchMFD.dll ......... [Build 160905, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 160910, API 160828]
000000.000: Module ScramAttitude.dll ..... [Build 171126, API 160828]
000000.000: >>> ScramAttitude module initialized: version 1.0, compile date Nov 26 2017
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000: Module SuborbMFD.dll ......... [Build ******, API 060425]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = Intel(R) HD Graphics 4600
000000.000: D3D9: MaxTextureWidth........: 8192
000000.000: D3D9: MaxTextureHeight.......: 8192
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x37F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: No
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Available Texture Memory = 1774 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module slc40r.dll ............ [Build 180120, API 160828]
000000.000: Module tess.dll .............. [Build 180328, API 160828]
000000.000: Module f9_v12.dll ............ [Build 180320, API 160828]
000000.000: Module barge.dll ............. [Build 170811, API 160828]
000000.000: Module frv.dll ............... [Build 180321, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: >>> ScramAttitude module sim start
000000.000: Finished initialising panels
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.010: ---------------------------------------------------------------
000000.010: >>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
000000.010: At least one active module is accessing an obsolete interface function.
000000.010: Addons which rely on obsolete functions may not be compatible with
000000.010: future versions of Orbiter.
000000.010: ---------------------------------------------------------------
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Old 04-01-2018, 08:16 PM   #101
BrianJ
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OK, I can't see anything obvious in the orbiter.log, although...

1) You're using a different D3D9 Graphics client to mine.
I'm using D3D9Client2016-R2-1, without any CTD problem.

Does the CTD happen if you use the regular Orbiter2016 graphics?

2) You have quite a few add-on MFD modules enabled. Try disabling all except TransX, InterMFD, OrbiterSound, ScenarioEditor.
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Old 04-02-2018, 09:58 AM   #102
Marijn
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Quote:
Originally Posted by BrianJ View Post
 1) You're using a different D3D9 Graphics client to mine.
2) You have quite a few add-on MFD modules enabled.
Ok, I created a new Orbiter installation and the CTD problem when changing ships has disappeared. I tried both the R1 en R2-1 D3D9 clients to recreate the problem, but I wasn't able to. So I am not sure what caused this.

I do have a new little problem though. The timer is not displayed. It becomes a solid yellow box. There seems to be a problem with rendering the font.

Any idea? And do you know why these warnings obsolete API function calls are showing up?

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.94757e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: Module D3D9Client.dll ........ [Build 170705, API 160828]
000000.000: Module ModuleMessagingExtMFD.dll [Build 180401, API 160828]
000000.000: >>> MMExtMFD module initialized: version 1.0a, compile date Apr 1 2018
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = Intel(R) HD Graphics 4600
000000.000: D3D9: MaxTextureWidth........: 8192
000000.000: D3D9: MaxTextureHeight.......: 8192
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x37F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: No
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Runs under WINE........: No
000000.000: D3D9: Available Texture Memory = 1774 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module slc40r.dll ............ [Build 180120, API 160828]
000000.000: Module tess.dll .............. [Build 180328, API 160828]
000000.000: Module f9_v12.dll ............ [Build 180320, API 160828]
000000.000: Module barge.dll ............. [Build 170811, API 160828]
000000.000: Module frv.dll ............... [Build 180321, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: >>> MMExtMFD module sim start
000000.000: Finished initialising panels
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.010: ---------------------------------------------------------------
000000.010: >>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
000000.010: At least one active module is accessing an obsolete interface function.
000000.010: Addons which rely on obsolete functions may not be compatible with
000000.010: future versions of Orbiter.
000000.010: ---------------------------------------------------------------
D3D9: ERROR: ^^ Font is too large for pre-rendering
000026.354: D3D9: [Session Closed. Scene deleted.]
000026.354: D3D9: [Destroy Render Window Called]
000026.354: >>> MMExtMFD module sim end
000026.354: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x4A62A0
000026.354: >>> MMExtMFD module exited

Thanks.
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Old 04-02-2018, 12:05 PM   #103
BrianJ
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Quote:
Originally Posted by Marijn View Post
 I do have a new little problem though. The timer is not displayed. It becomes a solid yellow box. There seems to be a problem with rendering the font.

Any idea? And do you know why these warnings obsolete API function calls are showing up?
No idea about the "solid yellow box" - maybe try updating your graphic card drivers? Sorry I can't be more help with that.

Obsolete API calls probably originate from the Falcon9 1st stage code - some old functions that slipped through the update net. Should be cleaned up but they shouldn't cause CTD with current Orbiter2016.

Cheers,
BrianJ
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Old 04-02-2018, 02:48 PM   #104
Marijn
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After some troubleshooting, I found that when I change the screen resolution in Windows from 1920x1200 to 1920x1080 and change the video settings to this resolution in Orbiter as well, the problem is no longer there.

So with 1920x1200 there is a problem with the timer on my system. 1920x1080 is just fine.

Weird..
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Old 04-07-2018, 06:50 PM   #105
Block5
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Hello Brian, I am having an issue with the autopilot. No matter what scenario I load the autopilot tilts the vehicle into the ground upon launch, the autopilot parameters seem fine and I don't know what's wrong.
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