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Old 01-24-2019, 12:06 AM   #1
Default Shading

I try to model something. I use a 2.79 blender. I do not know why it gets so bad shading. I imported some mesh and its looks very good, but when i created my own its looks bad. Please help.

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Old 01-24-2019, 12:44 AM   #2
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It looks like your normals are 'inverted'. In Edit mode in Blender, hit the space bar and start typing 'flip normals'. Apply that command and see if it helps.

By 'edit mode' I mean, select your object in Blender. Press the TAB key to put that object in 'edit' mode. The space bar will let you search for a command, you want 'flip normals'.

Last edited by Blake; 01-24-2019 at 12:49 AM.
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Old 01-24-2019, 03:48 PM   #3
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Sometimes normals get flipped on export.
You can use Mesh Wizard to flip normals on an existing Orbiter mesh.
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Old 01-27-2019, 07:10 PM   #4

I found answer.
1. Befor exporting add spit edge mpdifier to all objects and accept
2. Use tool located in Orbitersdk\utils named "Shpedit" go to Transform bookmark and click generate normals then overwrite your msh file and done.
Thanks everybody up for feedback
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