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Default Add-ons working in Orbiter 2016
by JonnyBGoode 09-03-2016, 08:47 AM

Here we go again!

Post here your add-ons (and results) that you've tested in Orbiter 2016:

Add-ons confirmed working so far, or updated to work in 2016:

Ships:Stations:Planets:MFD's:Bases:Misc:
* The initial launch scenario requires a Delta addon which doesn't work yet...
** Requires UMmu 3.0, which does not yet work, so some scenarios or actions might CTD.
*** There are a few bugs, for example, the radio MFD function CTDs.

Last edited by JonnyBGoode; 11-15-2016 at 09:41 AM.
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Old 09-03-2016, 08:54 AM   #2
fausto
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I made some tests and I can say that both Spacecraft3 and Spacecraft4 work fine on Orbiter 2016
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Old 09-03-2016, 09:10 AM   #3
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Quote:
Originally Posted by fausto View Post
 I made some tests and I can say that both Spacecraft3 and Spacecraft4 work fine on Orbiter 2016
Do you have d/l links to those?
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Old 09-03-2016, 09:12 AM   #4
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Quote:
Originally Posted by fausto View Post
 I made some tests and I can say that both Spacecraft3 and Spacecraft4 work fine on Orbiter 2016
For me SC3 and SC4 fail to jettison payloads properly in Orbiter 2016. Tested with the "Russian Dolls" scenario.
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Old 09-03-2016, 09:28 AM   #5
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Yes, you're right.. and i see that Virtual Cockpip selection causes a CTD..

I was too optimistic...
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Old 09-03-2016, 09:35 AM   #6
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Correction: Camera MFD "sort of" works. Sometimes it shows planets as invisible.
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Old 09-03-2016, 11:55 AM   #7
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Deepstar 2.1 and ICV tanker vessels seem to be OK.
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Old 09-03-2016, 12:49 PM   #8
fausto
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Forum Orbiter Italia addons:

Work in progress for Orbiter 2016 compatibility.

Most problems are known and we're on the right track in order to fix them

Last edited by fausto; 09-03-2016 at 12:51 PM.
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Old 09-03-2016, 01:10 PM   #9
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Orbiter sound from DanSteph seems to be working w/o any problems
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Old 09-03-2016, 02:54 PM   #10
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Quote:
Originally Posted by Skorp View Post
 Orbiter sound from DanSteph seems to be working w/o any problems
Nope. Run Orbiter 2016 with OrbiterSound. Select Radio/mp3 MFD. CTD.
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Old 09-03-2016, 06:49 PM   #11
vinka
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Hello, just to let you know that I'm reviewing the compatibility of sc4 with Orbiter 2016.
The jettison problem is already solved ...
(for developpers this strange behaviour was due to the fact that oapiCreateVesselEx was called in clbkPostStep, changing the call to clbkPreStep solved the issue)
I will release a sc4 version for Orbiter 2016 as soon as possible.
I'm not always on this forum so it is better to report problem at the following address vinka.orbiter@gmail.com
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Old 09-03-2016, 09:27 PM   #12
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Quote:
Originally Posted by NukeET View Post
 Nope. Run Orbiter 2016 with OrbiterSound. Select Radio/mp3 MFD. CTD.
Confirmed this bug. I'm thinking I should add items that are "mostly" working, with notations on what's not yet functional?

---------- Post added at 02:27 PM ---------- Previous post was at 02:07 PM ----------

It looks like IMFD and LunarTransferMFD have been updated for 2016. http://users.kymp.net/p501474a/Orbiter/Orbiter.html
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Old 09-03-2016, 10:35 PM   #13
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Brakes don't seem to work in SC4.
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Old 09-04-2016, 03:22 AM   #14
aah11b
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Wide Awake base is working for me. Launch MFD is not.
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Old 09-04-2016, 03:52 PM   #15
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Quote:
Originally Posted by JonnyBGoode View Post
 


---------- Post added at 12:42 AM ---------- Previous post was at 12:42 AM ----------

I confirmed CameraMFD is working. Edit: No, it has some issues...
Ctd every time for me
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