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Old 05-26-2018, 12:31 PM   #106
BrianJ
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Hey, glad I could help. Am having fun gliding around the Alps :-)
Although, I keep getting into a STALL and then an OVERSPEED and then crunch!
Well, I'm no glider pilot!
I notice the glider tends "slide" a bit when landed - are you calling "AddForce()" when on the ground? That can stop a vessel ever achieving "landed" status.
Cheers,
Brian
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Old 05-26-2018, 04:10 PM   #107
dbeachy1
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Quote:
Originally Posted by BrianJ View Post
 I notice the glider tends "slide" a bit when landed - are you calling "AddForce()" when on the ground? That can stop a vessel ever achieving "landed" status.
Cheers,
Brian
Unfortunately, that is a known bug with Orbiter 2016 and is not vessel-specific. It is possible to add a hack workaround for it, but it's a pain (at least it was for the XRs -- Orbiter tends to make the vessel "bounce" a tiny bit whenever the landed scenario loads, and so it tends to make the vessel start sliding around again -- so you have apply the hack a second or two after the scenario loads *if* ground velocity is below a small threshold).
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Old 06-05-2018, 05:02 AM   #108
zachary77
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Quote:
Originally Posted by BrianJ View Post
 Hey, glad I could help. Am having fun gliding around the Alps :-)
Although, I keep getting into a STALL and then an OVERSPEED and then crunch!
Well, I'm no glider pilot!
I notice the glider tends "slide" a bit when landed - are you calling "AddForce()" when on the ground? That can stop a vessel ever achieving "landed" status.
Cheers,
Brian
Could you provide more detail? When does the stall and overspeed occur? Might be a bug...
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Old 06-06-2018, 10:01 AM   #109
BrianJ
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Originally Posted by zachary77 View Post
 Could you provide more detail? When does the stall and overspeed occur? Might be a bug...
Hi, I can't reproduce the OVERSPEED->STALL situation precisely, but if I start from the "Glider over the Alps" scenario, and just fool around doing some figure-of-eights, max. bank angle ~30deg, it happens eventually.
My feeling is it's something to do with turning to fly in the same direction as the wind - or maybe against the wind. Auto-trim ON, flaps 0.
Once the OVERSPEED happens, I can't recover control(but I'm not a glider pilot so maybe I'm not doing the right thing!).
Cheers,
Brian
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Old 06-06-2018, 11:16 AM   #110
zachary77
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Quote:
Originally Posted by BrianJ View Post
 Hi, I can't reproduce the OVERSPEED->STALL situation precisely, but if I start from the "Glider over the Alps" scenario, and just fool around doing some figure-of-eights, max. bank angle ~30deg, it happens eventually.
My feeling is it's something to do with turning to fly in the same direction as the wind - or maybe against the wind. Auto-trim ON, flaps 0.
Once the OVERSPEED happens, I can't recover control(but I'm not a glider pilot so maybe I'm not doing the right thing!).
Cheers,
Brian
Hmm, I'll look into it. The damage code might need to be revised with more tolerance...
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Old 06-08-2018, 03:57 AM   #111
zachary77
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I thought of something. Do you have atmospheric wind on? That might be the issue (its rather problematic).
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Old 06-08-2018, 11:27 AM   #112
BrianJ
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Hi,
yes, I had Atmospheric Wind on.

If I have Wind on, and start from Glider over Alps scenario, bank left 30deg, by the time I am heading ~180deg it's getting to OVERSPEED (~57.5m/s) and failure(~62.5m/s), happens quite quickly.

With Wind off, it takes long time for the glider to pick up enough speed for OVERSPEED warning, and you have to ignore the warning for a long time before failure.

I'm probably just being a careless pilot!

Cheers,
Brian
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Old 06-09-2018, 05:12 AM   #113
zachary77
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I'd recommend wind be turned off for now, as it yields rather unpredictable results when flying.

In other news, I've added a vertical speed gauge to the HUD. What do you guys think about others? Like airspeed in knots or alt. in feet?

Last edited by zachary77; 06-09-2018 at 05:18 AM. Reason: wrong pic.
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Old 06-12-2018, 05:40 AM   #114
zachary77
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Article Hotfix: Glider V0.85

I've decided to release this in response to feedback about the damage model.

It's now completely revamped. Instead of instant loss of control, there's realistic gradual loss. You have about 15 minutes to land before bad stuff happens. During that time, it'll get harder to fly. Please try it out! Or not, because that's horrible advice. Please instead accidentally overspeed your aircraft until there's a CRUNCH, and then try to land safely. Good luck!
Attached Files
File Type: zip Glider V0.85.zip (851.5 KB, 2 views)
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Old 06-15-2018, 05:40 PM   #115
BrianJ
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Hi,
I tried out v0.85 and it's much more survivable for me.
There's more time to get out of the overspeed before damage becomes catastrophic.
The increasing loss of control after damage occurs is good - I managed to land, not safely, but possibly survivably.
Cheers,
Brian
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Old 06-16-2018, 05:12 AM   #116
zachary77
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Quote:
Originally Posted by BrianJ View Post
 Hi,
I tried out v0.85 and it's much more survivable for me.
There's more time to get out of the overspeed before damage becomes catastrophic.
The increasing loss of control after damage occurs is good - I managed to land, not safely, but possibly survivably.
Cheers,
Brian
Glad you like it! I think it's more realistic now.
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Old 06-18-2018, 05:57 AM   #117
zachary77
Orbinaut
Post Glider V0.9 Released

Here it is guys! The final version before official release on OHM!
The highlights are:
  • Reworked damage model (thanks BrianJ for feedback)
  • MUCH better mesh (thanks Marijn)
  • Acro mode*
  • Better trim response

Keys are as before, with [A] now used for acro mode.
Thanks to gattispilot for help with troubleshooting and exporting the mesh.

* A mode that turns off auto-trim and bank angle callouts.

To do: nothing
Attached Files
File Type: zip Glider V0.90.zip (1.52 MB, 10 views)

Last edited by zachary77; 06-18-2018 at 06:02 AM. Reason: forgot .zip attachment
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Old 06-18-2018, 06:14 AM   #118
zachary77
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Oh yeah, forgot to mention that D3D9 is now fully supported. It's highly recomended.
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Old 06-18-2018, 11:47 PM   #119
Ripley
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Awesome!
The screenshot you attached to your previous post still shows the reversed "D-8088" label. Is it an old screenshot?
(I'm not at my pc)

---------- Post added at 23:47 ---------- Previous post was at 14:30 ----------

BTW, to better advertise your glider, I think you'd better update the first post with a fresh screenshot.
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Old 06-19-2018, 08:26 AM   #120
zachary77
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Originally Posted by Ripley View Post
 Awesome!
The screenshot you attached to your previous post still shows the reversed "D-8088" label. Is it an old screenshot?
(I'm not at my pc)
I'm pretty sure that issue's fixed.

Quote:
Originally Posted by Ripley View Post
 BTW, to better advertise your glider, I think you'd better update the first post with a fresh screenshot.
Thanks, completely forgot about that! Post updated.
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