Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addon Development
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addon Development Developers post news, updates, & discussions here about your projects in development.

Reply
 
Thread Tools
Old 12-23-2009, 03:08 PM   #46
4throck
Enthusiast !
 
4throck's Avatar
Default

Actually, mine came with Moonbase Alpha: http://orbithangar.com/searchid.php?ID=2858

That version is configured through the spacecraft.dll and it's easy to change things like virtual cockpits, smoke, engine parameters, sound, etc. As opposed to custom .dll vessels, that have special functionality but are hard coded.
4throck is offline   Reply With Quote
Old 12-23-2009, 03:31 PM   #47
the.punk
Advanced Orbinaut
 
the.punk's Avatar
Default

Quote:
Originally Posted by 4throck View Post
 Actually, mine came with Moonbase Alpha: http://orbithangar.com/searchid.php?ID=2858

That version is configured through the spacecraft.dll and it's easy to change things like virtual cockpits, smoke, engine parameters, sound, etc. As opposed to custom .dll vessels, that have special functionality but are hard coded.
But in the moonbase alpha config folder there is no file for the eagle. I thought the spacecraft3 eagle would be the one I posted.

Last edited by the.punk; 12-28-2009 at 06:23 PM.
the.punk is offline   Reply With Quote
Old 12-23-2009, 07:49 PM   #48
marcogavazzeni
Addon Developer
Default

Hi
This site contains very well-made models of eagles and much more

http://www.space1999.org/gallery/cgi...hes/index.html

marcogavazzeni is offline   Reply With Quote
Old 12-23-2009, 11:24 PM   #49
Starshipexplorer
Orbinaut
Default

Nice anti-gravity tower and depot Gattis
Starshipexplorer is offline   Reply With Quote
Old 12-24-2009, 04:05 AM   #50
Andy44
owner: Oil Creek Astronautix
 
Andy44's Avatar
Default

When I was little I used to have this giant toy Eagle:

http://spandexjustice.com/2006/02/07/70

That was one fo the coolest toys ever. And Star Wars, Micronauts, and G.I. Joe action figures fit in the seats so there was lots of cross-over.
Andy44 is offline   Reply With Quote
Old 12-28-2009, 10:43 AM   #51
4throck
Enthusiast !
 
4throck's Avatar
Default

Quote:
Originally Posted by the.punk View Post
 But in the moonbase alpha config folder there is no file for the eagle. I thought the spacecraft3 eagle would be the one posted.

You are right... I haven't been able to locate the version I'm using on OH. As I installed several space1999 addons I thought it came with Alpha but that version is custom .dll
My scenarios are loading: Eagle-S:spacecraft\spacecraft3
It doesn't matter much as textures and meshes seem to be consistent over the difference Eagle versions, so my textures will suit them all.
4throck is offline   Reply With Quote
Old 12-28-2009, 06:04 PM   #52
BenSisko
Donator
 
BenSisko's Avatar
Default

I've been following your progress with interest. I have an installation of Orbiter with Hispaorbiter's
New Eagle
, Santanas'
Space: 1999 Mooonbase Alpha (beta V.5a)
, and Andymc's
1999 Nuclear Facility V3
(a lot of config editing here). I like what you're doing with the cockpit. I've looked at clips from the show with views from the Eagle's cockpit while in flight and your rendering is conisitent with the show but I agree with Andy44 about the view from the cockpit with the glareshield and the Eagle's cowl. It would be great to merge your VC with the shape & texture of Hispaorbiter's New Eagle and the functionality of Kev Sharnow's
1999 Eagle Spacecraft3.dll ver2
and the addition of a functional winch

Just my two cents. Keep up the good work
Ben

Last edited by BenSisko; 12-29-2009 at 12:48 AM.
BenSisko is offline   Reply With Quote
Old 12-29-2009, 11:11 AM   #53
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

One issue is this. UMMU. With the SC3 Eagle you can use UMMUFA to get Ummu added. Or use UMMUFA to get into a module for the eagles. But I made a new module for these so that Ummu is included and when the airlock is open a door is visible open/closed.
gattispilot is offline   Reply With Quote
Old 12-30-2009, 03:30 PM   #54
4throck
Enthusiast !
 
