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Orbiter Visualization Project Orbiter external graphics development.

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Old 09-07-2019, 01:42 PM   #4996
Abloheet
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Originally Posted by soumya-8974 View Post
 My FPS was reducing when I was using D3D9 on Orbiter 2016. Since then, I am using the native client and works smoothly. Although, I am using D3D9 R17 on Orbiter 2010.
What graphics hardware and system configuration do you have?
I get 20-50fps using built-in dx7 client in Orbiter 2016, and 100-500 fps using dx9 client.

Dx9 client is better than built in dx7 in almost every way, only missing features being solar-arrays, monorail and hangrail base objects, and dropped support for rendering irregularly shaped celestial objects using .msh files
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Old 09-08-2019, 04:29 AM   #4997
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My specs are i5 6500 GTX 970

Full ISS
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Dx7 FPS.jpg   Dx9 3.10 FPS.jpg  
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Old 09-10-2019, 05:24 PM   #4998
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Originally Posted by jarmonik View Post
 There is a new build published in an attempt to address the "framerate display" issue. If the problem still exists then reply to the questions above.
I downloaded the 6-Sep-2019 version; same problem.

I downloaded a very old version (2016) as suggested by Kuddel; problem solved, for me.
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Old 09-11-2019, 01:26 PM   #4999
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Originally Posted by jarmonik View Post
 Unfortunately no. The atmosphere rendering should be complitely reimplemented. The current one is a very simpple physics model that's been pushed to fovor orbital rendering with the cost of twilight/sunset/rise conditions.
Current focus is pretty much in a development tools regarding surface bases, virtual cockpit lighting, mesh utilities. But, of course, a new atmospheric model would be important.
First of all, a belated thank you for this reply. Another thing that should be on that list is the implementation of a more realistic handling of reflections. With that I mean that there should be several "environment cams" and not just one so you get proper reflections.
I've attached a screenshot that shows the limitations of the current implementation of a single "environment cam". The green circles shows what shouldn't be seen from that particular angle (part of the payload bay) and the red circles show broken/interrupted reflections of the vertical stabilizer in the two forward radiator panels.
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PLB_reflections_in_FWD_windows.jpg  
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Old 09-11-2019, 06:19 PM   #5000
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Originally Posted by cristiapi View Post
 I downloaded the 6-Sep-2019 version; same problem.

I downloaded a very old version (2016) as suggested by Kuddel; problem solved, for me.
Can you post the exact version that is working?
Out of curiosity I would like to check whether that version was possibly the last version without SSE/SSE2 enabled by default...(just a guess)
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Old 09-12-2019, 11:56 AM   #5001
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I see "R1 [Aug 30 2016]".
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Old 09-12-2019, 03:27 PM   #5002
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Originally Posted by cristiapi View Post
 I see "R1 [Aug 30 2016]".
Thanks for the info, unfortunately that didn't shed any light onto your issue...
That build already had the SSE2 enhanced instruction-set enabled, so that's not responsible.

cristiapi, would you mind running a release one version younger than the working one?
That one should not work, but I hope it generates some log data (Orbiter.log and/or Modules\D3D9Client\D3D9ClientLog.html).
If you would be so kind and post those "crash"-logs (as a ZIP preferably).
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Old 09-12-2019, 05:34 PM   #5003
jarmonik
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Default New binary for testing the recorder FPS issue

Here's a new binary for testing the reported issue with screen recording utilities. It's a DLL only to be intalled on a top of 3.10 in /Modules/Plugin/
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File Type: zip D3D9Client.zip (945.8 KB, 7 views)
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Old 09-12-2019, 05:57 PM   #5004
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Originally Posted by kuddel View Post
 Thanks for the info, unfortunately that didn't shed any light onto your issue...

I have a feeling that the issue could be related to a commit r.1019 in which case 3.2 should work and 3.4+ not but that's just my best guess. If that's the case then it should be fixed from the package/attachment above. I am not really expecting anything to show-up in the logs but who knows.

---------- Post added at 20:57 ---------- Previous post was at 20:51 ----------

Quote:
Originally Posted by DaveS View Post
 With that I mean that there should be several "environment cams" and not just one so you get proper reflections.

I have some plans for an advanced mesh editor and it would also include the possibility to setup and configure multible "env cams" to improve the reflections. It's a bit difficult to configure them properly without a proper editor application.
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Old 09-12-2019, 08:13 PM   #5005
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I assume this one above (post #5003) is for Orbiter 2016, right?
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Old 09-12-2019, 08:55 PM   #5006
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Originally Posted by kuddel View Post
 I assume this one above (post #5003) is for Orbiter 2016, right?
Yes, it is for 2016.
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Old 09-12-2019, 09:22 PM   #5007
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Originally Posted by jarmonik View Post
 Here's a new binary for testing ...
This patch did remove the odd counters for me, thanks.
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Old 09-13-2019, 10:12 AM   #5008
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Quote:
Originally Posted by jarmonik View Post
 Here's a new binary for testing the reported issue with screen recording utilities. It's a DLL only to be intalled on a top of 3.10 in /Modules/Plugin/
I overwritten the old installation with "D3D9ClientR3.10-forOrbiter2016(r1162).zip", then I overwritten the DLL with your new zip; worked for me.

EDIT: do you plan to upload a release version of that DLL?


---------- Post added at 11:12 ---------- Previous post was at 11:08 ----------

Quote:
Originally Posted by kuddel View Post
 cristiapi, would you mind running a release one version younger than the working one?
jarmonik's DLL solved the problem, but if you still need that test, no problem for me. Do you have a link?

Last edited by cristiapi; 09-13-2019 at 10:15 AM.
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Old 09-13-2019, 10:49 AM   #5009
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Originally Posted by cristiapi View Post
 jarmonik's DLL solved the problem, but if you still need that test, no problem for me. Do you have a link?
No thanks, not needed anymore
Glad to hear your issue is fixed.
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Old 09-13-2019, 07:25 PM   #5010
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Are we ready for 3.11 release or are there something that should be addressed before that ?
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