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![]() by Woo482 02-21-2018, 03:02 AM
![]() As partially announced the other week, over the past few months I have been working on a new MMU framework to replace uMMU, so that you can finally let your poor crew members leave their vessels and stretch their legs in Orbiter 2016 ![]() Planned features for the first release:
A copy of the current API can be seen here oMMU API, in addition to this a sample vessel implementing oMMU functionality will be provided to show a reference implementation. Oh, and apologies for the less than creative name², I'm a software engineer not a marketer ![]() ¹ The theoretical maximum is little over 5.3 million, however more realistically the limit is proably closer to 2 million ² Other names considered include: "...And Manned Maneuvering Units for All", "Almost Universal Manned Maneuvering Units For Orbiter Simulator 2016" (Or AUMMUFOS2016 for short) and "WooMMU" Last edited by Woo482; 07-22-2019 at 06:26 PM. Reason: Updated feature list |
Views 22400
Comments 127
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Thanked by: | 4throck, Abloheet, Anroalh12, bcbarnes, BenSisko, boogabooga, crisbeta, dbeachy1, Fabri91, Face, Furet, gattispilot, Heywood, Interceptor, IronRain, jacquesmomo, jedidia, JMW, jroly, Lawjedi, Loru, Marijn, Matias Saibene, Messierhunter, MikeB, n122vu, Nicholas Kang, Nikogori, Notebook, NukeET, N_Molson, Pioneer, Richieb, Ripley, Samuel Edwards, soumya-8974, Sunhillow, Tommy, Urwumpe, Weirdo Earthtorch, Xyon, Zatnikitelman |
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#2 |
Addon Developer
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Great. So I wonder about meshes. I supposed if you download Ummu 3.0? then you can edit something to get a ummu mesh.
Are you going to have suit on/suit off? I would like to see changeable cockpit view mesh/background. |
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#3 |
Beta Tester
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#4 |
Addon Developer
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Not redistribute. But for your own use. I suppose someone could make new meshes,....
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#5 |
Not funny anymore
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#6 |
O-F Administrator
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Woo482 can comment further, but I know from discussions about it on IRC that no files from UMMU will be used at all (nor should they be, as others have pointed out). As for meshes, I know Woo482 has been looking for some.
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#7 |
Moderator
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Bulky realistic EVA suit / Futuristic skinsuit / Jumpsuit is my plan ATM for 3-4 different models.
Working on skinsuit ATM: ![]() |
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#8 |
Moderator
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#9 |
Moderator
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How immature of me:
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#10 |
Orbinaut
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Hey Woo482 would it be possible to add a feature to make the option for the oMMU model to either wear the flight suit,or space suit when exiting a vehicle? with uMMU,you could only exit the ship in a space suit.Thanks
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#11 |
Moderator
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Sure, that's already possible with how it's implemented at the moment.
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#13 |
Orbinaut
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Should be Doc Martins...
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#14 |
CatDog from Deimos
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Friendly criticism: I feel like the arms are leaning a bit into the realm of stick-bug appendage. I know it's a slippery slope and you probably don't want her to look like a gorilla, but there must be a happy medium 😅
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#15 |
Moderator
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Tags |
development, eva, mmu, ommu |
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