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Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon.

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Old 09-09-2016, 01:04 PM   #91
SimonMason
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Ravensheart system and Enterprise TMP are both working.
RWarp is working, but getting stuck thruster syndrome sometimes.
(you need both spcecraft 2 and 3 for Ravenheart which seem to be working OK)

Last edited by SimonMason; 09-09-2016 at 01:07 PM.
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Old 09-09-2016, 01:07 PM   #92
migviola11
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Quote:
Originally Posted by PhantomCruiser View Post
 Make sure you have them selected in the [Modules] tab one the startup screen?
I have them selected but they don't appear on MFD.
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Old 09-09-2016, 02:11 PM   #93
Face
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Quote:
Originally Posted by Urwumpe View Post
 Well, you should never become smith if you are afraid of the heat.
And if you're forging for free while getting burned all the time, you should perhaps question your hobbies.
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Old 09-09-2016, 02:19 PM   #94
Urwumpe
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Quote:
Originally Posted by Face View Post
 And if you're forging for free while getting burned all the time, you should perhaps question your hobbies.
Well, classic hot forging without burns is actually almost impossible. Of course, today you could let a robot do that - if somebody would make one.
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Old 09-09-2016, 03:53 PM   #95
jgrillo2002
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Originally Posted by Face View Post
 Good luck with that. It will be a lot of work, and I bet you will get into license troubles for your daring to give people something for free. Not worth the effort IMHO.

Instead of going from scratch, perhaps it would be a better approach to talk with the SSU guys and use their already open-sourced material to get started. This way it would be harder for someone to show up and bitch about how you've violated some license and how your work is illegal. Of course SSU is GPL'ed, which makes it a target already, but the more people are involved, the better the legal standing against trolls.
TBH I can care less about the trolls. one, they have no right and two, they dont know the law.
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Old 09-09-2016, 05:05 PM   #96
Face
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Originally Posted by jgrillo2002 View Post
 TBH I can care less about the trolls. one, they have no right and two, they dont know the law.
If you can care less, doesn't it mean that you actually do care about them a little bit? But I think I understand what you mean.

My point is that doing it from scratch might be more trouble than it's worth, given that there already is many open-sourced material in the SSU project. E.g. meshes and textures, animation definitions, flight characteristics etc.

Urwumpe wrote that the SSU team actually encourages forking, as long as it stays GPL. So if you don't mind that some people here say that the GPL is not applicable to Orbiter addons, and that the notion is that it is somehow illegal to distribute them, then I'd say using SSU material is your best bet to recreate Shuttle Fleet. Perhaps you can even invite David413 to participate .
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Old 09-09-2016, 05:52 PM   #97
Urwumpe
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Originally Posted by Face View Post
 Perhaps you can even invite David413 to participate .
Bad foul play, Face.
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Old 09-09-2016, 06:50 PM   #98
Face
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Originally Posted by Urwumpe View Post
 Bad foul play, Face.
Yeah, perhaps so. But isn't it sad that a call for collaboration can be actually seen as foul play? IMHO that speaks volumes.
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Old 09-09-2016, 08:26 PM   #99
Fury
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Quote:
Originally Posted by migviola11 View Post
 I have them selected but they don't appear on MFD.
I was having the same issue with BaseSync - it was there in the module tab and I checked it - but not there when select was chosen in the simulator.

I had loaded the x64 version of Microsoft VC 2015 Redist. since my system and OS are 64 bit. I went back and got the x86 version and all is well.

Perhaps this will help in your case as well.

Cheers
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Old 09-09-2016, 09:07 PM   #100
crisbeta
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The following add-on works fine in Orbiter 2016:

StateSaver Autosave
http://www.orbithangar.com/searchid.php?ID=4690
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Old 09-09-2016, 09:24 PM   #101
Eduard
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Quote:
Originally Posted by JonnyBGoode View Post
 DG-EX still works. Though it's still a beast to get into orbit!



One issue: It starts off in the bushes to the west of the runway. Change the position in the .scn file to this:

POS -80.6824940 28.5967940

and it will work. (Note: The DG in the "Delta-glider > Virtual cockpit" scenario starts off in the same position; you can use the same fix!)
It's still very buggy, and when starting the scenario in orbiter with the stock client, a CTD occurs for at least 50% of the time so that nothing is loaded.
But when you finally get it started, then it works and you have a very nice add-on, but still with a lot of bugs (plasma engine sometimes suddenly shuts down and the "Clrl"-"+", "Ctrl"-"-" and "Ctrl"-"*" keyboard instructions are often not working).

It still does not work good with the D9D3Client. Things are not shown like the white color of the plasma engine or are shown incorrectly like the main engine color above 30km (like it's always running even if the engine is completely off).
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Old 09-09-2016, 09:34 PM   #102
Urwumpe
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Quote:
Originally Posted by Face View Post
 Yeah, perhaps so. But isn't it sad that a call for collaboration can be actually seen as foul play? IMHO that speaks volumes.
Depends on the who and how in that case. Its pretty insensitive.
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Old 09-09-2016, 11:15 PM   #103
rseferino
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Venus 8 level texture


Level 8 Neptune


Level 8 Uranus UPDATE

Last edited by rseferino; 09-09-2016 at 11:19 PM.
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Old 09-10-2016, 01:57 AM   #104
JonnyBGoode
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Fluffy Cloud Generator works... but not well enough to include here. The altitude parameter seems to be broken; default has the low altitude set at 3000 feet, but it will create clouds at ground level.

---------- Post added at 06:57 PM ---------- Previous post was at 04:18 PM ----------

Quote:
Originally Posted by SimonMason View Post
 Ravensheart system and Enterprise TMP are both working.
Enterprise TMP works ok... but the accompanying shuttle has no texture for the front viewport, and it starts off stuck in the Enterprise's midsection. (Also the 1701-A scenario opens to an invisible ship...)
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Old 09-10-2016, 03:51 AM   #105
boogabooga
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I recommend that we not report add-ons that have a version for Orbiter 2016.

The useful info here is what Orbiter 2010 add-ons also work in Orbiter 2016. If there is a special version for Orbiter 2016, that implies that the Orbiter 2010 version does not work.
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