Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addon Development
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addon Development Developers post news, updates, & discussions here about your projects in development.

Reply
 
Thread Tools
Old 12-26-2010, 09:21 AM   #31
IronRain
Moderator
 
IronRain's Avatar


Default

Quote:
Originally Posted by Thorton View Post
 I dont see any pictures in post above
Fixed?
Quote:
Originally Posted by Thorton View Post
 2nd stage have 2 engines - RD-0235 and RD-0236
{image}
2 or 3? I also see a vernier-like engine on the right...

Last edited by IronRain; 12-26-2010 at 09:28 AM.
IronRain is offline   Reply With Quote
Old 12-26-2010, 10:05 AM   #32
Thorton
sense offender
 
Thorton's Avatar
Default

RD-0235 has one combustion chamber, but RD-0236 is four chamber engine.
Thorton is offline   Reply With Quote
Thanked by:
Old 01-02-2011, 01:12 PM   #33
IronRain
Moderator
 
IronRain's Avatar


Default

Having some problems:



This are the second stage and the 'holder' for the third stage. As you can see, somehow, the holder doesn't fit on the second stage anymore. I already found out that the second stage is not its original size anymore (by creating a cylinder and give it the same diameter that the second stage should be).

2 questions:

1 How did this happened? I haven't scaled the second stage as far as I know, and this is a problem that I've had a couple of times now. Previously, I just created the second stage (or whatever object it occurred on) again, but I'm a bit tired of this now.

2 Is there a simple way to solve this problem. I already tried scaling it (the holder) and point edit all the lines to match lines on the second stage, but when I edit them, they don't fit anymore when I turn the object 90 degrees.

PhantomCruiser already said to me that I could scale the object in MeshWizard, but I want them to be aligned in Anim8or too.

Somebody know how to solve this?

Derk


EDIT: Already found the problem maker. Somehow, when I use the Shell edit mode in Point editing on the holder, it also uses that mode on the second stage, so they didn't fit anymore when I was done. Solution: Edit the holder as an separate object.

EDIT 2: Never mind, still having the problems. It's seriously stressing me out

---------- Post added at 10:30 PM ---------- Previous post was at 09:28 PM ----------

Seriously, I've redone the whole second stage + holder. Made sure that I didn't scaled anything and now, the holder fits exactly on the second stage, but the second stage not on the first stage. I've rechecked the diameter with a cylinder, and both the first and second stage are not what they are supposed to be... I'm really angry at the moment because I've worked very hard on everything, and now it doesn't fit. Is it maybe because change the zoom all the time?!

---------- Post added 01-02-11 at 02:12 PM ---------- Previous post was 01-01-11 at 10:30 PM ----------

After some frustrations from yesterday, I resumed the modeling this morning. I've also wrote the Mulistage code and tada:



Up and running in Orbiter

This was just to see how the meshes are fitting together in Orbiter and I came to the same problem I had yesterday:



Some parts just don't fit on each other. I've got to find a solution for that. I think I'm going to try some things with MeshWizard, just like PhatomCruiser mentioned.

I'm also not very satisfied about the fairing, so I think I'm going to redo them..

Derk

Last edited by IronRain; 01-01-2011 at 09:40 PM.
IronRain is offline   Reply With Quote
Thanked by:
Old 01-02-2011, 04:28 PM   #34
PhantomCruiser
Wanderer
 
PhantomCruiser's Avatar

Default

Hey! That's looking pretty nice.
I think the will be happy.
PhantomCruiser is offline   Reply With Quote
Thanked by:
Old 01-02-2011, 04:55 PM   #35
N_Molson
Addon Developer
 
N_Molson's Avatar

Default

Maybe the stock Orbiter distribution could include bigger launchpad textures ^^

Great work for the launcher
N_Molson is offline   Reply With Quote
Thanked by:
Old 01-02-2011, 05:00 PM   #36
IronRain
Moderator
 
