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Old 06-22-2016, 08:55 AM   #16
T1234
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Yes, and have tried to select MFD in other scenarios and ships.
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Old 06-22-2016, 05:30 PM   #17
Hlynkacg
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There should be no special run times required.

Does the MFD come up in the demo scenario? If not can you try downloading the updated zip and see if the 2010 back port shows up? I'm sorry but I'm kind of at a loss here.
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Old 06-22-2016, 06:41 PM   #18
Ripley
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In Orbiter2010-P1 (with and without latest D3D9), and in plain Orbiter2016 rev 55 (no D3D9) your MFD displays some trailing squares after the figures:



In Orbiter2016 rev 55 with latest D3D9, it displays correctly.
Screenshot taken from your demo scenario.

Edit: sorry, I should've mentioned I'm (still) running XP.

Last edited by Ripley; 06-23-2016 at 05:16 AM. Reason: Prehistoric OS info added
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Old 06-22-2016, 10:14 PM   #19
Hlynkacg
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Quote:
Originally Posted by Ripley View Post
 ...your MFD displays some trailing squares.
Thanks, I'll look into that.

Aside from that, how's it working? were you able to rendezvous without the HUD / other tools?
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Old 06-23-2016, 08:03 AM   #20
Ripley
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Quote:
Originally Posted by Hlynkacg View Post
 ...Aside from that, how's it working? were you able to rendezvous without the HUD / other tools?
Sorry, didn't have time yet.
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Old 01-17-2020, 01:36 AM   #21
fatcat
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Hi,
I love new things for Orbiter 2016.
I am trying the X-Pointer MFD out on AMSO for 2016 (LM-CSM docking) and also XR2 to ISS docking.
The graph works fine. But the range reading is about 20 m less that the actual distance (as shown by the Dock MDF). I have both tuned to the same frequency (XPDR).
As a result the X-Pointer MFD loses signal as you approach and get closer than 20 m.
But the Delta Glider to Delta Glider demonstration scenario gives correct readout.


Is there anyone who could download the MFD and do a quick test on the a vessel docking with the ISS please?
PLEASE.
Attached Thumbnails
Screen Shot 2020-01-17 at 12.33.58 pm.jpg   Screen Shot 2020-01-17 at 12.47.56 pm.jpg  

Last edited by fatcat; 02-05-2020 at 07:46 AM.
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