4throck's Avatar
Default

Ok, I'm using Eagle cockpit v1.0 -
Eagle cockpit v1.0
by Krzysztof "Razorblade". My installation just happened to feature that version, at least it worked for me so I started with that.

Also, don't forget the spacedock - http://www.4shared.com/file/50073356...__CENTURI.html

As I mentioned earlier, all eagle versions seem to use the same meshes and textures, so the repaint will be usable for all versions.

Also, I'll release the cockpit mesh with a sc3 config. I don't know or have much interest to mess with custom .dll, but if someone wishes to use my cockpit mesh, I'm all for it!

---------- Post added at 03:30 PM ---------- Previous post was at 02:28 PM ----------

Quote:
Originally Posted by BenSisko View Post
  I've looked at clips from the show with views from the Eagle's cockpit while in flight and your rendering is conisitent with the show but I agree with Andy44 about the view from the cockpit with the glareshield and the Eagle's cowl.

I've added those parts to the cockpit mesh. The dimensions are aproximate from those of the eagle models. As you can see the view is very reduced:


Here's a larger FOV:



I agree that it looks more like the Eagle, but I'll reduce the "nose" length so that it gives better visibility down and the glare shields comes from the sides (as it is it looks as if it starts right on the bottom edge of the window). There's not much point in having a VC if it is unusable for flying.

Last edited by 4throck; 12-30-2009 at 03:32 PM.
4throck is offline   Reply With Quote
Thanked by:
Old 12-30-2009, 06:53 PM   #55
BenSisko
Donator
 
BenSisko's Avatar
Default

Looks great! I agree with your though about trimming the cowling. The effect does give you the feeling that you are really "in" the Eagle. I haven't used the cockpit from Eagle cockpit v1.0 . I'll have to look at it. I've been playing with the interchangeable pods of the 1999 Eagle Spacecraft3.dll ver2 and note a possible problem. See the following:

Code:
BEGIN_DESC
Launch an Eagle Transporter from Cape Canaveral.
END_DESC
BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51981.6002805903
END_ENVIRONMENT
BEGIN_FOCUS
  Ship Eagle One
END_FOCUS
BEGIN_CAMERA
  TARGET Eagle One
  MODE Extern
  POS 4.00 -8.75 -25.81
  TRACKMODE TargetRelative
  FOV 60.00
END_CAMERA
BEGIN_STATIONS
END_STATIONS
BEGIN_SHIPS
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6796340 28.5993790
  HEADING 237.57
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Cargo-POD:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6796340 28.5993790
  HEADING 237.57
  ATTACHED 0:0,Eagle1999-S3
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6919240 28.6153090
  HEADING 238.00
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Medical-POD:Spacecraft\Spacecraft3
  STATUS Landed Earth
  BASE Cape Canaveral:1
  POS -80.6919240 28.6153090
  HEADING 238.00
  ATTACHED 0:0,Eagle1999-S3
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6804440 28.6000590
  HEADING 238.00
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Lab-POD:Spacecraft\Spacecraft3
  STATUS Landed Earth
  BASE Cape Canaveral:1
  POS -80.6804440 28.6000590
  HEADING 238.00
  ATTACHED 0:0,Eagle1999-S3
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6796340 28.5993790
  HEADING 237.57
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Winch-POD:Spacecraft\Spacecraft3
  STATUS Landed Earth
  POS -80.6796340 28.5993790
  HEADING 237.57
  ATTACHED 0:0,Eagle1999-S3
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
END_SHIPS
You can't have more than one Eagle per scenario. Hispaorbiter's New Eagle allows multiple functional ships per scenario. Also:

Code:
BEGIN_DESC
Launch Eagle from MoonBase Alpha pad Five.Using Spacecarft3.DLL Pick up and Transfer POD's around MoonBase Alpha..Press A to Activate attach - detach module.Press Left Shift and 0 on the Numpad to Attach or Detach POD..
END_DESC
BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51444.4871665972
END_ENVIRONMENT
BEGIN_FOCUS
  Ship Eagle1999-S3
END_FOCUS
BEGIN_CAMERA
  TARGET Eagle1999-S3
  MODE Extern
  POS 2.61 144.24 -12.29
  TRACKMODE AbsoluteDirection
  FOV 30.00
END_CAMERA
BEGIN_HUD
  TYPE Surface
END_HUD
 
