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Orbiter Visualization Project Orbiter external graphics development.

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Old 12-06-2012, 09:44 AM   #31
Face
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Quote:
Originally Posted by vinny5000 View Post
 I got a problem, when I tried to download the d3d11, then the d3d11 couldn't be downloaded, retry, and I clicked on retry, it is no go. Please check this out. Thanks!!
I can't reproduce your problem. If you follow the instructions above, you should currently get this link: https://bitbucket.org/asmi/ovp/get/D3D11Client.zip

If I follow this link, I get my usual download pop-up. If I save to file, it gets downloaded without problems. If I open the file, I see the proper content. If I extract the archive, I get all files running.

Please check your internet connection and/or permissions.
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Old 12-06-2012, 11:39 PM   #32
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I want to test it out on my nVidia 660 GTX, but get this error:



http://www.orbiter-forum.com/attachm...1&d=1354836814

I am running Windows 8 on a Intel Core i5-3470 CPU @ 3.20GHz

I figured it out....my stupid mistake.
I used the wrong beta version.
Attached Thumbnails
Runtime error.jpg  

Last edited by Screamer7; 12-09-2012 at 07:49 AM.
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Old 12-07-2012, 09:11 AM   #33
Ripley
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Quote:
Originally Posted by asmi View Post
 ...current build is only compatible with 111105 Beta...
Hi, sorry to bug you with such a question, but does the quoted statement still hold true now that we have a newer beta?
I can't try it myself as I don't have the correct hardware, I just want to keep track with it.
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Old 12-07-2012, 11:56 AM   #34
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Quote:
Originally Posted by Ripley View Post
 Hi, sorry to bug you with such a question, but does the quoted statement still hold true now that we have a newer beta?
The newest beta added a new function to Sketchpad, so if there was no new build of the graphics client made, it's incompatible.
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Old 12-07-2012, 06:19 PM   #35
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Quote:
Originally Posted by Ripley View Post
 Hi, sorry to bug you with such a question, but does the quoted statement still hold true now that we have a newer beta?
I can't try it myself as I don't have the correct hardware, I just want to keep track with it.
Ripley, I was under that impression too.
It still wants the 111105 Beta.
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Old 12-07-2012, 06:42 PM   #36
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Quote:
Originally Posted by Screamer7 View Post
 It still wants the 111105 Beta.
That's why Orbiter 111105 is still obtainable from Download Orbiter page / Orbiter Beta.
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Old 12-09-2012, 07:59 AM   #37
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Alright, the DX11 client is working now, but it return an error after a while, and crash.
I did a clean Orbiter 100830 install via 7zip.
Then I unzip the orbiter111105-100830diff.7z to the installed 100830 directory.
It load fine although I noticed a lot of missing textures.
Is that the problem?
And that brings me to my second question; which add-on(s) must I download to get rid of that missing texture notifications?
And how do I get the FPS to show on the screen?
You guys doing an awesome job. My 660 GTX appreciate it very much.
Thanks.
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Old 12-09-2012, 09:13 AM   #38
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Quote:
Originally Posted by Screamer7 View Post
 And how do I get the FPS to show on the screen?
Such general questions would fit better in the development thread, not here in the installation instructions thread.

Regarding the question itself, I guess you are just not familiar with the new Orbiter layout introduced in the beta. The "I" and "F" key is not consumed by Orbiter anymore.
Try activating the framerate plugin. Also check the menu bar configuration dialog with a right click on it.
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Old 12-09-2012, 12:10 PM   #39
Screamer7
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I should be more focused where I post...sorry.
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Old 09-20-2013, 01:47 AM   #40
vinny5000
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Hi, asmi!

How do I get the D3D11 client to work, do I need to get the CVS from the source forge website which I'm not sure where it's at, and what do I need to type into the CVS to get the D3D11 client to work? Thanks!

Cheers,
Vincent
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Old 09-20-2013, 11:29 AM   #41
Ripley
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From here: https://bitbucket.org/asmi/ovp
you have to click first on "Downloads", then on "Branches", from there you click on whatever version you want (i.e. D3D11 client - zip)

------------

Anyway, if my install instructions are not obsolete you need exactly this version of Orbiter Beta: orbiter111105-100830diff.7z
Unzip it over an exisisting vanilla Orbiter 2010-P1 install.

Then, get one of these D3D11 versions:
No terrain https://bitbucket.org/asmi/ovp/get/D3D11Client.zip
3D Terrain https://bitbucket.org/asmi/ovp/get/D...%20Terrain.zip

Unzip it over your Orbiter111105 install.

Update your DirectX: http://www.microsoft.com/en-us/downl...s.aspx?id=8109

Only in case you get the 3D terrain version, send a PM to asmi following these info:
http://www.orbiter-forum.com/showthr...&postcount=574

Create Symlinks:
Junction Points & Symbolic Links - rev. 2


That should be it.

Last edited by Ripley; 09-20-2013 at 08:37 PM.
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Old 09-20-2013, 11:13 PM   #42
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Hi, Ripley!

Thanks! I'll give it a try!

Cheers,
Vincent
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Old 09-22-2013, 11:54 AM   #43
jfetrantor
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Hello

I have a problem with orbiter beta . When use orbiter_ng video tab doesn´t appear. What I am doing wrong?
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Old 11-03-2013, 07:15 PM   #44
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Originally Posted by jfetrantor View Post
 When use orbiter_ng video tab doesn´t appear. What I am doing wrong?
Go to Modules tab and enable D3D11Client.
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Old 03-10-2014, 12:22 AM   #45
Goth
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Quote:
Originally Posted by Ripley View Post
 From here: https://bitbucket.org/asmi/ovp
you have to click first on "Downloads", then on "Branches", from there you click on whatever version you want (i.e. D3D11 client - zip)
Instructions for the download on the first post are not updated indeed.
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