IronRain's Avatar


Default

Quote:
Originally Posted by PhantomCruiser View Post
 Hey! That's looking pretty nice.
I think the will be happy.
Thanks, I hope so

Quote:
Originally Posted by N_Molson View Post
 Great work for the launcher
Thanks

Last edited by IronRain; 01-02-2011 at 05:05 PM.
IronRain is offline   Reply With Quote
Old 01-31-2011, 07:33 PM   #37
IronRain
Moderator
 
IronRain's Avatar


Default

Well, lets throw another update online. I didn't had much time lately because of my IT training. Well, some of you might not believe it (because of some questions I have asked..) but I've passed the first semester and now I'm able to do one of the highest levels of IT trainings in Holland ... btw, is it me, or is my English worsening..?

Anyway, I've had another surgery on my back so I can't sit, I have a lot of pain and I have a vacuum pump sucking at the wound... This means I can't go to school (because of the pain and because the doctor says so) which means I've got a lot of time for modeling... so here are some updates;


This one should be clear to see for your self, the meshes are smoother.


The whole stack together. I've also redone the third stage (again -.-') with another technique which is far easier then I did before, and it looks better.

The first and second stage are now scaled correctly. I still need to do the new third stage. I also need to re-scale the fairing and rotate them because they doesn't separate correctly now.

I'm afraid that I also need to do something I've had delayed for a long time now... textures o.O

I've noticed that I can use some techniques now that I couldn't do earlier, like the third stage.. quite happy about that fact

That's about it for now...
IronRain is offline   Reply With Quote
Thanked by:
Old 01-31-2011, 08:24 PM   #38
Loru
Moderator
 
Loru's Avatar


Default

Congratulations on solving meshing issues
Loru is offline   Reply With Quote
Thanked by:
Old 01-31-2011, 08:26 PM   #39
IronRain
Moderator
 
IronRain's Avatar


Default

Quote:
Originally Posted by Loru View Post
 Congratulations on solving meshing issues
With the help of your tips Thanks again

Last edited by IronRain; 01-31-2011 at 08:38 PM.
IronRain is offline   Reply With Quote
Old 01-31-2011, 09:29 PM   #40
edsupagood
Addon Developer
 
edsupagood's Avatar
Default

Looks very nice! Keep up the good work
edsupagood is offline   Reply With Quote
Thanked by:
Old 01-31-2011, 09:55 PM   #41
IronRain
Moderator
 
IronRain's Avatar


Default

Quote:
Originally Posted by edsupagood View Post
 Looks very nice! Keep up the good work
Thanks, I will
IronRain is offline   Reply With Quote
Old 01-31-2011, 10:14 PM   #42
SiberianTiger
News Sifter
 
SiberianTiger's Avatar

Default

It's about time... Tomorrow at 2 p.m. UTC a Rockot launch will commence.
SiberianTiger is offline   Reply With Quote
Thanked by:
Old 01-31-2011, 10:18 PM   #43
Urwumpe
Certain Super User
 
Urwumpe's Avatar

Default

Quote:
Originally Posted by SiberianTiger View Post
 It's about time... Tomorrow at 2 p.m. UTC a Rockot launch will commence.
Don't you think you overpressurize the system?

Looks already great IronRain, take the time you need, I couldn't make it better!
Urwumpe is offline   Reply With Quote
Thanked by:
Old 01-31-2011, 10:26 PM   #44
IronRain
Moderator
 
IronRain's Avatar


Default

Quote:
Originally Posted by Urwumpe View Post
 Looks already great IronRain, take the time you need, I couldn't make it better!
Thanks
IronRain is offline   Reply With Quote
Old 02-01-2011, 05:56 PM   #45
Wishbone
Clueless developer
 
Wishbone's Avatar
Default

IronRain, take care and the fastest recovery to you!
Wishbone is offline   Reply With Quote
Thanked by:
Reply

  Orbiter-Forum > Orbiter Addons > Addon Development

Tags
launcher, rockot


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 06:27 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.