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Old 11-25-2016, 09:59 AM   #16
4throck
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Quote:
Originally Posted by martins View Post
 Wish the same level of detail was available freely for the rest of the world ...
Second that.

For other places the best source I found are images taken from the ISS, or airplanes available at the Wiki Commons.
Of course they are not vertical and you need to correct for viewing angle and topography.

Here's an example for Gran Canaria from the Commons:



Once you have the images geometrically rectified you can overlap them and correct shadows, clouds, etc.


If you need me to look into some particular area to see if there are good free images available for a future release, just say so
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Old 11-25-2016, 10:11 AM   #17
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Quote:
Originally Posted by 4throck View Post
 If you need me to look into some particular area to see if there are good free images available for a future release, just say so
If you really want a tough challenge, try Andoya Space Center. Should look really great now that we have mountains in Orbiter.
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Old 11-25-2016, 10:48 AM   #18
4throck
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Actually I'm trying to locate decent images for Andoya.
I have the base + airport already in place ;-)
Click image for larger version

Name:	0023.jpg
Views:	35
Size:	59.1 KB
ID:	14942

The same goes for Esrange, I have all the pads and some blocks but lack a decent image coverage.
Must check ISS photos again, but usually they are not that good for places that far from the equator ;-)

Last edited by 4throck; 11-25-2016 at 10:50 AM.
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Old 11-25-2016, 10:55 AM   #19
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Quote:
Originally Posted by 4throck View Post
 Actually I'm trying to locate decent images for Andoya.
I have the base + airport already in place ;-)
Attachment 14942

The same goes for Esrange, I have all the pads and some blocks but lack a decent image coverage.
Must check ISS photos again, but usually they are not that good for places that far from the equator ;-)
Holy Probe!
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Old 11-25-2016, 02:08 PM   #20
Thorsten
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Wish the same level of detail was available freely for the rest of the world ...
Depends on your definition of 'freely'.

Are you familiar with OSGEarth? It's 'terrain on demand' software which fetches whatever you happen to need from aerial imagery data bases. The software as such is free, though the data it fetches may not be, but it gets you a photo-textured planet without the need to buy additional harddisks to store it all.
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Old 11-26-2016, 03:36 AM   #21
JonnyBGoode
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Ok, I've got the hangar in the sim, scaled and positioned correctly. However... no textures.



Any ideas what I've done wrong?

I've put lockheed_hangar.msg in the mesh folder, and lockheed.dds and blueline.dds in the textures folder.

Added this to the Palmdale.cfg file:
Code:
MESH
	FILE lockheed_hangar
	OWNMATERIAL
	SCALE 3.5
	POS 1775 -28 -3130
	SHADOW
	PRELOAD
END

---------- Post added at 07:36 PM ---------- Previous post was at 07:11 PM ----------

Edit: I noticed my textures are not appearing in the .msh file though... I'm using Urwumpe's export plugin. Must be some setting I'm missing somewhere?

Last edited by JonnyBGoode; 11-26-2016 at 03:35 AM.
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Old 11-26-2016, 03:37 AM   #22
Urwumpe
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Quote:
Originally Posted by JonnyBGoode View Post
 Edit: I noticed my textures are not appearing in the .msh file though... I'm using Urwumpe's export plugin. Must be some setting I'm missing somewhere?
It still expects you to convert the textures to DDS manually, the script can't do that.
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Old 11-26-2016, 03:48 AM   #23
JonnyBGoode
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I converted them to DDS, but I'm not seeing them in the resulting msh file to call them.
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Old 11-26-2016, 04:23 AM   #24
PhantomCruiser
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take a look at the mesh file in notepad or something. Is it mentioned down at the bottom?
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Old 11-26-2016, 04:39 AM   #25
JonnyBGoode
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No, it says TEXTURES 0
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Old 11-26-2016, 07:32 AM   #26
PhantomCruiser
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I think that's where your texture.dds has to be mentioned. At work atm and can't look to be sure. Look at one of the other meshes somewhere, you should see what you're missing.
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Old 11-26-2016, 08:29 AM   #27
DaveS
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Quote:
Originally Posted by JonnyBGoode View Post
 I converted them to DDS, but I'm not seeing them in the resulting msh file to call them.
The only way I can replicate this is by assigning the texture file to the Ambient texture channel rather than the correct Diffuse texture channel. So, please check that it is the Diffuse texture channel that has the texture loaded and not the Ambient channel.
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Old 11-26-2016, 10:24 AM   #28
JonnyBGoode
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Confirmed. Diffuse channel is loaded, Ambient is not.
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Old 11-26-2016, 10:46 AM   #29
fort
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erreur

Last edited by fort; 11-26-2016 at 10:49 AM.
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Old 11-27-2016, 10:23 AM   #30
JonnyBGoode
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I started a new thread to assist with my hangar issue, where I outlined my process step by step. Hopefully someone can spot the flaw for me.

---------- Post added 11-27-16 at 02:23 AM ---------- Previous post was 11-26-16 at 11:11 PM ----------

Ok works now!

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