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Old 11-22-2016, 02:08 PM   #1
martins
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Default Antelope Valley high-res scenery pack

I've uploaded the Antelope Valley scenery pack to the orbiter-radio download mirror:

http://orbit.medphys.ucl.ac.uk/mirro...ex_mirror.html

It may be picked up by the other mirrors shortly.

This pack contains high-resolution textures for Antelope Valley in southern California, including the areas around Edwards AFB, Mojave Air and Spaceport, and Palmdale USAF Plant 42. It also contains new/updated versions of those bases, and a few scenarios to introduce the pack.

Also check out the PDF in the Doc folder with some more details and potentially useful airport diagrams.

The download is about 800MB, but will expand to about 2GB on unpacking.

Installation: unpack the zip file into the Orbiter root folder, using the 7-zip "Extract here" option (or equivalent for your unzip tool). The important thing is not to create an additional "antelope_scn" folder, as some unpackers insist on doing, but to have the zip contents (Config, Textures, Scenarios, ...) directly ending up in the Orbiter root folder. Allow overwriting files if prompted.

Note that the included textures are in "cache" format, i.e. packed as individual tile textures, rather than compressed "tree" archives. To have them show up in Orbiter, make sure that your Orbiter is configured for looking both in the cache and the archive (should be default).
If you want to keep the addon and want to reduce the disk footprint, you can merge the cache tiles into your texture tree archives. This can be done with the "Utils\texpack" tool, but is tedious, because it requires unpacking your complete tree archives into the cache, adding the addon, and then repacking, which can take several hours. Instead, Face's tree tools should be able to do the job more quickly and efficiently.

If you want to check it out before downloading, see the youtube clip:

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Old 11-22-2016, 04:08 PM   #2
Face
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Quote:
Originally Posted by martins View Post
 This can be done with the "Utils\texpack" tool, but is tedious, because it requires unpacking your complete tree archives into the cache, adding the addon, and then repacking, which can take several hours. Instead, Face's tree tools should be able to do the job more quickly and efficiently.
Well, thanks for this vote of confidence, but unfortunately treeman can't pack just yet. People will have to wait one way or the other .
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Old 11-22-2016, 06:35 PM   #3
martins
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Ah, sorry, my mistake. Texpack it is then for the time being.
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Old 11-22-2016, 08:42 PM   #4
Ripley
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Quote:
Originally Posted by martins View Post
 ...It may be picked up by the other mirrors shortly...
Will there be torrents?
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Old 11-22-2016, 09:13 PM   #5
martins
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 Will there be torrents?
Probably yes. But being selectively computer-illiterate, I will need Xyon's help again to create the torrent files In any case, I want to leave it a few days to allow bug reports to come in, just in case I messed something up with the package.
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Old 11-23-2016, 06:08 AM   #6
JonnyBGoode
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Holy crap! This looks really realistic! And glad to hear you're adding the third leg of the AV aerospace triad, Plant 42. (Can't wait to fly over the giant Lockheed Skunkworks hangar! )

---------- Post added at 10:08 PM ---------- Previous post was at 03:03 PM ----------

Nice view of Tropico Hill (where the gold mine is) at 0.34. And whoa! At the 1.04 mark, flying over the Tehachapi foothills, you can clearly make out Highway 58 winding cutting across diagonally. The EAFB flightline is starting to come along nicely, too.

You sure you don't live around here, Martin?
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Old 11-23-2016, 06:19 AM   #7
jroly
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What version is this compatible with? When I run it the the base & vessel is under the ground.
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Old 11-23-2016, 06:27 AM   #8
JonnyBGoode
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It says 2016 on the video reel.
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Old 11-23-2016, 07:13 AM   #9
jroly
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I'm running Orbiter 2016, Sept 10th version. Error shows up with both graphics clients.

