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Old 09-06-2017, 01:40 PM   #286
Urwumpe
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Quote:
Originally Posted by barrygolden View Post
 it would be nice to see the shuttle launch and fly in 2016 with some payloads in them
You mean the default Atlantis?
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Old 09-06-2017, 01:43 PM   #287
barrygolden
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yes it would be great to see some of the shuttle payloads in the default Atlantis
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Old 09-06-2017, 02:34 PM   #288
gattispilot
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By default it should just have the basics, right. Then add payloads as needed.
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Old 09-07-2017, 01:44 AM   #289
barrygolden
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I do have parts of Skylab 1980 working in 2016 but not able to launch
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Old 09-30-2017, 08:00 PM   #290
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Originally Posted by gattispilot View Post
 Moonbase Alpha seems to work. Except fur the Ummu part. Eagles all work. But the crater that the base sits in needs flatten.
As a youngster I used to love Space 1999. I'll have to try out "Moonbase Alpha" in Orbiter 2016!

I have tried out "World of 2001" and it does not work properly. I wonder what it would take to get it working. Wish I had a clue. Probably need the source code to fix that one, it has a lot of .dll's

Last edited by OneTinSoldier; 09-30-2017 at 08:19 PM.
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Old 10-05-2017, 11:04 AM   #291
darkvoid
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James Cook is listed as compatible with 2016 but I installed it and when I try to run any of the 2 scenarios that came with the download I get CTD in Orbiter 2016!

So I gess it's not compatible after all.
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Old 10-05-2017, 12:37 PM   #292
gattispilot
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Quote:
Originally Posted by darkvoid View Post
 James Cook is listed as compatible with 2016 but I installed it and when I try to run any of the 2 scenarios that came with the download I get CTD in Orbiter 2016!

So I gess it's not compatible after all.
anything in the log?


Our discovery 2001 should work except for the ummu stuff
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Old 10-05-2017, 10:42 PM   #293
kerlix
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Are there any station building add-ons currently working? Like SSBB4.1? Or something similar. I always love launching a core mod into space then performing an eradanus rendezvous with smaller components. And using one or two of the ISS modules, like the service module.

Sent from my Moto E (4) using Tapatalk
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Old 10-07-2017, 03:06 PM   #294
PhantomCruiser
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IIRC, SSBB works fine. I've been converting Piper's "Various Space Station Modules into using .cfg files instead, so they can be easier to add using the scenario editor. But they work pretty OK as is.

https://www.orbithangar.com/searchid.php?ID=2857
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Old 10-13-2017, 03:05 PM   #295
gattispilot
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On the Shuttle. I thought about using something like UCD (Universal Cargo Deck) in the shuttle bay to load payloads. I do have a updated mmu that works in 2016
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Old 10-14-2017, 02:14 PM   #296
JMW
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Quote:
Originally Posted by gattispilot View Post
  I do have a updated mmu that works in 2016
Where from please?
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Old 10-14-2017, 05:27 PM   #297
gattispilot
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mmu NOT ummu.

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Old 10-14-2017, 05:49 PM   #298
JMW
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Hmm. Big difference!
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Old 10-22-2017, 01:01 PM   #299
barrygolden
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lets do some new shuttle payloads for 2016 like the Sally Ride EOS and maybe some of the Star Wars payloads
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Old 11-07-2017, 02:12 PM   #300
gattispilot
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I have been able to get most of the Shuttle payloads to work in a 2016 Atlantis. The big issue is the locations of attachments. I used attachment manager to adjust the attachment point. I had to add some new points also. The ones using Plyon I have been able to load/work
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