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Orbiter Visualization Project Orbiter external graphics development.

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Old 06-12-2018, 07:48 PM   #4561
Ripley
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I don't know what that means in Linux, but in Windows having the 42 or the 43 dll means to download either the DirectX9 February 2010 update or its subsequent June update.

Last edited by Ripley; 06-13-2018 at 01:50 PM.
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Old 06-14-2018, 06:59 AM   #4562
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It looks like on Linux installing DirectX Runtimes also helps (instead of only dlls with winetricks). Thanks for help!
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Old 07-28-2018, 05:40 AM   #4563
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fyi jarmonik,

D3D9Client2016-R3b works on Mac laptop with WineHQ!

Only issue so far noticed is some blurry runway lights.
Attached Thumbnails
Screen Shot 2018-07-28 at 12.47.56.jpg   Screen Shot 2018-07-28 at 15.35.30.jpg   Screen Shot 2018-07-28 at 15.30.02.jpg  

Last edited by fatcat; 07-29-2018 at 01:20 PM.
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Old 07-29-2018, 07:42 PM   #4564
DaveS
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Does the current iteration of the self-shadow implementation not support casting shadows on attached objects? I ask because I don't see any shadow from the right SRB being cast on the ET in the below screenshot. You can compare it with a screenshot of the actual vehicle/pad on the same time/date, also included.

https://www.dropbox.com/s/xjhaarkr0o...00014.jpg?dl=0
https://www.dropbox.com/s/1la2jp5x2e...on_ET.jpg?dl=0
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Old 07-29-2018, 07:54 PM   #4565
jarmonik
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Quote:
Originally Posted by DaveS View Post
 Does the current iteration of the self-shadow implementation not support casting shadows on attached objects?

It should be casting shadows. However, some bugs have been detected and I am working on it. I haven't had much time to code during the summer.
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Old 07-29-2018, 08:17 PM   #4566
DaveS
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Quote:
Originally Posted by jarmonik View Post
 It should be casting shadows. However, some bugs have been detected and I am working on it. I haven't had much time to code during the summer.
Thanks for the reply. I decided to do a bit of investigating myself and found that the self-shadows depend on on the focus vessel. After changing it to the ET vessel, the SRB shadows appeared: https://www.dropbox.com/s/cviz01acbd...on_ET.jpg?dl=0
This seems counter to the mapping setting which for me is "All visible objects".
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Old 07-30-2018, 01:25 AM   #4567
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Quote:
Originally Posted by fatcat View Post
 fyi jarmonik,

D3D9Client2016-R3b works on Mac laptop with WineHQ!

Only issue so far noticed is some blurry runway lights.
Which skin is that for the XR2? Never seen it before
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Old 07-30-2018, 02:35 AM   #4568
llarian
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Quote:
Originally Posted by Abloheet View Post
 Which skin is that for the XR2? Never seen it before
XR2 Dragon Moon. It's in OH: https://www.orbithangar.com/searchid.php?ID=5389
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