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Old 08-16-2018, 11:00 AM   #76
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gattispilot's Avatar

Thanks. I guess I am using the default ISS.

---------- Post added 08-16-18 at 06:00 AM ---------- Previous post was 08-15-18 at 09:45 AM ----------

So got the ring to extend.

But haven't got the dock to follow animations yet.
	if (ODS == 1){//ODS is  present
		if (DOCKRING_status >= HATCH_RAISING) {
			double da = simdt * .1;
			if (DOCKRING_status == HATCH_RAISING) {
				if (DOCKRING_proc > 0.0) DOCKRING_proc = max(0.0, DOCKRING_proc - da);
				else DOCKRING_status = HATCH_UP;
			else {
				if (DOCKRING_proc < 1.0) DOCKRING_proc = min(1.0, DOCKRING_proc + da);
				else DOCKRING_status = HATCH_DOWN;
			SetAnimation(anim_DOCKRING, DOCKRING_proc);
			dockpos.y = dockpos.y + (DOCKRING_proc * .45);  //move dock post on y axis  to follow ring position  rign move up.45 when extended

			SetDockParams(dockpos, _V(0, 1, 0), _V(0, 0, -1));

Also the ring animation seems to not work in d3d9?
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