Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addon Support & Bugs > Addon Developer Forums > Space Shuttle Ultra
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Space Shuttle Ultra Support & development threads for Space Shuttle Ultra addon.

Reply
 
Thread Tools
Old 06-28-2008, 07:53 PM   #1
DaveS
Addon Developer
 
DaveS's Avatar


Default SSU Crawler Transporter development

While waitng for some required reference materials to arrive on the MLP and FSS/RSS, I decided to do something I have the required reference materials on: the Crawler Transporter.

The Crawler Transporter(CT) main chassis mesh is pretty much structurally complete, only lacking the Control Cabs.

After those are complete, I will start work on the 4 drive-trucks. Screenshots of the structurally complete CT is included.
Attached Thumbnails
Click image for larger version

Name:	CT_1A.jpg
Views:	478
Size:	86.7 KB
ID:	717   Click image for larger version

Name:	CT_1B.jpg
Views:	472
Size:	92.6 KB
ID:	718   Click image for larger version

Name:	CT_1C.jpg
Views:	464
Size:	65.9 KB
ID:	719  

Last edited by DaveS; 12-30-2011 at 08:46 PM.
DaveS is online now   Reply With Quote
Old 06-29-2008, 04:24 PM   #2
DaveS
Addon Developer
 
DaveS's Avatar


Default

After battling some GMAX related problems, the Control Cabs are done. I'll now focus on the four drive-trucks. I have also added the various decals on the main chassis, the US flags can be seen on Corners A and B. Still have to add the NASA logo right next to the flag on Corner B.
Attached Thumbnails
Click image for larger version

Name:	CT_2A.jpg
Views:	462
Size:	35.1 KB
ID:	725   Click image for larger version

Name:	CT_2B.jpg
Views:	457
Size:	83.6 KB
ID:	726   Click image for larger version

Name:	CT_2C.jpg
Views:	432
Size:	75.4 KB
ID:	727  
DaveS is online now   Reply With Quote
Old 06-29-2008, 04:49 PM   #3
gawinnard
Donator
 
gawinnard's Avatar
Default

Nice, when can we take for a joy ride on I-95
gawinnard is offline   Reply With Quote
Old 06-29-2008, 07:23 PM   #4
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by gawinnard View Post
 Nice, when can we take for a joy ride on I-95
Never! Well, you could if you don't worry about a possible criminal charge by the DOT as just one of the 4 drive trucks would completely destroy it! And the Crawler won't fit on a normal road, it's just too big!

There's total of 8 caterpillar tracks on each Crawler and each is the size of normal road! The Crawlerway median is about 50 ft across with the total width of the Crawlerway road being 143 ft.

Right next to it is a normal paved service road and it is 23 ft wide.

Each shoe of the caterpillar tracks weighs around 2,200 lbs and is 7.5 ft wide by 1.33 ft long by 0.83 ft high. There's 57 shoes per track.

In 2004 all of the shoes on both Crawlers was replaced due to age related problems on the original shoes. The 4 drive sprockets on each drive truck was also replaced with brand new units.
Attached Thumbnails
Click image for larger version

Name:	CT_3A.jpg
Views:	446
Size:	22.4 KB
ID:	730  
DaveS is online now   Reply With Quote
Old 06-29-2008, 07:34 PM   #5
gawinnard
Donator
 
gawinnard's Avatar
Default

So, it's not quick then, and pretty useless as a gateway car

I've been that I<--------------------->I far from one in 2005 on the KSC tour. Nice of the tour guide to park near one when they were moving it, slowly.
gawinnard is offline   Reply With Quote
Old 06-30-2008, 01:35 PM   #6
DaveS
Addon Developer
 
DaveS's Avatar


Default

Now textured one half the Corner A drive-truck. Now going to work on the 4 propel motors.
Attached Thumbnails
Click image for larger version

Name:	CT_4A.jpg
Views:	544
Size:	37.1 KB
ID:	737  
DaveS is online now   Reply With Quote
Old 06-30-2008, 01:38 PM   #7
Woo482
Moderator
 
Woo482's Avatar


Default

is this going to be drivable in orbiter ?
Woo482 is online now   Reply With Quote
Old 06-30-2008, 01:45 PM   #8
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by woo482 View Post
 is this going to be drivable in orbiter ?
Yes, but very limited, maybe even only automatic. It will also not support UMMU.
Urwumpe is online now   Reply With Quote
Old 06-30-2008, 02:04 PM   #9
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Urwumpe View Post
 Yes, but very limited, maybe even only automatic. It will also not support UMMU.
I know that the Project Apollo guys have made a pretty nice Crawler, complete with VC positions, custom VesselSound and MeshLand support so that it can move up the pad ramp.

Only thing it lacks is a functional Jacking, Equalizing and Leveling system.

Main coder for this project was Tschachim.
DaveS is online now   Reply With Quote
Old 06-30-2008, 02:05 PM   #10
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by tgep View Post
 ...and it can all be done by autoattach.
Says you and which army? It is not needed, all objects we create use DLLs, and attaching/detaching will happen internally.

The same with the payload system. The idea is, to keep SSU as much self-contained as possible, like AMSO for example. I am opposed to any basic installation requiring more than two packages.
Urwumpe is online now   Reply With Quote
Old 06-30-2008, 02:08 PM   #11
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Urwumpe View Post
 Says you and which army? It is not needed, all objects we create use DLLs, and attaching/detaching will happen internally.

The same with the payload system. The idea is, to keep SSU as much self-contained as possible, like AMSO for example. I am opposed to any basic installation requiring more than two packages.
I agree, this will keep the confusion level low. SSU will handle stuff like this internally, so generic stuff is out.
DaveS is online now   Reply With Quote
Old 06-30-2008, 02:15 PM   #12
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by DaveS View Post
 I agree, this will keep the confusion level low. SSU will handle stuff like this internally, so generic stuff is out.
Well, except for payloads. I think about how good it would be to have a generic payload module to handle the various stuff you can put into a payload bay.
Urwumpe is online now   Reply With Quote
Old 06-30-2008, 02:25 PM   #13
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Urwumpe View Post
 Well, except for payloads. I think about how good it would be to have a generic payload module to handle the various stuff you can put into a payload bay.
Wouldn't that still make SSU specific and therefore not generic?
DaveS is online now   Reply With Quote
Old 06-30-2008, 02:52 PM   #14
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by DaveS View Post
 Wouldn't that still make SSU specific and therefore not generic?
Well, generic as in "Many payloads can use the same module and add-on developers can supply new payloads by plain scripting". Also not too SSU specific, as you could of course also launch the payloads with other launchers - but you would loose features possible only with SSU.
Urwumpe is online now   Reply With Quote
Old 07-01-2008, 01:51 PM   #15
DaveS
Addon Developer
 
DaveS's Avatar


Default

Decided to skip the propel motors and go directly on to shoeing the Crawler. Going pretty nicely, got half of one belt complete.
Attached Thumbnails
Click image for larger version

Name:	CT_5A.jpg
Views:	487
Size:	38.3 KB
ID:	742   Click image for larger version

Name:	CT_5B.jpg
Views:	506
Size:	128.5 KB
ID:	743  
DaveS is online now   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Addons > Addon Support & Bugs > Addon Developer Forums > Space Shuttle Ultra


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 03:23 PM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.