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Old 01-05-2020, 09:08 AM   #1
leo9man
Orbinaut
Default SoundBridge

Happy new year everyone.
I'm a bit confused here.
Should I activate "Orbiter Sound" or "XR Sound" or both in the modules tab?
Cheers.
Simon.
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Old 01-05-2020, 09:24 AM   #2
Face
Beta Tester
 
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Quote:
Originally Posted by leo9man View Post
 Happy new year everyone.
I'm a bit confused here.
Should I activate "Orbiter Sound" or "XR Sound" or both in the modules tab?
From the "Usage" section of the file "SoundBridge Readme.txt" in the folder "Doc" of the distribution archive:
Quote:
Activate the plugin in the 'Modules' tab. If you had
OrbiterSound installed before, this should already be the
case.

OrbiterSound should be activated concurrently with
XRSound for the bridge to work.
Especially the last sentence means that both should be activated once the bridge is installed.

Happy new year to you, too!
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Old 01-05-2020, 02:38 PM   #3
Ripley
Tutorial translator
 
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Just to get it right: installation of Dansteph's OrbiterSound is not mandatory.

You can have a new Orbiter install with "only" XRSound and Face's SoundBridge (also named...OrbiterSound.dll). Both activated, of course.
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Old 01-05-2020, 02:57 PM   #4
Face
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Quote:
Originally Posted by Ripley View Post
 Just to get it right: installation of Dansteph's OrbiterSound is not mandatory.

You can have a new Orbiter install with "only" XRSound and Face's SoundBridge (also named...OrbiterSound.dll). Both activated, of course.
Also, another quote from the above mentioned file, this time from the "Installation" section:
Quote:
It is not necessary to have OrbiterSound installed.
However, keep in mind that some OS-enabled vessel might
take use of OS stock sounds, so if they are missing those
vessels might not work properly.
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