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Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon.

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Old 09-06-2016, 10:39 AM   #61
Urwumpe
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Quote:
Originally Posted by Wolf View Post
 Sorry to step in guys and please note this NOT a critique to the devs: ...
I have started a new thread for this because I think that you sure did not waste you time "not criticizing" our work, if you did not really have something to get off your chest.

http://orbiter-forum.com/showthread....212#post541212

I don't think we are immune against criticism and we will sure not stop developing SSU and retract all releases because you have stated your expectations on us. Don't worry.
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Old 09-06-2016, 02:34 PM   #62
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Originally Posted by Donamy View Post
 ISS AtoZ works in Orbiter 2016, but all .dll vessels, (Soyuz, Progress, P4, CMG etc.) CTD when you press F1 for VC. SC3 vessels work in VC mode however.
Don,
does that mean that all the other dependent addons required prior to install Thorton ISS (which in turn is required for your ISS) work fine with Orbiter2016?
I mean stuff like LC39-EAFB, ProtonLV, R-7, Soyuz...
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Old 09-06-2016, 07:41 PM   #63
Zach121k
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The problem with the Falcon 9 and Heavy is all the dependencies. It feels like going down a rabbit hole, with many mods even.

What exactly is compatible with 2016.

Would love mod makers to compile packages with dependencies and requirements maybe...

Orbiter needs a CKAN


Does anyone know if SSU works in 2016

Last edited by Zach121k; 09-06-2016 at 11:11 PM.
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Old 09-07-2016, 12:00 PM   #64
SimonMason
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Using Rocketship Heinlein (an old but simple Spacecraft 3 add-on), and UAP I have successfully made a trip to lunar orbit via a stop over at the ISS.

So: Rocketship Heinlein, Spacecraft 3 and Universal Auto Pilot all seem to work in 2016.
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Old 09-07-2016, 12:05 PM   #65
Urwumpe
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Originally Posted by Zach121k View Post
 Does anyone know if SSU works in 2016
Current release has problems, but GLS was already working on a Orbiter-beta branch of SSU in the past months and a release of a Orbiter 2016 version is close.

And about CKAN... we have Orbit Hangar Mods for that.
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Old 09-07-2016, 03:14 PM   #66
Echo
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I spend quite a bit of time testing addons for orbiter 2016. Here are my results so far :

Confirmed Working
-----------------
- IMFD
- AeroBrakeMFD
- Ascension Island
- CamShake
- Green Hud Edited
- HoverMFD

Working
-----------------
- Relativistic Warp v1.5
- SuborbMFD v2.1

Not Working
-----------------
- UAP v0.3.1 - Some provided scenarios provoke CTDs, although I managed to put a DG in orbit from Cape Canaveral without problems.
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Old 09-07-2016, 08:42 PM   #67
Enjo
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I have reuploaded my addons with the following changes:
- Launch MFD and TransX use a workaround against not cutting rotational acceleration at the end of manoeuvre (thanks, Mythos)
- versions for a given Orbiter versions now have the year suffix, because otherwise they were overwritten by other versions (thanks, orb)
- compiled in MSVC redistributables as per dbeachy's advice, hence no more redistributables' dependencies need to be satisfied
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Old 09-07-2016, 08:43 PM   #68
jacquesmomo
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Don't install Kourou-CSG base (Kourou CSG global - parts 1 & 2) : tiles management in Orbiter 2016 is different. And also I don't know yet if the animated arms and umbilic are are functional (dll) etc...

I'm planning soon a new adapted version...
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Old 09-07-2016, 08:49 PM   #69
Zach121k
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Quote:
Originally Posted by Urwumpe View Post
 Current release has problems, but GLS was already working on a Orbiter-beta branch of SSU in the past months and a release of a Orbiter 2016 version is close.

And about CKAN... we have Orbit Hangar Mods for that.
Auto install dependencies i mean.
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Old 09-07-2016, 09:05 PM   #70
jgrillo2002
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Quote:
Originally Posted by Face View Post
 Also, "just release the source code" is not a very good argument (although of course a valid one) if you know David's past and the recent discussions about open-source licenses.
I think our best bet is to make a new one from scratch. but in a matter that the code is open source so other people can contribute with it.
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Old 09-07-2016, 09:11 PM   #71
JonnyBGoode
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Quote:
Originally Posted by Wolf View Post
 Don,
does that mean that all the other dependent addons required prior to install Thorton ISS (which in turn is required for your ISS) work fine with Orbiter2016?
I mean stuff like LC39-EAFB, ProtonLV, R-7, Soyuz...
I'm not sure I want to post something as working, if all addons required for it to operate are not working...
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Old 09-07-2016, 09:21 PM   #72
Zach121k
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Quote:
Originally Posted by JonnyBGoode View Post
 I'm not sure I want to post something as working, if all addons required for it to operate are not working...
This was my problem exactly.
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Old 09-07-2016, 09:51 PM   #73
JonnyBGoode
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Quote:
Originally Posted by SimonMason View Post
 Using Rocketship Heinlein (an old but simple Spacecraft 3 add-on), and UAP I have successfully made a trip to lunar orbit via a stop over at the ISS.

So: Rocketship Heinlein, Spacecraft 3 and Universal Auto Pilot all seem to work in 2016.
This Heinlein? RocketshipHeinlein V1.2
Broken for me. Craft invisible, engines don't work.

Edit: However, Luna 1.3 and RollingStone both seem to work ok. I got Luna into a stable orbit from KSC without any trouble.

Last edited by JonnyBGoode; 09-08-2016 at 05:23 AM.
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Old 09-07-2016, 10:31 PM   #74
Donamy
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Quote:
Originally Posted by Wolf View Post
 Don,
does that mean that all the other dependent addons required prior to install Thorton ISS (which in turn is required for your ISS) work fine with Orbiter2016?
I mean stuff like LC39-EAFB, ProtonLV, R-7, Soyuz...
ISS A2Z works, but any X.dll will crash when you press F1 to view the VC view. All SC3 vessels work fine.
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Old 09-08-2016, 04:51 AM   #75
attilathemick
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Reusable Nuclear Shuttle for Orbiter 2010 (RNS, which I like), appears to work OK.
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