![]() |
|
Addon Development Developers post news, updates, & discussions here about your projects in development. |
![]() |
|
Thread Tools |
![]() |
#1 |
Orbinaut
|
![]()
Hello,
I am at my first attempt to create a surface base. At this point, I am having problems to apply the textures on runways. When I change the default Runway2 texture to anything else, my runway renders just plain grey. I created a 256x256 image with GIMP and exported it using a plugin to the DDS format and placed the file in the Textures folder. I must be doing somehing wrong, but even when I set the default Runway1 texture, the runway also renders plain grey. For some readon, only the default Runway2 seems to have any effect. Any suggestions on what I am doing wrong? Thanks The object looks like this, which is a copy of Habana's runway. Runway3 is the filename of my own dds image. RUNWAY END1 -1009.772 0 -1105.454 END2 -1204.373 0 2347.486 WIDTH 45 ILS1 111.55 ILS2 111.55 RWTEX Runway3 NRWSEG 7 RWSEG1 1 0.01 0.25 0.5 1 0.875 RWSEG2 1 0.1 0 0.25 0.5 0 RWSEG3 1 0.01 0.25 0.5 0.75 0.625 RWSEG4 4 0.76 0 0.25 1 0.5 RWSEG5 1 0.01 0.25 0.5 0.625 0.75 RWSEG6 1 0.1 0 0.25 0 0.5 RWSEG7 1 0.01 0.25 0.5 0.875 1 END |
![]() |
![]() |
![]() |
#3 |
Orbinaut
|
![]()
Eh, yes. I should have checked that
![]() 000000.000: --------------------------------------------------------------- 000000.000: >>> WARNING: Obsolete API function used: oapiBlt 000000.000: Colour key argument not supported by graphics client 000000.000: --------------------------------------------------------------- 000000.000: Finished initialising panels 000012.609: D3D9: [Session Closed. Scene deleted.] 000012.609: D3D9: [Destroy Render Window Called] D3D9: ERROR: UnDeleted Surface(s) Detected D3D9: ERROR: Surface 0xD8E1450 (clbkCreateSurface) (12,12) D3D9: ERROR: Surface 0xD8E16C0 (clbkCreateSurface) (25,223) And many more lines like the last. There is a bunch of settings for the export like compression, format, minimaps, filters, wrap mode and gamma of which I have no idea how to use them.. I noticed that when I change the original Runway2 textuxe, the problem does not occur. |
![]() |
![]() |
![]() |
#4 |
Kourou CSG addon Developper
![]() |
![]()
You have to declare in the "base.cfg" file your new texture :
Edit the \config\base.cfg file with Notepad. you should see someting like that : ; === Generic surface base resources ; === List of generic object meshes === BEGIN_MESHES END_MESHES ; === List of generic textures === BEGIN_TEXTURES Fcd01 Fcd02 Fcd03 Fcd04 Fcd05 Fcd06 Fcd07 Fcd08 Fcd09 Fcd10 Fcd11 Fcd12 Fcd13 Fcd14 Fcd15 Roof01 Roof02 Wall01 Door01 Lpad01 Lpad02 Lpad02a Taxiway1 Taxiway2 Monorail Hangrail Solpanel Runway2 Ball Cape17 Cape18 Cape19 Cape20 Cape21 Cape22 Cape23 Concrete1 END_TEXTURES add your Runway3 texture name in the list, then save this file. That's all ![]() PS note that "runway1" is not declared by defaut.... Last edited by jacquesmomo; 07-11-2018 at 09:48 AM. |
![]() |
![]() |
Thanked by: |
![]() |
#5 |
Orbinaut
|
![]()
Thanks a lot, I wasn't aware of the declarations. That seems to do it
![]() I am still getting the errors in my log as above. Any idea about those? |
![]() |
![]() |
![]() |
|
Thread Tools | |
|
|
Quick Links | Need Help? |