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Old 11-23-2016, 07:18 AM   #10
Enjo
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It looks insanely beautiful, ... but you need a faster graphics card
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Old 11-23-2016, 01:52 PM   #11
4throck
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Downloading now, seems better than most flight sims...
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Old 11-23-2016, 02:01 PM   #12
DaveS
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Looks and works great here. The only things missing is the runway lights for 22L/04R (main concrete runway at EDW) and the iconic Compass Rose on the lakebed along with the actual lakebed runways. These excerpts from the official Approach, Landing and Rollout Handbook should be informative:





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Old 11-23-2016, 06:40 PM   #13
PhantomCruiser
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Gave it a whirl using both in-line and D3D9 graphics using all scenarios provided. It looks fantastic!
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Old 11-23-2016, 11:06 PM   #14
martins
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Quote:
Originally Posted by JonnyBGoode View Post
 You sure you don't live around here, Martin?
I might have driven through there once. But thanks to the magic of aerial imagery, I didn't have to draw the textures from memory . Wish the same level of detail was available freely for the rest of the world ...
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Old 11-25-2016, 06:01 AM   #15
JonnyBGoode
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Uh oh, problem! I tried to unzip the file, and got multiple "Error 0x80004005: Unspecified error" errors. Tried redownloading, rebooting my computer, nothing open, same error.

---------- Post added at 11:20 PM ---------- Previous post was at 10:11 PM ----------

I managed to download another extractor and unpacked the file, but it appears to have problems in Windows 10's native unzip utility.

Martin, you mentioned in the PDF that came with the addon that Rockwell was at AF Plant 42, which is true. But you might want to also note that Northrop Grumman's B-2 facility is also there, as well Lockheed's famed black ops division, the "Skunk Works", at Site 10 (the massive hangar on the west side). Common air traffic in and out of this plant includes C-17A's, B-1s, B-2s, U-2/TR-1s, F-22s and F-35s (and in the past, F-117As and SR-71s).

Also, the FAA's Regional Air Traffic Control Center is located at the Plant's south entrance. The Center controls en route air traffic over most of the southwestern United States.

---------- Post added at 11:30 PM ---------- Previous post was at 11:20 PM ----------

Oh hey, I see you threw in Fox Field. There's an aviation museum there ("Milestones of Flight" museum) and the Los Angeles County Airshow takes place there every year. Just FYI.

---------- Post added at 11:44 PM ---------- Previous post was at 11:30 PM ----------

Just flew the Palmdale scenario. Rats, no Site 10 hangar yet. But other than that, it looks just like home!

The hangar is iconic, and I'm fairly familiar with it (at least from the outside); I'll see if I can create a reasonable facsimile of the Lockheed end of the plant and shoot it to you. (I'm still re-learning addon creation so it'll give me another project to do.) And maybe throw in the ARTCC my dad used to work at.

---------- Post added 11-24-16 at 03:56 PM ---------- Previous post was 11-23-16 at 11:44 PM ----------

Working on the hangar. I'm not 100% sure the vertical dimensions are correct, but the L/W dimensions are correct. The hangar is 965 feet long, about 600 feet wide and 80 to 100 feet high (You can comfortably fit three or four Lockheed L-1011 Tristars in it with room to spare. They filmed Pirates of the Caribbean III in it; flooded the hangar and floated two ships in it. IT'S THAT BIG.)

A little more tweaking, then it just needs some textures and some AC units on top...



Actual building, for reference:



---------- Post added at 08:53 PM ---------- Previous post was at 03:56 PM ----------

Ok... I've been working on this all day, and it's almost ready to export. Just a few more tweaks.



---------- Post added at 10:01 PM ---------- Previous post was at 08:53 PM ----------

Blast. I've converted it to msh, and converted the textures from bmp to dds... but I don't remember how to get from this point to getting it into the sim. I've got an untextured mesh in MeshWizard right now...

I suppose I could just send the mesh and textures to Martin and let him stick them in there...

Last edited by JonnyBGoode; 11-25-2016 at 08:51 AM.
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