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Old 05-29-2012, 11:14 PM   #76
Goth
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I think opening another thread is the best thing, because it's taking a lot of posts and so this thread will remain clean.
I also find this a secondary/less important feature compared to other stuff you could develop in a mother ship, but that's just me.
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Old 05-29-2012, 11:31 PM   #77
Pipcard
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These are from Tripshots' twitpic (he is a music artist that uses Hatsune Miku and does 3D modeling).

Last edited by Pipcard; 05-29-2012 at 11:36 PM.
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Old 05-30-2012, 12:01 AM   #78
dansteph
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Quote:
Originally Posted by Goth View Post
 I also find this a secondary/less important feature compared to other stuff you could develop in a mother ship, but that's just me.
One must not underestimate ambiance things. Simulator is all about the feeling of "being there". Approaching a planet after billion miles and having somes pics and the ships's system that (seem to) aknowledge your trip is very rewarding.

Also it's a win/win trade : great add for a very low coding time (took me 4 hours). Somes others systems in contrary could take weeks to do for a medium or even poor gaming result.

For example a complete power managment often just resume in "press a-b-c-watch gauge-go", 5mn in simulation but a hell of coding if you want it realistic. (Must really power systems by various circuits)

I'll open a new thread for screen right now.

Dan
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Old 05-30-2012, 12:04 AM   #79
Samuel Edwards
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Quote:
Originally Posted by dansteph View Post
 One must not underestimate ambiance things. Simulator is all about the feeling of "being there". Approaching a planet after billion miles and having somes pics and the ships's system that (seem to) aknowledge your trip is very rewarding.

Also it's a win/win trade : great add for a very low coding time (took me 4 hours). Somes others systems in contrary could take weeks to do for a medium or even poor gaming result.

For example a complete power managment often just resume in "press a-b-c-watch gauge-go", 5mn in simulation but a hell of coding if you want it realistic. (Must really power systems by various circuits)

I'll open a new thread for screen right now.

Dan
I appreciate your work, Dan. Your DGIV and Arrow are probably my most used add ons.

I can't wait to download your latest updates.



SE
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Old 05-30-2012, 12:54 AM   #80
Zachstar
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Just a thought dan you might want to make sure those submitting stuff for those screens are using work that is public domain or under the proper license. I have seen folks time and time again just yank copyrighted images and claim its their own work.
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Old 05-30-2012, 01:41 AM   #81
Keatah
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Some of the stuff I posted is mine. Some is pilfered from google. Some is from my hi-res pictures collection. The next stuff after later on I post will be 100% my stuff. But for now enjoy!!
Conveyor_Belt_by_smartalec494.bmp Dataarch.bmp
Dcp_1072.bmp Die-erklaerung.bmp
Disc.bmp Earlymamewip.bmp
energynew.bmp hallway.bmp

Last edited by Keatah; 05-30-2012 at 01:52 AM.
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Old 05-30-2012, 01:51 AM   #83
Keatah
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un-named_girl.bmp Sun1024.bmp

Maybe we could make consoles that look like this?
Basefreq.jpg

All your base theme!
Basefreq.zip

Last edited by Keatah; 05-30-2012 at 01:56 AM.
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Old 05-30-2012, 02:15 AM   #84
dansteph
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Quote:
Originally Posted by Keatah View Post
 Some of the stuff I posted is mine. Some is pilfered from google. Some is from my hi-res pictures collection. The next stuff after later on I post will be 100% my stuff. But for now enjoy!!
[
Thanks I'll surely grab some, I've open a specific thread for that:
http://www.orbiter-forum.com/showthread.php?t=27706

A new pic of the arrow, the model is almost finished:


And also a new status screen, it show in blue the systems that are deployed/open


Last edited by dansteph; 05-30-2012 at 03:03 AM.
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Old 05-30-2012, 04:16 AM   #85
Pipcard
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Dansteph is best coder
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Old 05-30-2012, 04:53 AM   #86
theshhh
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Dansteph is the mest modder in the world.
not only did he make mods for orbiter, he also made the AMAZING fspassengers for fsx.
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Old 05-30-2012, 05:15 AM   #87
Keatah
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This is a REAL addon alright!

Last edited by Keatah; 05-30-2012 at 05:20 AM.
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Old 05-30-2012, 05:53 AM   #88
Interceptor
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Can't praise you enough Dan,thanks again.
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Old 05-30-2012, 02:03 PM   #89
dansteph
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Bad luck today, crash day !


Last edited by dansteph; 05-30-2012 at 02:13 PM.
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Old 05-30-2012, 02:46 PM   #90
Marvin42
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Quote:
Originally Posted by dansteph View Post
 Bad luck today, crash day !
Aren't they a bit too far away? I can't actually read all the text. Anyway, you know best.
PS. Now this is where those Huston guys should get their ideas.
PSS. If the text shouldn't be read good anyway, could it be made mixed with chinese, french, english, german? (or maybe, like in SF movies, they all speak english )

Back to topic...:drools: until "a thursday"
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