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Old 08-08-2016, 07:25 PM   #16
boogabooga
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What is the intended application of ECL and EQU modes?
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Old 08-08-2016, 08:30 PM   #17
Ripley
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Quote:
Originally Posted by marcogavazzeni View Post
 Has anyone tried using RC3 + D3D9 ?

I do not see the ball
Confirmed, ball invisible with Orbiter 2016 RC3 + D3D9 24.2
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Old 08-09-2016, 02:36 AM   #18
cyph0r
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Quote:
Originally Posted by boogabooga View Post
 What is the intended application of ECL and EQU modes?
I haven't thought about those two modes in particular, they are mainly there because the ShuttleA's ADI ball has them and I use the same base class.

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Originally Posted by Ripley View Post
 Confirmed, ball invisible with Orbiter 2016 RC3 + D3D9 24.2
Yes, there seems to be a bug in the code that loads the texture, causing a heap corruption. I'm still trying to figure out why this does not happen with the native renderer...

---------- Post added 08-09-16 at 02:36 AM ---------- Previous post was 08-08-16 at 09:25 PM ----------

The memory issue is fixed now, but it wasn't the cause of the problem.
The ball is rendered using the Windows GDI system, but the D3D9 client in version 24.2 does not seem to support that. In the advanced tab of the D3D9 client it only shows n/a for the sketchpad device. Therefore any device context I retrieve is NULL. I tested the D3D9Client R15 release together with Orbiter 2010, there the sketchpad device shows GDI/DirectX and the ball works.
Is GDI not supported anymore by the D3D9Client? Or is this probably just an issue with this particular build or my installation?
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Old 09-06-2016, 04:49 AM   #19
JonnyBGoode
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I like having the frapping 8-ball right in front of me.
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Old 09-06-2016, 06:24 AM   #20
Ripley
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Quote:
Originally Posted by cyph0r View Post
 Is GDI not supported anymore by the D3D9Client?
You should ask in D3D9 thread.
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Old 10-12-2016, 06:27 PM   #21
cyph0r
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I added a new release at Orbithangar that fixes the issue with the latest D3D9 client and that persists the MFD settings across camera and vessel changes. Some minor improvements are also included.

AttitudeIndicatorMFD (20160920) for Orbiter 2010P1

AttitudeIndicatorMFD (20160920) for Orbiter 2016


Changelog version 20160920:
  • Fixed ADI ball rendering with D3D9 clients
  • Preserved MFD state between camera and vessel changes
  • Improved visuals for small panels
  • Fixed target and velocity marker in docking mode
  • Added indicators for climb rate and acceleration
  • Added attitude reference marker in ECL, EQU and OV/OM
  • Updated documentation
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Old 10-12-2016, 07:15 PM   #22
Ripley
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OH says:
Date Added: 21/09/16
??
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Old 10-12-2016, 07:24 PM   #23
cyph0r
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Quote:
Originally Posted by Ripley View Post
 OH says:
Date Added: 21/09/16
??
Yes, it is my first OH post, so it took a while to get unlocked. In the meantime I forgot to check if it is already visible.
Anyway, it is the latest version.
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Old 10-19-2016, 01:21 PM   #24
4throck
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Finally an MFD that resembles analog instrumentation!
Can't wait to try it with Gemini!
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