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Old 09-05-2013, 11:01 PM   #16
Hielor
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I stopped caring about the IL-2 folks when they sold out and put their last product on consoles instead of PCs.
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Old 09-06-2013, 12:06 AM   #17
Melvin
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I thought the IL2 guy, people (person) were the ones behind the piece of trash Warthunder game.

Am I missing something here?
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Old 09-06-2013, 12:30 AM   #18
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Quote:
Originally Posted by Melvin View Post
 I thought the IL2 guy, people (person) were the ones behind the piece of trash Warthunder game.

Am I missing something here?
Different people, though the official successor for the Il-2 series, Wings of Prey (what Hielor refers to), was published by the War thunder studio, Gaijin Entertainment. They also did the XBox/PS2 version of Il-2 before Wings of Prey.

Last edited by Urwumpe; 09-06-2013 at 12:33 AM.
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Old 09-06-2013, 01:16 AM   #19
Codz
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Quote:
Originally Posted by Hielor View Post
 I stopped caring about the IL-2 folks when they sold out and put their last product on consoles instead of PCs.
Cliffs of Dover was PC only, and Birds of Prey was released on PC as Wings of Prey a while ago. Not to mention, it was different dev team that worked on BoP.
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Old 09-06-2013, 01:20 AM   #20
BruceJohnJennerLawso
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Quote:
Originally Posted by Hielor View Post
 I stopped caring about the IL-2 folks when they sold out and put their last product on consoles instead of PCs.
Hmm

The last combat flight sim I used was this

http://en.wikipedia.org/wiki/Combat_Flight_Simulator_WWII_Europe_Series http://en.wikipedia.org/wiki/Combat_Flight_Simulator_WWII_Europe_Series


Only 15 years old now
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Old 09-06-2013, 06:14 AM   #21
Hielor
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Originally Posted by Codz View Post
 Cliffs of Dover was PC only, and Birds of Prey was released on PC as Wings of Prey a while ago. Not to mention, it was different dev team that worked on BoP.
At the point it was released on console, it was dumbed down for the console audience, and I have no interest in the PC port.
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Old 09-06-2013, 06:29 AM   #22
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Originally Posted by Hielor View Post
 At the point it was released on console, it was dumbed down for the console audience, and I have no interest in the PC port.
That's a rather cavalier attitude. Anyway, Cliffs of Dover was never designed for, or released to consoles. I'd still place it behind 1946 overall, though.
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Old 09-06-2013, 07:32 AM   #23
mojoey
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If only I had 10 grand laying around... :/
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Old 09-06-2013, 07:34 AM   #24
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Originally Posted by mojoey View Post
 If only I had 10 grand laying around... :/
Same here... ... but not for the game. With 10K I could have a new car with less financial annoyances.
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Old 09-06-2013, 08:10 AM   #25
Hielor
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Originally Posted by Codz View Post
 That's a rather cavalier attitude. Anyway, Cliffs of Dover was never designed for, or released to consoles. I'd still place it behind 1946 overall, though.
Not really a cavalier attitude...

Flight sims are interesting for me in their complexity.

You can't have the same kind of complexity in a console "flight sim" (actually, flight arcade game) as in a PC flight sim.

So no, I'm not interested in PC ports of console flight sims.
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Old 09-06-2013, 08:25 AM   #26
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Quote:
Originally Posted by Hielor View Post
 You can't have the same kind of complexity in a console "flight sim" (actually, flight arcade game) as in a PC flight sim.

So no, I'm not interested in PC ports of console flight sims.
Same here. It also kills a lot of the challenge and atmosphere if mastering a plane (even an old warbird) gets too easy and you just play immortal warrior. Most WW2 pilots had been happy to get 10 kills in their career, such console games usually expect you to achieve that in a minute. Even the best flying ace of WW2 only reached 352 kills in his career before the war ended (In 1,404 combat missions and 825 aerial engagements - who would play such a boring video game like the reality is?).

Last edited by Urwumpe; 09-06-2013 at 08:29 AM.
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Old 09-06-2013, 10:37 PM   #27
Codz
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Originally Posted by Hielor View Post
 So no, I'm not interested in PC ports of console flight sims.
To reiterate, the last sim from Oleg Maddox was not a console game or port.
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Old 09-06-2013, 11:47 PM   #28
Pipcard
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I don't find complexity very interesting, which is why I play Ace Combat instead.

(This is my opinion, and I respect the opinions of others.)

Last edited by Pipcard; 09-06-2013 at 11:54 PM.
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Old 09-07-2013, 12:52 AM   #29
n122vu
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Quote:
Originally Posted by BruceJohnJennerLawso View Post
 Hmm

The last combat flight sim I used was this

http://en.wikipedia.org/wiki/Combat_..._Europe_Series

Only 15 years old now
I still own that one. Back in the day I played it with the old Microsoft Sidewinder Force Feedback Pro (version 1 - gameport interface). Yes, I bought the stick. Why? I was a flight sim noob, eager to get the best, and I bought John King's cheesy Flight Simulator 2000 pitch hook, line, and sinker.

Last edited by n122vu; 09-07-2013 at 12:59 AM.
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Old 09-13-2013, 07:06 PM   #30
Fabri91
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Anyone's up for some online flying these days?
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