BEGIN_SHIPS
Eagle1999-S3:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9726327 51.9986302
  HEADING 285.64
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Lab-POD:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9766510 51.9903630
  HEADING 106.07
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Medical-POD:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -10.0110550 51.9882330
  HEADING 302.82
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Nuclear-POD:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -10.0259120 52.0099930
  HEADING 211.86
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Winch-POD:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9921310 52.0153360
  HEADING 106.45
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Alpha-Retract1:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:1
  POS -9.9766163 51.9903738
  HEADING 195.88
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999700
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract2:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:2
  POS -10.0110520 51.9882145
  HEADING 213.00
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999150
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract3:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:3
  POS -10.0259111 52.0099823
  HEADING 302.14
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999750
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract4:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:4
  POS -9.9921715 52.0153294
  HEADING 16.77
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999350
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract5:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:5
  POS -9.9728011 51.9986204
  HEADING 14.91
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999500
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
END_SHIPS
With the pods detached, there is no way to accurately allign or dock with the pods for reattachemnt. I've had a little experience with DanSteph's UMMU through the DG IV. Both approaches seem similar. Get close enough, hit the appropriate keystroke, and reattachment occurs. Would it be possible (or even desireable) to make each pod dockable so you can use instruments to fly an accurate approach for reattachment?

Once again, just my thoughts. Happy New Year to all!

Ben
BenSisko is offline   Reply With Quote
Old 12-30-2009, 07:47 PM   #56
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

One issue is NO docking on the Ground. I think you could add a transponder to each module. I am reworking my Ummu guy.
gattispilot is offline   Reply With Quote
Old 12-30-2009, 11:06 PM   #57
BenSisko
Donator
 
BenSisko's Avatar
Default

Gattispilot,
Easier said than done with the transponder. The interchangeable pods of the 1999 Eagle Spacecraft3.dll ver2 don't have a config/vessel file. For now, I'll just use Camera MFD and eyeball the approach.

Thanks,
Ben
BenSisko is offline   Reply With Quote
Old 12-30-2009, 11:39 PM   #58
4throck
Enthusiast !
 
4throck's Avatar
Default

Quote:
Originally Posted by BenSisko View Post
 ... I haven't used the cockpit from Eagle cockpit v1.0 ...
That's the source of my confusion! That addon isn't just a cockpit, it has all the complete Eagle versions!

Here's the associated read-me, so that everybody knows what I'm working with:

Eagle_Cockpit

Eagles with separate cockpits:

Krzysztof "Razorblade"
krzysztof-w@o2.pl

This is inspired by excellent addons: Zardoz "EagleII" and Jorge Iglesias "New Eagle"

Eagle meshes by Frying Tiger and payload meshes by Kev33


What's new ?

- Eagles have cockpits which can be undock and use at separate spacecraft (but they don't have main engine).

- Cockpits names are: ECockpit, ECockpit-L, ECockpit-M, ECockpit-S, ECockpit-C, ECockpit-N,

- All cockpits are not any difference but I made 6 cockpits to avoid problem with the same names off cockpits in one scenario.

- Modules (cargo, lab, medical, standard and nuclear) can be use as payload or docking elements,

they have hover engine, which is needed to dock modules to Eagle Transporters.


Eagle cockpit has one dock (number 0) on the back of the cockpit.
When the cockpit is used as payload press "J" to separate cockpit (if you have payload module - it will be separate first than cockpit).
If you use cockpit as docking element - you can undock it from cockpit.


