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Orbiter Beta Topics related to Beta releases of Orbiter and Orbiter development.

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Old 10-21-2018, 07:17 PM   #1
martins
Orbiter Founder
Default New Mercury textures

With BepiColombo finally underway, I thought it would be a good idea to update the Mercury textures to spruce up Orbiter for any simulated missions.

They are available on the highres repository on Orbiter-Radio (other mirrors may pick them up in time).

The textures are based on Messenger MDIS images available on USGS Astrogeology. I have used the 166m panchromatic mosaic for pansharpening the 665m colour mosaic. The colour data also needed to be severely desaturated.

The elevation layer probably only works with the Orbiter beta, since it uses a 0.5m elevation scaling factor which wasn't supported by Orbiter 2016 Release version. And the label layer definitely needs the beta.

Let me know if you find any issues.


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Old 10-21-2018, 07:50 PM   #2
jarmonik
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Thanks Martin, I don't remember when I last time visited Mercury. So, I definately have to start planning a new trip now.
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Old 10-21-2018, 11:19 PM   #3
NukeET
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Quote:
Originally Posted by jarmonik View Post
 Thanks Martin, I don't remember when I last time visited Mercury. So, I definately have to start planning a new trip now.
Here's a place to start:


https://www.orbithangar.com/searchid.php?ID=5151
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Old 10-22-2018, 06:13 AM   #4
Ripley
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And here's another one:
https://www.youtube.com/playlist?lis...h7b9Y9gJbx-5CO
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Old 10-22-2018, 01:25 PM   #5
4throck
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A great addition to Orbiter!
Looking forward to the rest of the planets we have data for
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Old 10-22-2018, 03:11 PM   #6
Abloheet
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Can we have similar treatment for Titan too? So that it works properly with D3D9 client in Orbiter 2016? A suggestion too.. specular maps can also be added for simulated fictional methane lakes on Titan.

Anyway, this Mercury map is fantastic
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Old 10-22-2018, 08:27 PM   #7
4throck
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The existing Titan altimetry is of very low resolution. Up close, it would look flat.
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Old 10-22-2018, 10:25 PM   #8
GLS
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Question: after installing the pack, the Textures/Mercury.tex file isn't needed anymore, right?
(same question for Titan.tex and Titan_cloud.tex after installing the Titan pack)
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Old 10-22-2018, 10:42 PM   #9
martins
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Originally Posted by GLS View Post
 Question: after installing the pack, the Textures/Mercury.tex file isn't needed anymore, right?
(same question for Titan.tex and Titan_cloud.tex after installing the Titan pack)
Correct. However, the config files in the betas will still be referring to them, since I don't want to make downloading the new textures a requirement for running the Orbiter beta. So when updating your beta installation, you need to make sure that they don't revert to the old versions.
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Old 10-23-2018, 05:49 AM   #10
Ripley
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Quote:
Originally Posted by Ripley View Post
Go to minute 11:32 (first video) to get a detailed explanation of the peculiar Earth-Mercury geometry and its relative launch window.
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Old 10-26-2018, 05:25 PM   #11
Ripley
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I was thinking that these new textures need a properly dedicated scenario in "The Solar System" folder.
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Old 10-27-2018, 09:35 AM   #12
Notebook
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Is it possible to make these a torrent? I have a machine running most days with the Orbiter torrents on it.

N.
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Old 11-01-2018, 01:33 PM   #13
Ripley
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Quote:
Originally Posted by martins View Post
 ...And the label layer definitely needs the beta...
Martin, it doesn't hurt to copy the Label.tree file in Orbiter2016 Textures\<planet>\Archive folder, does it?
They just don't work, as expected.

I'm trying to simplify my HiRes textures management, so I copy all the .tree files in Orbiter2016, and then use this system:
https://www.orbiter-forum.com/showth...71&postcount=4

Besides .tree files, I also copy all the relative small .cfg HiRes files in both their Orbiter2016 and OrbiterBeta folders.
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Old 11-01-2018, 11:50 PM   #14
martins
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Originally Posted by Ripley View Post
 Martin, it doesn't hurt to copy the Label.tree file in Orbiter2016 Textures\<planet>\Archive folder, does it?
They just don't work, as expected.
That's correct. You should even be able to leave the LabelFormat = 2 directive in the cfg file for the 2016 version, since any unrecognised directives are ignored.
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Old 11-04-2018, 11:40 PM   #15
jgrillo2002
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Sorry martin, but that link you posted is dead. Returns a 404 error.
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