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Old 09-21-2017, 02:48 PM   #916
Addon Developer
gattispilot's Avatar

I pm'ed you. I can help. I think this is the vessel to launch my James Webb
Originally Posted by MaxOrbite View Post
 So, I need help.

I am trying to do a Multistage Ariane 6 for Orbiter 2016 but I dont understand anything.

When do I need to put the .ini file ? What to put in it ? I read the PDF doc but still.

I cannot believe it. I made HTML web pages, made a game on Adobe Flash but I cant understand how to config a multistage rocket.

I need help.

BTW, this is the rocket. 3D model by Edy Imboden (I dont know if he is on this forum). Textures are mine. (not final textures).
Left : 3D render of the rocket, textured, on 3DS Max.
Right : Concept Art of Ariane 6.
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Old 09-22-2017, 07:51 AM   #917
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May I suggest that booster and stage become more independent, each with their own start delay ?

Some rockets actually use boosters as stage 1, but then the actual stage comes on and it becomes parallel burn.

We can fake that with invisible stage, but can't have both burning at the same time...
It influences staging, specially on the atmosphere. Things tend to bump into each other
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Old 11-04-2017, 12:06 PM   #918
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So looked at the doc for this. Can Multistage support more than 1 set of fairings? On the SLS Block 1B you need 1 set for Orion and the Universal Stage Adapter needs a set as it is 4 parts
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