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Old 04-17-2010, 05:13 PM   #136
javichuelas
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how do you attach the base modules to each other once unpacked?
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Old 04-17-2010, 05:16 PM   #137
Woo482
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You can't attach them, but you can position them next to each other by picking them up with the "G" key and moving them into place using the normal movement keys
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Old 04-18-2010, 12:33 PM   #138
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Is there a way to use UCGO boxes as payloads on a multistage2 vehicle?

EDIT: Nevermind- you attach them as any payload. Just wasn't sure what to use for a module. Took quite a while to find the .dll I needed. (Config/Vessels/UCGO/Cargos/CargoBaseConnect.) Now I'm off to deliver supplies to my constellation moon base with the AresV!

Last edited by Submariner; 04-18-2010 at 01:07 PM.
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Old 04-23-2010, 12:04 AM   #139
Pale Hearse
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Ok.. the bridge of the arrow is my new favorite place to be. I've set it up as an escort for convoys to and from the moon. It keeps track of the transit much like a big mobile control tower. Jupiter is next. Thanks so much for all your work with this.. it's just fantastic.

Couple suggestions..
1) More view! That bridge is just friggin fantastic. Please.. let us turn our head more to see all the windows and the back wall. My god what an ambiance that bridge has with the light gently coming in through the windows.

2) Is there any way to set the release velocity on the UCGO units?

Man.. this is just wonderful. Thanks.
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Old 04-23-2010, 01:11 AM   #140
gattispilot
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Can you have more than 1 light? I am working on the laser barriers. there are 3 lights.

PHP Code:
UcLightBeam    0 4.798 0.352 0.450 -0.678688524590164 0.734426229508197        light beam declaration pos and rot xyz
UcLightBeamSize    
20.0 2.0
UcLightBeam    
.7 4.798 0.352 0.450 -0.678688524590164 0.734426229508197        light beam declaration pos and rot xyz
UcLightBeamSize    
20.0 2.0
UcLightBeam    
= -.7 4.798 0.352 0.450 -0.678688524590164 0.734426229508197        light beam declaration pos and rot xyz
UcLightBeamSize    
20.0 .5 
But I only see 1 light from the center

Last edited by gattispilot; 09-27-2012 at 11:22 PM.
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Old 04-26-2010, 05:04 PM   #141
gattispilot
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CAn you transfer cargo from one vessel to another? Like move cargo from one vessel to another with it touching the ground.
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Old 04-27-2010, 03:42 PM   #142
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In the demo scenario for the group of UMMU 2.0s, they are all standing in a large dome building with a window. What is this building? A vessel? A UCGO cargo/breathable area? I would like to use this in other scenarios, where does it come from? The scenario editor only shows UMMUs, nothing else.
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Old 04-27-2010, 08:23 PM   #143
Space-viking
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Quote:
Originally Posted by Submariner View Post
 In the demo scenario for the group of UMMU 2.0s, they are all standing in a large dome building with a window. What is this building? A vessel? A UCGO cargo/breathable area? I would like to use this in other scenarios, where does it come from? The scenario editor only shows UMMUs, nothing else.
I believe that you are referring to the Prelude II base by dansteph
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Old 04-27-2010, 08:42 PM   #144
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No, not the Prelude II. It's in the bottom picture here:



(I hope Dan doesn't mind me using that photo)

You see it when you run the " Human Gallery " scenario that comes with Ummu 2.0.
I can't figure out for the life of me how it is in the scenario.
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Old 04-27-2010, 08:45 PM   #145
Space-viking
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Uh that is one of the UCGO cargo inflatable bases
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Old 04-27-2010, 10:32 PM   #146
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No, it isn't. Have you tried the scenario I am talking about?
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Old 04-27-2010, 10:46 PM   #147
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I see what you mean, just ran the scenario. It seams that it is a base like the ones from UCGO, but made especially for the UMMU 2.0 demo scenario, and there for not available in the scenario editor... to bad, it's kinda cool
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Old 04-27-2010, 11:23 PM   #148
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It IS cool, lots of room and well lit...
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Old 04-29-2010, 10:59 AM   #149
gattispilot
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What determines the size of the airlock in the cars? I haven't seen info in the cfg about that.
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