Eagle transporters names are:
Eagle (Engine module + ECockpit - without payload module)
Eagle-L (Engine module + ECockpit-L + E-Lab module)
Eagle-M (Engine module + ECockpit-M + E-Medical module)
Eagle-S (Engine module + ECockpit-S + E-Standard module)
Eagle-C (Engine module + ECockpit-C + E-Cargo module)
Eagle-N (Engine module + ECockpit-N + E-Nuclear module)

Also there is engine module (without cockpit and payload) - EEngine

They have four docks: 0 - for payload modules, 1 - for cockpit and 2,3 - for other payloads

Modules names are:
E-Lab
E-Medical
E-Standard
E-Cargo
E-Nuclear

E-lab, E-medical, E-standard have three docks: 0 - on the right side
1 - on the left side
2 - on the top

E-cargo and E-nuclear have only one dock - 0 on the top (to dock to Eagle Transporter)



REQUIRED ADDONS:

- Vinka's spacecraft

- Alphan's MoonBase Alpha addon (for Moon scenarios)

- Ultra Probe by Erik Anderson aka Sputnik (for Ulra Probe rescue scenario)

CREDITS/COPYRIGHT

- Eagle meshes : Frying Tiger
- Payload modules meshes : Kev33
- Spacecraft.dll add-on : Vinka

Thanks to all for your excellent work.



At least to me, they work OK and I'm updating to configs to sc3, so that I have the VC and sounds.

BenSisko, please give this version a try and see if the problems you mentioned are there. They might be as Eagle cockpit and 1999 Eagle Spacecraft3.dll ver2 are both spacecraft.dll BUT the configs might be different enough for it to work.

Last edited by 4throck; 12-30-2009 at 11:43 PM.
4throck is offline   Reply With Quote
Old 12-31-2009, 03:24 AM   #59
BenSisko
Donator
 
BenSisko's Avatar
Default

I'm on it! I'll keep you posted

---------- Post added at 10:24 PM ---------- Previous post was at 07:09 PM ----------

I've installed the Eagle cockpit v1.0 and created this scenario:
Code:
BEGIN_DESC
Launch Eagle from MoonBase Alpha pad Five.Using Spacecarft3.DLL Pick up and Transfer POD's around MoonBase Alpha.
END_DESC
BEGIN_ENVIRONMENT
  System Sol
  Date MJD 51444.4871665972
END_ENVIRONMENT
BEGIN_FOCUS
  Ship Eagle
END_FOCUS
BEGIN_CAMERA
  TARGET Eagle
  MODE Extern
  POS 2.61 144.24 -12.29
  TRACKMODE AbsoluteDirection
  FOV 30.00
END_CAMERA
BEGIN_HUD
  TYPE Surface
END_HUD
 
BEGIN_SHIPS
Eagle:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9726330 51.9986100
  HEADING 284.63
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
E-Lab:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9766410 51.9903830
  HEADING 106.12
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
E-Medical:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -10.0110750 51.9882130
  HEADING 302.81
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
E-Nuclear:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -10.0258920 52.0100030
  HEADING 212.19
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
E-Cargo:Spacecraft\Spacecraft3
  STATUS Landed Moon
  POS -9.9921510 52.0153460
  HEADING 106.46
  PRPLEVEL 0:1.000
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
Alpha-Retract1:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:1
  POS -9.9766163 51.9903738
  HEADING 195.88
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999600
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract2:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:2
  POS -10.0110520 51.9882145
  HEADING 213.00
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999800
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract3:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:3
  POS -10.0259111 52.0099823
  HEADING 302.14
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999950
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract4:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:4
  POS -9.9921715 52.0153294
  HEADING 16.77
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999600
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
Alpha-Retract5:Spacecraft\Spacecraft3
  STATUS Landed Moon
  BASE Moonbase Alpha:5
  POS -9.9728011 51.9986204
  HEADING 14.91
  RCSMODE 0
  NAVFREQ 0 0
  RCS 0
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
  SEQ 0 2 0.999800
  SEQ 1 2 0.500000
  SEQ 2 2 0.000000
  SEQ 3 -2 0.000000
  SEQ 4 -2 0.000000
  SEQ 5 -2 0.000000
  SEQ 6 -2 0.000000
END
END_SHIPS
Still can't localize the pods for an instrument approach. I'm using Camera MFD. Also, how do you attach the pod when landed? Pressing "J" causes a CTD. 1999 Eagle Spacecraft3.dll ver2 seemed easier to attach and detach the pods.

Ben

Last edited by BenSisko; 12-31-2009 at 12:39 PM.
BenSisko is offline   Reply With Quote
Old 12-31-2009, 05:36 AM   #60
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

Here is my new Space1999 Ummu guy:
gattispilot is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Addons > Addon Development


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 05:52 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.