Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addons
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon.

Reply
 
Thread Tools
Old 09-10-2016, 06:37 AM   #106
JonnyBGoode
Sky Marshal
 
JonnyBGoode's Avatar
Default

I disagree... at least for now. It's a lot easier (for me, at least) to see all the add-ons that are working for this version, all in once place, than to go fishing through Orbithanger for them (especially since OH's search engine seems to not be functioning at the moment).

I decided to start testing some of my favorite deep space craft, and I can say that James Cook and Doradus both seem to be working just fine.
JonnyBGoode is offline   Reply With Quote
Old 09-10-2016, 07:55 AM   #107
crisbeta
Orbinaut
Default

Also works:

Makemake
Makemake
crisbeta is offline   Reply With Quote
Old 09-10-2016, 07:55 AM   #108
JonnyBGoode
Sky Marshal
 
JonnyBGoode's Avatar
Default

I'm also pleased to report that my old addon, the Eagle 5 from Spaceballs, still works! (Though one of the scenarios has the Eagle starting in the same position as the DG-EX mentioned earlier - same fix applies - and one scenario has an invisible craft; I'll revisit that scenario when I get time. Also it sits a bit low on the ground; probably a minor config tweak...)

Last edited by JonnyBGoode; 09-10-2016 at 07:59 AM.
JonnyBGoode is offline   Reply With Quote
Old 09-10-2016, 10:19 AM   #109
leo9man
Orbinaut
Default

Papy's Bar. Last one to the bar pays. Mine's a pint of Romulan Ale.
leo9man is offline   Reply With Quote
Old 09-10-2016, 12:06 PM   #110
JonnyBGoode
Sky Marshal
 
JonnyBGoode's Avatar
Default

Quote:
Originally Posted by leo9man View Post
 Papy's Bar. Last one to the bar pays. Mine's a pint of Romulan Ale.
Do you have an active link to it? The one at Orbithangar doesn't work.
JonnyBGoode is offline   Reply With Quote
Old 09-10-2016, 12:30 PM   #111
leo9man
Orbinaut
Default

Quote:
Originally Posted by JonnyBGoode View Post
 Do you have an active link to it? The one at Orbithangar doesn't work.
It's in Pappy's Hanger.
http://francophone.dansteph.com/?page=addon&id=43
leo9man is offline   Reply With Quote
Thanked by:
Old 09-10-2016, 04:05 PM   #112
JonnyBGoode
Sky Marshal
 
JonnyBGoode's Avatar
Default

Quote:
Originally Posted by JonnyBGoode View Post
 I decided to start testing some of my favorite deep space craft, and I can say that James Cook and Doradus both seem to be working just fine.
I'll save some people some time: Hiperion, Cosmos, Ares NTR, 02 Space Transport, Descartes and Clydesdale do NOT work.
JonnyBGoode is offline   Reply With Quote
Old 09-10-2016, 04:17 PM   #113
Longjap
Orbinaut
 
Longjap's Avatar
Default

Quote:
Originally Posted by boogabooga View Post
 I recommend that we not report add-ons that have a version for Orbiter 2016.

The useful info here is what Orbiter 2010 add-ons also work in Orbiter 2016. If there is a special version for Orbiter 2016, that implies that the Orbiter 2010 version does not work.
I understand what you mean. But as it is now, add-ons are unbelievably hard to find. Some are at the hangar, some as zip at the forum, some are at other websites, some are abandoned. OH has no search function working now, the layout and subject trees are not very easy to understand or working.
I can see when browsing a subject being a "Spacecraft > Realistic (current/near tech)" but I have no way to search "realistic" directly of the browse page.

I would like to have a one stop thread to check *all* the available add-ons for this version. The energy and love 3rd parties put in the sim is scattered and confusing to find. Dependabilities, little updates for a certain mod by other users, man it's a labyrinth and has with great consequences when done wrong. Your install can become FUBAR quite fast.

Are there plans to update the OH site? Maybe I can contribute a little. For one I would love to see the original add-on / subject on top and all the updates and dependabilities nicely organised and combined in the subject tree. Even better added in the download itself but that would probably be not appreciated by their creators.

Last edited by Longjap; 09-10-2016 at 04:24 PM.
Longjap is offline   Reply With Quote
Thanked by:
Old 09-10-2016, 04:38 PM   #114
Ripley
Tutorial translator
 
Ripley's Avatar
Default

Quote:
Originally Posted by Longjap View Post
 ...Are there plans to update the OH site? ...
Yes, look here: Orbithangar Mods rebuild
http://www.orbiter-forum.com/project.php?projectid=5
Ripley is offline   Reply With Quote
Thanked by:
Old 09-10-2016, 04:57 PM   #115
NukeET
Gen 1:1
 
NukeET's Avatar

Default

This version of Niven,
http://www.orbithangar.com/searchid.php?ID=5594
, works in Orbiter 2016.

I am working on updating it for the 2016 version.
NukeET is offline   Reply With Quote
Thanked by:
Old 09-10-2016, 05:14 PM   #116
ADSWNJ
Scientist
 
ADSWNJ's Avatar
Default

Glideslope 2.5 and BaseSync 3.0 updated for Orbiter 2016 now.
ADSWNJ is offline   Reply With Quote
Old 09-10-2016, 08:28 PM   #117
downloaderfan
Orbinaut
Default

Quote:
Originally Posted by ADSWNJ View Post
 Glideslope 2.5 and BaseSync 3.0 updated for Orbiter 2016 now.
And with that, all the MFD addons that I've been using in orbiter since 2013 to perform all kinds of maneuvers have already become compatible with the 2016 release. That too, in just 12 days after the launch of the final version. O-F certainly has an outstanding modding community.

Kudos to all devs.

Last edited by downloaderfan; 09-10-2016 at 08:46 PM.
downloaderfan is offline   Reply With Quote
Thanked by:
Old 09-10-2016, 09:33 PM   #118
JonnyBGoode
Sky Marshal
 
JonnyBGoode's Avatar
Default

Can someone confirm IMFD is working correctly? I only tested it for a short bit. Thanks.
JonnyBGoode is offline   Reply With Quote
Old 09-10-2016, 09:58 PM   #119
turtle91
Orbinaut
Default

Quote:
Can someone confirm IMFD is working correctly? I only tested it for a short bit. Thanks.
Yes and no...
I have done a "quick" flight to Jupiter yesterday, and in all modes (eject, course), the burn was not allways stopping. Sometimes (complete random) AB has left some low thrust on the engines. So the num-key "*"(cut off) was my best friend.
However, the precision is ok, it's just the burn which sometimes needs to be manually corrected.
But don't use "Orbit Insert", this mode has a serious issue, which I allready reported in the IMFD thread.
turtle91 is offline   Reply With Quote
Old 09-10-2016, 10:01 PM   #120
Ripley
Tutorial translator
 
Ripley's Avatar
Default

Quote:
Originally Posted by JonnyBGoode View Post
 Can someone confirm IMFD is working correctly? I only tested it for a short bit. Thanks.
I've just posted this:
(link removed)

Last edited by Ripley; 09-10-2016 at 10:18 PM. Reason: Link to post removed. My mistake.
Ripley is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Addons > Addons

Tags
2016, addons, working


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 05:16 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.