Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Beta
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Orbiter Beta Topics related to Beta releases of Orbiter and Orbiter development.

Reply
 
Thread Tools
Old 07-12-2016, 07:03 PM   #1
martins
Orbiter Founder
Default Orbiter 2016 - RC.1

Please try out the release candidate.

It's available as ZIP and MSI package:

Both versions are about 2.5GB in size.

Note that the MSI version is packaged as a self-extracting exe. This was necessary because the MSI format doesn't allow for MSI files larger than 2GB, so I had to include the actual contents as external CAB files. The SFX file simply extracts the MSI and CAB files, and then launches the MSI installer.
It still installs like a normal Windows application, i.e. can be uninstalled the usual way.

The packages contain the latest Orbiter beta snapshot (SVN r.58), plus low-resolution versions of the planetary textures. I've included some local high-res areas as showcases:
  • Earth: KSC
  • Earth: Alps
  • Moon: Area around Brighton Beach
  • Mars: Valles Marineris
  • Mars: Olympus Mons

Please install the RC into a new directory. Don't install it into your SVN beta checkout directory. Otherwise it gets hard to test, and might upset your SVN version.

There is also a D3D7 client to go with this RC, if you want to try it:
http://mirror.orbiter-radio.co.uk/or...client2016.zip

I'm going to update the download site for the planet texture packs to align with the RC, essentially removing the low-res packs (which are now bundled into the Orbiter package), and switching the high-res to the new compressed archive format.

Please let me know what you find regarding major problems. Keep in mind that Orbiter remains a work in progress, so this release won't be (and doesn't aim to be) perfect. I won't add any more features, and will leave minor problems to upcoming patches. Otherwise we might wait another six years for the release.
martins is offline   Reply With Quote
Old 07-12-2016, 07:56 PM   #2
Urwumpe
Not funny anymore
 
Urwumpe's Avatar

Default

Looking good so far in the first test runs. Landing hard in the Alps works.

Only the oapiGetTextureHandle issue persists in first quick test: http://www.orbiter-forum.com/project.php?issueid=1247

But that is a minor issue, it only seems to apply to me right now.
Urwumpe is offline   Reply With Quote
Thanked by:
Old 07-12-2016, 09:51 PM   #3
kuddel
Donator
Default

...find the fitting D3D9Client 24.1 here.
kuddel is offline   Reply With Quote
Old 07-13-2016, 01:56 AM   #4
llarian
Orbinaut
 
llarian's Avatar
Default

Thank you, Doctor. It does seem to be a Tuesday !!
llarian is offline   Reply With Quote
Thanked by:
Old 07-13-2016, 04:26 AM   #5
Kyle
Armchair Astronaut
 
Kyle's Avatar
Default

Wooo !!! Downloading now!
Kyle is offline   Reply With Quote
Old 07-13-2016, 05:25 AM   #6
sputnik
Addon Developer
 
sputnik's Avatar

Default

Fantastic! Looking good!

The Surface mode HUD always used to have a little marker pointing to the direction of the spaceport you were headed to. I see the .doc still says it's there, in Section 14.3. But I can't bring it up. It neither triggers off a spaceport selected in an MFD, nor using CTRL-R. How do I get the blasted surface marker to work?
sputnik is offline   Reply With Quote
Old 07-13-2016, 10:51 AM   #7
goaowonk
mnlaflojalee
 
goaowonk's Avatar
Default

goaowonk is offline   Reply With Quote
Thanked by:
Old 07-13-2016, 12:16 PM   #8
Loru
Moderator
 
Loru's Avatar


Default

Works flawlesly both in inline and d3d9. Amazing work.
Loru is offline   Reply With Quote
Thanked by:
Old 07-13-2016, 02:55 PM   #9
Shifty
Orbinaut
Default

Awesome! Is there any place to get release notes without having to download the whole client?
Shifty is offline   Reply With Quote
Old 07-13-2016, 02:57 PM   #10
Fabri91
Donator
 
Fabri91's Avatar
Default

Thank you for your continued effort! (This obviously extends to add-on developers, especially for the D3D9 client)
Fabri91 is offline   Reply With Quote
Thanked by:
Old 07-13-2016, 03:58 PM   #11
Logifech
Orbinaut
 
Logifech's Avatar
Default

Is Orbiter Sound compatible with this release? Thank's for the great work!
Logifech is offline   Reply With Quote
Old 07-13-2016, 04:03 PM   #12
birdmanmike
Orbinaut
 
birdmanmike's Avatar
Default

Thanks for this! One thing - should Enjo's goodies for the beta work with this as is or should we hang fire
birdmanmike is offline   Reply With Quote
Old 07-13-2016, 04:16 PM   #13
Loru
Moderator
 
Loru's Avatar


Default

Quote:
Originally Posted by Logifech View Post
 Is Orbiter Sound compatible with this release? Thank's for the great work!
Appears to work however instead gear up and down callouts I got radiator callouts.
Loru is offline   Reply With Quote
Old 07-13-2016, 06:45 PM   #14
Enjo
Mostly harmless
 
Enjo's Avatar


Default

Quote:
Originally Posted by birdmanmike View Post
 Thanks for this! One thing - should Enjo's goodies for the beta work with this as is or should we hang fire
They should work. I will prepare official releases for OH once Orbiter2016 moves out of RC versions.

---------- Post added at 08:45 PM ---------- Previous post was at 06:44 PM ----------

Yep. they work.
Enjo is offline   Reply With Quote
Old 07-13-2016, 07:37 PM   #15
Fabri91
Donator
 
Fabri91's Avatar
Default

A small issue I saw on the launchpad: after exiting a scenario all folders and scenarios show up twice:
Fabri91 is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter Beta


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 04:54 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.