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Orbiter Visualization Project Orbiter external graphics development.

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Old 06-12-2018, 07:48 PM   #4561
Ripley
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I don't know what that means in Linux, but in Windows having the 42 or the 43 dll means to download either the DirectX9 February 2010 update or its subsequent June update.

Last edited by Ripley; 06-13-2018 at 01:50 PM.
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Old 06-14-2018, 06:59 AM   #4562
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It looks like on Linux installing DirectX Runtimes also helps (instead of only dlls with winetricks). Thanks for help!
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Old 07-28-2018, 05:40 AM   #4563
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fyi jarmonik,

D3D9Client2016-R3b works on Mac laptop with WineHQ!

Only issue so far noticed is some blurry runway lights.
Attached Thumbnails
Screen Shot 2018-07-28 at 12.47.56.jpg   Screen Shot 2018-07-28 at 15.35.30.jpg   Screen Shot 2018-07-28 at 15.30.02.jpg  

Last edited by fatcat; 07-29-2018 at 01:20 PM.
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Old 07-29-2018, 07:42 PM   #4564
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Does the current iteration of the self-shadow implementation not support casting shadows on attached objects? I ask because I don't see any shadow from the right SRB being cast on the ET in the below screenshot. You can compare it with a screenshot of the actual vehicle/pad on the same time/date, also included.

https://www.dropbox.com/s/xjhaarkr0o...00014.jpg?dl=0
https://www.dropbox.com/s/1la2jp5x2e...on_ET.jpg?dl=0
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Old 07-29-2018, 07:54 PM   #4565
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Quote:
Originally Posted by DaveS View Post
 Does the current iteration of the self-shadow implementation not support casting shadows on attached objects?

It should be casting shadows. However, some bugs have been detected and I am working on it. I haven't had much time to code during the summer.
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Old 07-29-2018, 08:17 PM   #4566
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Quote:
Originally Posted by jarmonik View Post
 It should be casting shadows. However, some bugs have been detected and I am working on it. I haven't had much time to code during the summer.
Thanks for the reply. I decided to do a bit of investigating myself and found that the self-shadows depend on on the focus vessel. After changing it to the ET vessel, the SRB shadows appeared: https://www.dropbox.com/s/cviz01acbd...on_ET.jpg?dl=0
This seems counter to the mapping setting which for me is "All visible objects".
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Old 07-30-2018, 01:25 AM   #4567
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Quote:
Originally Posted by fatcat View Post
 fyi jarmonik,

D3D9Client2016-R3b works on Mac laptop with WineHQ!

Only issue so far noticed is some blurry runway lights.
Which skin is that for the XR2? Never seen it before
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Old 07-30-2018, 02:35 AM   #4568
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Quote:
Originally Posted by Abloheet View Post
 Which skin is that for the XR2? Never seen it before
XR2 Dragon Moon. It's in OH: https://www.orbithangar.com/searchid.php?ID=5389
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Old 08-23-2018, 06:09 PM   #4569
florin_gh
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Originally Posted by Kyle View Post
 Having some issues with AMSO in the latest D3D9 and Orbiter 2010-P1.

For whatever reason whenever I launch the Saturn V, the FPS drops down to 1 FPS. I tried this in the inline client and I wasn't able to replicate it. Anyone else having this problem?
I have the same problem with d3d9 client, only when it is a night launch (for example Apollo 17). I don't know why this should occur...
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Old 08-23-2018, 06:38 PM   #4570
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Originally Posted by florin_gh View Post
 I have the same problem with d3d9 client, only when it is a night launch (for example Apollo 17). I don't know why this should occur...
Does the pad have lights that are on only at night?
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Old 08-24-2018, 08:59 PM   #4571
Chris74
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Hi! Im back after not using orbiter for years.
The 1st post is very confusing, especially w the italian language mirror.

is below the latest release for Obt2016?
D3D9Client2016-R3b per Orbiter2016

for me the gfx is barely better than the original, and with bugs...
  • horizon haze occludes objects in foreground
  • objects doesnt occlude sun flare, sun shines through ships etc., only planets occlude the sun.
  • sun strenght is weird, at jupiter, sun is basically not visible.
  • no cast or diffuse lights (eg from strobes, beacons)
  • whole visual looks kinda "off", like it needs to be tweaked yet a lot more... (effects, gradients, brightnesses etc.)

my question, is this the state of affairs in 2018, or im using an obsolete client?
thx
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Old 08-24-2018, 10:11 PM   #4572
Ripley
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Yes, D3D9Client2016-R3b is the latest version.
... And I don't get what is expecially confusing with the Tuttovola download mirror.
What would you like me to edit/change (I manage that page)?
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Old 08-25-2018, 12:45 AM   #4573
Chris74
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Quote:
Originally Posted by Ripley View Post
 Yes, D3D9Client2016-R3b is the latest version.
... And I don't get what is expecially confusing with the Tuttovola download mirror.
What would you like me to edit/change (I manage that page)?
different newest version is stated in the 1st post and the linked mirror...
this is base to misunderstanding if someone just comes in and doesnt follow the thread.

---------- Post added at 12:45 AM ---------- Previous post was at 12:38 AM ----------

oh yea sorry, i didnt see the last part.
maybe its unnecessary to edit, i just wasnt sure im using the latest.

could it be that im on intel hd graphics 4600 causing that the effects are buggy...?
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Old 08-25-2018, 01:35 AM   #4574
Ripley
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The first post of the dev thread is, of course, very old and outdated.
For this reason, on the ita mirror's page I always add the link to the latest "release notes" post:
https://www.orbiter-forum.com/showth...postcount=4520.
Later I'll try to make those links more eye-catching.

As for your graphics card, it could well be, but I'm no expert. I'd wait for some other's comments.

Last edited by Ripley; 08-25-2018 at 01:38 AM.
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Old 08-26-2018, 06:27 AM   #4575
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Quote:
Originally Posted by Chris74 View Post
 could it be that im on intel hd graphics 4600 causing that the effects are buggy...?
It's renning fine here with Intel HD Graphics 4000. Post-processing effects are experimental and can cause issues. So, it's good idea to test without them. Custom cameras should be disabled. (Bugs detected)

- Lights from strobes and beacons aren't implemented. (We never have had them.)

- The visual looks can vary from display to display. On my laptop computer Orbiter looks absolutely terrible. High contrast, dark shadows, very bright horizon. We probably could have a build-in display calibration in D3D9Client but it should be possible to do that from a graphics driver control center. I have never really used Orbiter on my laptop, so, I haven't looked into the calibration issues.

Last edited by jarmonik; 08-26-2018 at 06:30 AM.
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