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Old 04-15-2018, 05:55 PM   #136
DaveS
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Quote:
Originally Posted by Donamy View Post
 Unfortunately it kills the illusion. Better to just have lightened lines, instead of raised ridges. And you don't have indented printing. IMHO
The right effect can be gotten but it unfortunately requires a bit of trial&error and playing around.
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Old 04-15-2018, 10:09 PM   #137
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That's up to you Wolf. If you're up to it. Your choice!
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Old 04-16-2018, 05:57 PM   #138
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Ok, white tiles re drawn with dark seams. Now the NM filter works fine.
The LRSI layer over the PB has also been reduced according to the OV-102 early configuration

Click image for larger version

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Click image for larger version

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Please disregard the thumbnail attached below (shows old tiles)
Attached Thumbnails
NM invert X.jpg  

Last edited by Wolf; 04-16-2018 at 06:00 PM.
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Old 04-16-2018, 06:08 PM   #139
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Originally Posted by Wolf View Post
 Ok, white tiles re drawn with dark seams. Now the NM filter works fine.
The LRSI layer over the PB has also been reduced according to the OV-102 early configuration

Attachment 15714

Attachment 15716

Please disregard the thumbnail attached below (shows old tiles)
The normal map looks good now but the PLBD tiles need to be reduced even further. The cut-off line is just below the windows when viewed from the side.
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Old 04-16-2018, 06:20 PM   #140
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Originally Posted by DaveS View Post
 The normal map looks good now but the PLBD tiles need to be reduced even further. The cut-off line is just below the windows when viewed from the side.
I thought the LRSI ended right where the PBD "yellow crane" attachment points start
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but I had a look art some pictures and actually it stops some 15/20 cm below that line.
Click image for larger version

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I'll fix it
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Old 04-16-2018, 06:53 PM   #141
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Originally Posted by Wolf View Post
 I thought the LRSI ended right where the PBD "yellow crane" attachment points start
Attachment 15717
Those are the "zero-g strongback mechanism" attachment points. The PLBDs can't be operated in a 1-G environment so in the OPF they attach these strongbacks which are part of the OPF's "zero-g simulation system".
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Old 04-30-2018, 07:12 PM   #142
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Working on refining OV-102 "early" textures. Here is the rudder showing different tiles shape and orientation. Definetly one of the most challenging parts to reproduce in detail.

Attachment 15749

Attachment 15748

Disregard the engraved text on the root section. It 's just a NM mistake

Last edited by Wolf; 05-31-2018 at 10:09 AM.
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Old 05-01-2018, 01:35 PM   #143
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Very nice. I notice a little white showing at the base of the speed break.
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Old 05-01-2018, 02:01 PM   #144
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Quote:
Originally Posted by Donamy View Post
 Very nice. I notice a little white showing at the base of the speed break.
Yeah, it's been there since the beginning and I couldn't get rid of it. Doesn't matter how far I go with the black tiles painting in that area the white LRSI still shows

Last edited by Wolf; 05-01-2018 at 02:03 PM.
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Old 05-01-2018, 05:04 PM   #145
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It probably needs to be remapped to the mesh.
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Old 05-01-2018, 05:41 PM   #146
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Originally Posted by Donamy View Post
 It probably needs to be remapped to the mesh.
I'm working on that right now, although I need a bit of your help. What would be the best way of chamfering the leading edges of the vertical stabilizer in AC3D?
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Old 05-01-2018, 06:10 PM   #147
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OV-102 Columbia early version is pretty much done, just need to work on the OMS pods. Challenger will follow (just need to add the differences)

Attachment 15750

Attachment 15751

Attachment 15752

Attachment 15753

Attachment 15754

Last edited by Wolf; 05-31-2018 at 10:09 AM.
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Old 05-01-2018, 10:03 PM   #148
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Quote:
Originally Posted by Wolf View Post
 OV-102 Columbia early version is pretty much done, just need to work on the OMS pods. Challenger will follow (just need to add the differences)

Attachment 15750

Attachment 15751

Attachment 15752

Attachment 15753

Attachment 15754
Seems like you forgot the HRSI tiles around the forward most vent doors on the midbody. That was something only Columbia and Challenger had thanks to to the LRSI tiles. And you can pretty much reuse the Columbia texture for Challenger as they were originally planned to be identical in TPS configuration.

Columbia was in fact delivered with the same wing chine configuration as Challenger and it was only due to an early thermal analysis that Columbia gained the new very recognizable black wing chines. They were added sometime in July 1980 while Columbia was still in the OPF being readied for STS-1.

This is a photo of Columbia arriving at the Dryden Flight Research Center (DRFC, the NASA center at Edwards Air Force Base) on the Overland Transporter (OLT) for her delivery ferry flight to KSC in March 1979: https://www.dropbox.com/s/m72gpq5stv....8.79.jpg?dl=0
Note the wings, no black tiles or paint. The OMS pods were the ALTA units "borrowed" from Enterprise as LV-01/RV-01 (the OMS pod designations for the first flight units) had already been shipped to KSC's Hypergolic Maintenance Facility (HMF) for the final integration work.

---------- Post added 05-02-18 at 12:03 AM ---------- Previous post was 05-01-18 at 08:27 PM ----------

I also noted that the elevons aren't quite right either. Good photos can be found here: https://www.dropbox.com/sh/pgkzjoym9...6BJ1nfBXa?dl=0
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Old 05-02-2018, 05:16 AM   #149
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Quote:
Originally Posted by DaveS View Post
 I'm working on that right now, although I need a bit of your help. What would be the best way of chamfering the leading edges of the vertical stabilizer in AC3D?
I don't know what you mean.
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Old 05-02-2018, 12:12 PM   #150
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Quote:
Originally Posted by Donamy View Post
 I don't know what you mean.
I'm talking about rounding the leading edges of the vertical stabilizer. Right now, they're flat and sharp but they should be smooth and rounded.
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