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Old 07-27-2015, 04:30 PM   #31
Anroalh12
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Amazing gattispilot.
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Old 07-27-2015, 08:05 PM   #32
BenSisko
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Looks great
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Old 07-28-2015, 12:27 PM   #33
gattispilot
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added new Ummu's. TSAR and CHIp. I got them from a papermodel.


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Old 07-28-2015, 02:38 PM   #34
ionif
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Good job, gattinspilot.
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Old 07-28-2015, 03:07 PM   #35
gattispilot
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Thanks.

Not sure on the size of the robots inside.

But I will make the 2 MFD as a VC.

I usually just add a rectangle for the mfds to the main mesh. And animate it. Not sure if that all is needed.
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Old 07-28-2015, 03:11 PM   #36
n122vu
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This is looking more awesome with each screenshot! Great work gp!
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Old 07-29-2015, 12:29 PM   #37
gattispilot
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Thanks. Working on a VC.

So this is what I have.
In this image the left and hud are not flagged to confirm that the VC mesh is loading.

I flag all 3 mesh groups as 2
and I get this:


here is the code:
Code:
bool RANGER1::clbkLoadVC(int id)
{
	VCHUDSPEC hud;
	VCMFDSPEC mfd;

	//Virtual cockpit elements
	if ((id >= 0) && (id<1)){
		if (id == 0){
			SetCameraDefaultDirection(_V(0, 0, 1));
			SetCameraOffset(_V(-.706, .903, .61));
			SetCameraShiftRange(_V(0, 0, 0.1), _V(-0.2, 0, 0), _V(0.2, 0, 0));
			oapiVCSetNeighbours(-1, -1, -1, -1);

			hud.nmesh = 1;
			hud.ngroup = 65;//HUD MESH
			hud.hudcnt = _V(0, 0, 0);
			hud.size = 1;
			oapiVCRegisterHUD(&hud);
			mfd.ngroup = 66;//LEFT MFD MESH
			mfd.nmesh = 1;
			oapiVCRegisterMFD(0, &mfd);
			mfd.ngroup = 67;//RIGHT MFD MESH
			mfd.nmesh = 1;
			oapiVCRegisterMFD(1, &mfd);
		}
	}
	return 1;
}
this is what the material and mesh setting are for those groups.
Code:
MATERIAL mfd0
 1  1  1  1
 .984314  .984314  .984314  1
 .2  .2  .2  1  100
 0  0  0  1

LABEL CENTERHUD
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 65 (CENTERHUD)  mfd0
-1.118246  1.087693  1.297959 -3.637645E-05 -1.595248E-03 -.9999987  0  1
-1.118246  1.491372  1.297315 -3.637645E-05 -1.595248E-03 -.9999987  0  0
-.3481283  1.491372  1.297287 -3.637645E-05 -1.595248E-03 -.9999987  1  0
-.3481283  1.087693  1.297931 -3.637645E-05 -1.595248E-03 -.9999987  1  1
 0  1  2
 0  2  3
LABEL MFDLEFT
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 66 (MFDLEFT)  mfd0
-.9789293  .6700135  1.352165 -3.689566E-05  .2181401 -.9759175  0  1
-.9789277  .8638795  1.395498 -3.45531E-05  .2181378 -.975918  0  0
-.7802777  .8638795  1.395491 -3.689566E-05  .2181401 -.9759175  1  0
-.7802793  .6700135  1.352157 -3.923821E-05  .2181424 -.975917  1  1
 0  1  2
 0  2  3
LABEL MFDRIGHT
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 67 (MFDRIGHT)  mfd0
-.6734192  .6700135  1.350784 -3.426028E-05  .2181375 -.9759181  0  1
-.6734177  .8638795  1.394117 -3.455309E-05  .2181378 -.975918  0  0
-.4747677  .8638795  1.39411 -3.426028E-05  .2181375 -.9759181  1  0
-.4747693  .6700135  1.350777 -3.396747E-05  .2181372 -.9759181  1  1
 0  1  2
 0  2  3
You can see I have the groups correct 65,66,67

Well and on the original ranger there is no hud. It is on the display like a surface mfd.

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Old 08-03-2015, 10:51 AM   #38
gattispilot
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Fixed the HUD.

working on the lander. I thought it was much larger than the ranger.

But I compared the docking ring on the aft of the ranger it is about 1.6 M and scaled the lander to it.
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Old 08-04-2015, 12:22 PM   #39
gattispilot
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added some textures:
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Old 08-05-2015, 01:12 PM   #40
Lisias
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Since we are talking about the Lander...

She is designer to reentry over her back (upside down) so the cargo doesn't have to carry its own heat shields (what would be a waste of weight).

However, how the windows are supposed to survive the reentry? Had anyone found some info about thits?
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Old 08-05-2015, 01:37 PM   #41
gattispilot
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yes. from this page.:
http://interstellarfilm.wikia.com/wiki/Lander

"The Lander's heat shield is located on its upper surface, thus performs atmospheric entry inverted, protecting the belly-mounted payload. The seats can rotate around the craft's forward axis. This maintains a comfortable upright position for its passengers and pilots while rotating and listing. To maintain visibility in any orientation, the lander has windows both top and bottom. The windows on its upper surface are made of sapphire to withstand the heat of reentry. The windows on the nose and sides of the Lander are protected by thermal insulation tiles that slide on top of the windows like a closet door. "

I think the flight dynamics might be hard. But basically you are flying upside down. and then rotate around in atmosphere

I guess I need to rotate the seats and view also, ugh
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Old 08-05-2015, 03:11 PM   #42
n122vu
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Quote:
Originally Posted by gattispilot View Post
 yes. from this page.:
http://interstellarfilm.wikia.com/wiki/Lander

I guess I need to rotate the seats and view also, ugh

It said they can rotate. Doesn't mean they have to

I don't recall seeing them rotate in the movie....
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Old 08-05-2015, 03:52 PM   #43
gattispilot
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Yes.
http://1.bp.blogspot.com/-6SLlW58kME...1600/seets.gif
They say this is the ranger but you can tell from the inside with the windows on top and bottom it is the Lander.
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Old 08-05-2015, 05:40 PM   #44
n122vu
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Ah, I remember that now. Ok, carry on.
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Old 08-05-2015, 06:18 PM   #45
Lisias
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Quote:
Originally Posted by gattispilot View Post
 yes. from this page.:
http://interstellarfilm.wikia.com/wiki/Lander

I guess I need to rotate the seats and view also, ugh
And shuts the lateral and front windows... ugh˛
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