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Old 12-31-2014, 04:45 PM   #16
fort
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Quote:
Originally Posted by jroly View Post
 Earth is about 20+GB to download, lucky I am still using the textures from the previous Beta from April + the recent overwrite so I didn't have to download a lot again.

But : the April and the December textures - all of those of the altea site - thus also including actually areas already present in April are different.

Those of April was accompanied by a LoEarth.zip a file ( 140 mb) - of April - which contain levels from 1 to 9, the high resolution textures of April contain levels from 10 and 13 ( and the Canaveral of April - 10_08 - levels from 10 to 18 ) for its area .

Those of December comes with a LoEarth.zip a file ( 500 MB ) containing levels from 1 to 10, high resolution textures of December - including areas already present in April - containing levels from 11 to 13 ( and Canaveral of December levels from 11 to 19).

The textures added in December , mainly the South America, contain levels 11 to 13 for the area they cover.

Last edited by fort; 12-31-2014 at 04:50 PM.
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Old 01-01-2015, 10:34 AM   #17
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Originally Posted by DaveS View Post
 You need the other parts. It's a split multi-part archive.
Ok, thank you Dave.
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Old 01-01-2015, 11:01 AM   #18
JMW
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These textures are SOMETHING ELSE!
The "water feature" really makes a big difference to the feel of the area...
Didn't realise how "wet" it is before.. (Cape)

THANK YOU Doctor !! Keep up your beautiful work please.
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Old 01-02-2015, 02:26 PM   #19
Abloheet
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Well, how to start making my own high res tiles and elevations?
Where can I download their data from?
First, I would like to incorporate the highres surface tiles for other bases on Earth into the highres textures. I would like to know, how do I go about doing it?
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Old 01-02-2015, 03:04 PM   #20
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HI Abloheet,

I have been trying to work that out as well. I used tileedit.exe located in 'orbiter_beta\Utils' and you will need Matlab MCR http://au.mathworks.com/products/compiler/mcr/ ver R2012a (7.17) 64bit installed for it to run.

I am wondering how you open/edit .elv files and how do you locate which part you want to edit from the files in the elev directory (which I assume you copy over into the elev_mod directory when you decide to edit). tileedit.exe is a tile viewer as it does not have any editing functions in it, but that is ok as long I can work out how to edit these files manually.

I would love to start making new bases in the new orbiter beta.
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Old 01-02-2015, 03:26 PM   #21
Abloheet
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Me too!

If I get to know where to download elevation data from, I would get working on terrain for Venus, Mercury, etc.

I have already started using tileedit.exe
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Old 01-07-2015, 09:28 AM   #22
mariostivala
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Question Mars as a black hole!!

Hello everyone and Happy New Year! I finally downloaded and extracted all the new Hi-res textures and I tested with Orbiter Beta rev.10 and graphical client D3D9 (for Rev.9). Exceptional Earth and the Moon, but Mars appears as a black hole !! I tried to re-download, install only the Lo-res textures, but nothing changes .. What can I do?
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Old 01-07-2015, 09:39 AM   #23
jroly
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Try using some of the previous dx9 beta 2014 clients. The one released on 17th Sept worked for me.
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Old 01-07-2015, 09:52 AM   #24
jedidia
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Quote:
I tested with Orbiter Beta rev.10 and graphical client D3D9 (for Rev.9)
Are you using D3D9 Beta 9? Because then it's a known issue. There's a Beta 10 out, which for some reason isn't on sourceforge, but it's in the dev thread.
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Old 01-08-2015, 07:38 PM   #25
DanishOrbinaut
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Could the tiles containing northern Denmark, southern Norway and southern Sweden soon be processed? I would love to have the full Denmark in hi-res, since I only have southern Denmark in hi-res. Would be nice
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Old 01-08-2015, 08:08 PM   #26
martins
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It's on my to-do list. It may require a few modifications to my Landsat data-processing scripts, because at higher latitudes not all scenes are available: due to the larger overlaps, some of the paths can be omitted without gaps in the coverage. It shouldn't be a principal problem, just needs some rewriting and testing.
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Old 01-08-2015, 08:10 PM   #27
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Quote:
Originally Posted by martins View Post
  It shouldn't be a principal problem, just needs some rewriting and testing.
Thank you Martin, if you need a test person, just give me a wave
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Old 01-09-2015, 11:52 PM   #28
NextBigLeap
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HTTP 404 error for 2015 textures on http://www.alteaaerospace.com/users/...turepacks.html
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Old 01-10-2015, 03:44 AM   #29
martins
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I've updated the download address in the first post now. Please try again.
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Old 01-16-2015, 03:20 PM   #30
jarmonik
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I have been tracking down some texture issues. I am not exactly sure if I have the right set of textures. But there appear to be a night lights texture problem in Japan. Can some confirm that Texture /Earth/Mask/07/02/14.dds doesn't have night lights. However, specular mask seems to be Ok.

The same issue exists in:
07/01/14.dds
07/01/13.dds
07/04/13.dds
etc..

So far, It would seems that night lights are fine on level 8 and above. But many tiles on level 7 and below are not ok.

Last edited by jarmonik; 01-16-2015 at 03:53 PM.
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