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Orbiter Visualization Project Orbiter external graphics development.

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Old 11-18-2017, 09:22 AM   #4441
PA328
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Originally Posted by DaveS View Post
 Reflections work just fine in R2.1.
Hmm. I created a texture "x.dds", I created a reflection map "x_refl.dds" , and I did not observe the reflection effect.
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Old 11-19-2017, 01:45 PM   #4442
jarmonik
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Originally Posted by PA328 View Post
 Hmm. I created a texture "x.dds", I created a reflection map "x_refl.dds" , and I did not observe the reflection effect.
You need additional _rghn.dds map for reflections to work. It will tell how rough or smooth the surface is and therefor effects in a look of the reflections. Don't use _spec.dds map unless you are absolutely sure you know what you are doing.

_frsl.dds map isn't properly implemented and shouldn't be used.

Here's some more information:

https://www.orbiter-forum.com/showth...postcount=4338

(Dev Note: Maybe we should include that in a distribution)

---------- Post added at 15:42 ---------- Previous post was at 15:38 ----------

Quote:
Originally Posted by Kyle_E View Post
 Not sure if this is a documented bug or not, but with all clients for the official Orbiter 2016 build after R2-Beta1, the atmosphere looks like this (this is a clean install).
That looks awful. It that an installations problem or something else. Anyone else having that ?

Looks like the atmosphere configuration files might be out-dated or shader file is incorrect.

---------- Post added at 15:45 ---------- Previous post was at 15:42 ----------

I haven't had any luck getting the planetary labels to work in Inline nor D3D9. I might be missing label database files or something. It that publicly available ?
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Old 11-19-2017, 02:05 PM   #4443
DaveS
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Any updates on fixing this problem: https://www.orbiter-forum.com/showth...postcount=4424
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