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Old 05-23-2018, 12:31 AM   #121
Voyager_VI
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WOW!!!
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Old 06-02-2018, 07:11 PM   #122
pappy2
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Good evening Brian

Maintain it will be necessary to make an update for the color of the parachutes



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Old 06-02-2018, 10:12 PM   #123
BrianJ
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Finally, a pic of the fairing and parafoil! Thanks!
Will be in next update :-)
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Old 06-08-2018, 01:07 AM   #124
Voyager_VI
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I'm so spoiled, I keep checking the Hanger every couple hours to see if BrianJ has released an add-on for NASA's ICON mission with the L-1011/Pegasus XL :-)
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Old 06-10-2018, 11:53 AM   #125
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Heh, I do enjoy the Pegasus XL launches :-) Will do it if I have time. Looks like launch is delayed until July anyway. Problem is there's nowhere to take off from - Kwajalein atoll is just a smudge on the ocean in Orbiter2016, and my old surface tiles don't work well at all - so complete base construction needed for Kwajalein, which is a lot more work than just making the payload (any volunteers for making a surface tile set for Kwajalein??).

Back on the subject of fairings with parafoils - I'm not seeing much sign of "control lines", servos, etc. on the fairings - are the parafoils just passive and the "Mr.Steven" has to be driven underneath them as they come down? Whilst auto-guidance for the parafoils was fun to make, I might go back to passive parafoils if it's still possible to catch them with "Mr.Steven" Anyway, making them red-white-stripey should improve things ;-)
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Old 06-10-2018, 11:58 AM   #126
boogabooga
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Stargazer is going to need new decals.
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Old 06-10-2018, 01:27 PM   #127
Voyager_VI
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Absolutely love Kwaj, was there many time during my military career.

I will give it a stab, your IBEX base from 2010 is only off a little bit.
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Old 06-10-2018, 04:06 PM   #128
BrianJ
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Quote:
Originally Posted by boogabooga View Post
 Stargazer is going to need new decals.
Ah, yes. New blue logo and stripe. Not sure I should mess with Kev33's paint job, though.

Quote:
Originally Posted by Voyager_VI View Post
 Absolutely love Kwaj, was there many time during my military career.

I will give it a stab, your IBEX base from 2010 is only off a little bit.
You were on Kwajalein? Wow. That was always an idle daydream of mine - desert island+rocket launches! What could be better? ;-D

If you're going to have a go at surface tiles, I better get busy with ICON spacecraft. Got a few weeks anyway, I think. My old surface tiles from IBEX don't match up to Orbiter2016, but you might be able to use 'em. If it's any use, I have a Kwajalein base with just a runway that matches Orbiter2016 Hi-Res package tiles from here: https://mirror.orbiter-radio.co.uk/o...thHi_08_30.zip
I can post it here if it's useful. Anyway, good luck if you decide to go for it!

Cheers,
BrianJ
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Old 06-10-2018, 04:31 PM   #129
boogabooga
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Quote:
Originally Posted by BrianJ View Post
  Ah, yes. New blue logo and stripe. Not sure I should mess with Kev33's paint job, though.
Well, that, but I meant more that Orbital-ATK became Northrup Grumman a few days ago. We are yet to see the new decal.
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Old 06-10-2018, 11:24 PM   #130
Voyager_VI
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I would appreciate what you already have for 2016 Brian.

Kwaj is very beautiful, HOT, HUMID, afternoon thunderstorms most days. Life operates at a very slow pace even for a military installation.

I was there for one of these reentry's over the atoll, flipp'n awesome!
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Old 06-11-2018, 12:20 AM   #131
BrianJ
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Hi, those are reentry trails? Extraordinary! :-D

Anyway, here's what I have in my Config/Earth/Base/Kwajalein.cfg
I think the runway just about matches the Orbiter2016 Hi-Res tiles..

Code:
BASE-V2.0
Name = Kwajalein
Location = +167.725333 +8.722367
Size = 2000

BEGIN_OBJECTLIST
RUNWAY
	END1 -75 0 1790
	END2 566 0 -242
	WIDTH 60
	ILS1 133
	ILS2 134
	RWTEX Runway2
	NRWSEG 9
	RWSEG1 1 0.018 0.25 0.5 1 0.875
	RWSEG2 1 0.088 0 0.25 0.5 0
	RWSEG3 1 0.018 0.25 0.5 0.75 0.625
	RWSEG4 1 0.088 0 0.25 0.5 0
	RWSEG5 5 0.576 0 0.25 1 0.5
	RWSEG6 1 0.088 0 0.25 0.5 0
	RWSEG7 1 0.02 0.25 0.5 0.625 0.75
	RWSEG8 1 0.088 0 0.25 0 0.5
	RWSEG9 1 0.02 0.25 0.5 0.875 1
END
BEACONARRAY
	END1 -75 0 1790
	END2 566 0 -242
	COUNT 21
	COL 1 1 1
END
BEACONARRAY
	END1 17.57 0 1596.26
	END2 530.37 0 -29.34
	COUNT 9
	SIZE 0.6
	COL 1 1 1
END
BEACONARRAY
	END1 -39.37 0 1577.34
	END2 473.43 0 -48.26
	COUNT 9
	SIZE 0.6
	COL 1 1 1
END
BEACONARRAY
	END1 -103.47 0 1780.54
	END2 -46.53 0 1799.46
	COUNT 6
	COL 1 0 0
END
BEACONARRAY
	END1 594.47 0 -232.54
	END2 537.53 0 -251.46
	COUNT 6
	COL 1 0 0
END
END_OBJECTLIST
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Old 06-11-2018, 06:56 PM   #132
Voyager_VI
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I see your conundrum, the level 6 textures for Kwajalein have a datum shift that move the whole island about 800 meters to the southeast in OBM. Or, that's actually correct for WGS-83 datum and the level 1-4 Landsat images are referenced to the older WGS-72 datum.
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Old 06-14-2018, 03:38 AM   #133
mbartley
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Quote:
Originally Posted by Voyager_VI View Post
 I was there for one of these reentry's over the atoll, flipp'n awesome!
There were several copies of that photo in people's offices at one of my previous jobs. (defense contractor) That and the Trident test launch that flew in spirals for several seconds before range safety stopped it.
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Old 06-27-2018, 10:27 PM   #134
dropsofjupiter34
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Quick question, Brian:

Any idea when the next update for the Falcon 9 addon will be released? And also, what new features will be included in that update?
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Old 06-28-2018, 10:14 AM   #135
BrianJ
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Hi,
I'm having fun doing some coding for Donamy's Crew Dragon, so I wasn't thinking of making a Falcon9 update at the moment. The only things on my list for an update are the fairing parafoil and a fairing-not-removed-for-Dragon2-config-bug. Did you have any particular changes in mind?

I'm pretty happy with the current Falcon9 version - the boostback/reentry guidance is much better now, performance and launch sequence timings are getting closer to what I see on videos. I'm always happy to listen to suggestions for improvements though...

Cheers,
Brian
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