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Old 08-20-2019, 01:08 PM   #121
gattispilot
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Thanks. Sounds good.

Maybe for version 2
Definition of attachment points (Hand, foot, back?
Ability to change cockpit view mesh?
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Old 08-20-2019, 08:57 PM   #122
Woo482
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Attachment points along with some way of interacting with attached payloads (probably a set of clbkGeneric messages) is already planned - cockpit meshes are likely a v2 feature though.
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Old 08-21-2019, 06:01 PM   #123
gattispilot
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Like UMMu will you have a o2 level when suited? Air filled areas? guy dead if you crash or land hard?
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Old 08-22-2019, 06:52 AM   #124
Abdullah Radwan
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Quote:
Originally Posted by Woo482 View Post
 Attachment points along with some way of interacting with attached payloads (probably a set of clbkGeneric messages) is already planned - cockpit meshes are likely a v2 feature though.
UCSO can be used for payload management. If you want, I might be able to write UCSO implementation for you (depends on your code complexity).
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