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Old 03-19-2015, 02:14 PM   #46
jarmonik
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I am not sure if this has been reported before. But the night lights textures seems to have a dark blue residue of some kind in them and it doesn't look too good. In a residue, value of the blue channel can be as high as 32 where as the red channel remains zero. So far, almost every texture seems to have it.
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Old 03-28-2015, 06:12 PM   #47
TCR_500
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I can confirm for some spots on Earth. Run the Delta-Glider "Docked at ISS" scenario and wait until the sun goes down. There will be a "bright" blue "feature" on an otherwise "featureless" area.
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Old 03-28-2015, 07:41 PM   #48
fort
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Quote:
Originally Posted by TCR_500 View Post
 I can confirm for some spots on Earth. Run the Delta-Glider "Docked at ISS" scenario and wait until the sun goes down. There will be a "bright" blue "feature" on an otherwise "featureless" area.
Could you post here the scenario at the moment of the bright blue feature ?
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Old 03-28-2015, 08:55 PM   #49
TCR_500
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Sure thing. Go into external view and move the camera so that the bottom side is fully in view from the right side and back of the Delta-Glider. It should then be NEAR that camera angle.
Attached Files
File Type: scn Docked at ISS 0001.scn (2.2 KB, 7 views)
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Old 03-29-2015, 06:16 AM   #50
fort
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I don't see anything. It's dark everywhere.

A scenario spotted, at start, on the "artefact" ?
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Old 03-29-2015, 02:00 PM   #51
TCR_500
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Here you go. It should be just above and just to the left of the center.
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File Type: scn Docked at ISS 0002.scn (2.3 KB, 3 views)
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Old 03-29-2015, 02:22 PM   #52
fort
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Hello,

I don't know what i should see, and there is certainly something to see because you see something there but i don't see anything.
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Old 03-29-2015, 02:28 PM   #53
DaveS
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Here's a screenshot of the problem. I increased the contrast to make it stand out more:

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Old 03-29-2015, 03:47 PM   #54
fort
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Quote:
Originally Posted by DaveS View Post
 Here's a screenshot of the problem. I increased the contrast to make it stand out more:
Yes; now i see that, all along the Chile coast; but it was for me under the shadows. So if i uncheck everything in the launchpad/visual parameters concerning clouds, fog... and put the ambiant light at 50...
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Old 03-31-2015, 11:59 PM   #55
NextBigLeap
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What parts of earth does each individual file set cover.

Last edited by NextBigLeap; 04-01-2015 at 01:33 AM.
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Old 04-01-2015, 08:38 PM   #56
TCR_500
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About 11.25 degrees by 11.25 degrees of the Earth's surface (or 1.6 million square kilometers)

Last edited by TCR_500; 04-01-2015 at 08:40 PM.
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Old 04-03-2015, 06:42 PM   #57
NextBigLeap
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I'm also having trouble extracting these files individually with 7zip. Do I need to download the set for it to work.
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Old 04-03-2015, 07:55 PM   #58
jangofett287
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Yes. The Textures for earth and the moon are each in a Multi-Part Archive. You need all the bits before it will extract.
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Old 04-04-2015, 03:42 AM   #59
NextBigLeap
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Ok so it took me a while, but I combined the two files then extracted them, Thanks!

Last edited by NextBigLeap; 04-04-2015 at 04:09 AM.
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Old 06-11-2015, 12:19 PM   #60
DaveS
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Not a an issue but a request: KSC-level hi-res textures for Edwards AFB and Vandenberg AFB. I really think that these two really deserve the same treatment as KSC due to their historical and continued importance.
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