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OFMM Discussions for the OFMM project.

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Old 07-16-2010, 02:35 AM   #1
Bj
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Please note: This is not all the modules we are bringing and working on, these just are the ones that are really 'going to be needed no matter what.' More will come I'm sure.


This is a description and a difficulty analysis of the models/textures/config-dll developing. You are free to sign up for a whole piece (ie model texture and dll) but wait at least for a little while to allow members to sign up before going for more


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Name:	OFMM Roster 1.pdf
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I think a first come first serve will work, however if you wish to work on a particular component, you could ask the assigned and you can work on it together.



( I will update this as I go along. The update number is the post number that it is most accurate to.)

The actual roster:

Updated to post number: 36


Cargo Storage Areas
Model: Alexw95 (done)
Texture Alexw95 (done)
Config/DLL: Alexw95

Laboratory
Model:
Texture
Config/DLL:


Gallery
Model:
Texture
Config/DLL:


Recreation Area
Model:
Texture
Config/DLL:


Work Area
Model:
Texture
Config/DLL: ------


Food/Water Storage Area & Green house
Model: dgatsoulis
Texture dgatsoulis
Config/DLL:


High-gain/low gain antennas
Model:
Texture
Config/DLL:


Power generation
Model: Bj
Texture Bj
Config/DLL: Bj

Work Tools
Model: ------ (UCGO box, just need texture)
Texture
Config/DLL:


Medical
Model:
Texture
Config/DLL:



Rocket Fuel production/storage (ISRU)
Model:
Texture
Config/DLL:


MSEP (open for applications)
Model:
Texture
Config/DLL: ------

MTV (open for applications)
Model: ------
Texture
Config/DLL:

OSHV (open for applications)
Model: ------
Texture ------
Config/DLL: ------


Skycrane (open for applications)
Model: ------
Texture ------
Config/DLL: ------

Last edited by Bj; 07-31-2010 at 02:01 PM.
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Old 07-16-2010, 02:37 AM   #2
fireballs619
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The attachment links to a 'attachment invalid' page.
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Old 07-16-2010, 02:40 AM   #3
River Crab
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OFMM kickoff! Hoo-ray!

But, the attachment is broken.
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Old 07-16-2010, 02:42 AM   #4
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Isn't it fixed yet? It's downloading for me now.
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Old 07-16-2010, 02:44 AM   #5
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OK, working now.
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Old 07-16-2010, 02:44 AM   #6
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Works for me now, also, I think Urwumpe was developing the model for the skycrane.

EDIT: Never mind, I saw that the sign up was reserved.
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Old 07-16-2010, 02:45 AM   #7
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Quote:
Originally Posted by fireballs619 View Post
 Works for me now, also, I think Urwumpe was developing the model for the skycrane.
-Which is why its reserved
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Old 07-16-2010, 02:45 AM   #8
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id be willing to do some easy textures and easy modeling but im a bit buissy with helping fireballs with his VSA and getting my private pilots licesne
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Old 07-16-2010, 02:51 AM   #9
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Are we going to skin the Azure for the SMEV? I actually already started that...jumped the gun there.
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Old 07-16-2010, 02:53 AM   #10
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Quote:
Originally Posted by River Crab View Post
 Are we going to skin the Azure for the SMEV? I actually already started that...jumped the gun there.
Well, wasn't planning to but we sure can!

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Old 07-16-2010, 02:59 AM   #11
fireballs619
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This probably isn't the best thread to ask this, but can anyone direct me to a tutorial for making vessel skins. I would love to make some, but I don't know how. I have GIMP and everything.
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Old 07-16-2010, 03:02 AM   #12
Izack
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'Tis fixed.

EDIT: Ho-ley bugger, how did I miss all that?!
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Old 07-16-2010, 03:05 AM   #13
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Izack, are you sure you're not on 0.1 time accel?

Anyway, I will skin the Azure. wootwoot!
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Old 07-18-2010, 09:58 PM   #14
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I see we are just rolling in the volunteers! Good job guys
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Old 07-19-2010, 12:47 AM   #15
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I think we've just discovered how small the dev:pilot ratio is.
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