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Old 10-09-2019, 12:33 PM   #31
Topper
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There are some new intersting reports:


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German (Not exact similar):

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Old 10-09-2019, 01:56 PM   #32
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I wonder how are they going to handle seasons. I guess they need to have 4 global 3D maps
The same for objects captured on the satellite images (ex: cars on the road). GoogleEarth just leaves them there as part of the terrain...

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Old 10-09-2019, 02:09 PM   #33
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Originally Posted by 4throck View Post
 I wonder how are they going to handle seasons. I guess they need to have 4 global 3D maps
Not necessarily. I guess this is a problem that is well-suited to a deep-learning approach. If the AI can be taught how texture samples change seasonally in a local region, maybe a single texture map would be sufficient. Instead of just a smooth global temporal interpolation between 4 texture sets, you could then even simulate local effects and combine it with the weather simulation that will be required anyway.
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Old 10-09-2019, 03:32 PM   #34
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Originally Posted by Notebook View Post
 It does look lovely. didn't Microsoft giveaway FS to Lockheed for the Prepare3d or similar.

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Originally Posted by Urwumpe View Post
 I thought the Steam Edition or Lockheed Martins Prepar3D are the successors....
In both instances, the ability to publish and change certain aspects were licensed from Microsoft. MS still retains all the rights to the Flight Simulator franchise.

Lockheed-Martin is only legally allowed to distribute Prepar3D with the explicit understanding that it is NOT for entertainment purposes, i.e. not to be used by the casual home flight simmer.

Dovetail was only allowed to update certain parts of the code of FSX in order to make it compatible to be distributed by Steam, and fix any associated bugs that surfaced as a result. Initially, this resulted in code that was more efficient because it was compiled with modern compilers and ran better on modern hardware, but as time went on and fixes for bugs were put in place, for me anyway, performance and/or load times ended up being comparable to FSX Gold.

Flight Sim World was build on the ESP+ engine, which Dovetail also licensed. They failed to seize the opportunity they had, and instead tried to distribute the sim and addons in a proprietary manner, and refused to offer support for third-party addons, leading to the sim's demise.
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Old 10-10-2019, 08:19 AM   #35
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Originally Posted by martins View Post
 Not necessarily. I guess this is a problem that is well-suited to a deep-learning approach. If the AI can be taught how texture samples change seasonally in a local region, maybe a single texture map would be sufficient. Instead of just a smooth global temporal interpolation between 4 texture sets, you could then even simulate local effects and combine it with the weather simulation that will be required anyway.
It's not a simple texture change. The trees are part of the 3d mesh (like in Orbiter ) Will be interesting to see their solution.
I just noticed that Google managed to remove cars from the roads on their 3D maps. So yes, AI can do some interesting stuff.

Looking forward to this Flight Sim
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Old 10-11-2019, 03:00 PM   #36
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I wonder if they will do debris in the wind.
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Old 10-11-2019, 07:39 PM   #37
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The video updates on the new Flight Sim look stunning and beautiful.

But yeah, I wouldn't be surprised if the new Flight Sim would need a special server for players to be able to use the whopping file size of textures for the game via download. After all, cloud gaming is supposed to the next upcoming thing and it kind of is already happening already. Whether or not it's moral is up for debate, but the fact of the matter is that is where the gaming industry is headed.
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Old 11-27-2019, 05:05 AM   #38
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