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Old 11-06-2019, 07:59 PM   #856
DaveS
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Quote:
Originally Posted by Marg View Post
 Maybe it is time to add also middeck to 2016shuttles? SSU has a nice middeck mesh, if permission will be given. I would prefer to begin EVA there...
Technically all EVAs began in the airlock, not the middeck. EVAs were clocked from switch over to internal EMU battery power to start of airlock repress. And currently we don't have any real interior for our external airlock and we don't even have a mesh for the internal airlock. Our middeck mesh is of the middeck once they moved the airlock out into the payload bay.
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Old 11-06-2019, 09:29 PM   #857
Marg
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Yeah, I also began to think this way... it would be not EVA but IVA
In my multistage\shuttle version I have, say 2-4 EVA\EMU's attached there all the time (detaching and floating out for EVA).
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Old 11-06-2019, 10:10 PM   #858
gattispilot
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Well. So can we use the middeck mesh? My eva version has the vea guy created outside of the airlock door. But I suppose it could be created in the airlock.

My Big fear is clipping from the view of the EVA.
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Old 11-07-2019, 06:41 AM   #859
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Having the EVA guy exit the Airlock hatch, doesn't make much sense since he doesn't bend and just goes through the wall anyway. JMO

---------- Post added at 06:41 AM ---------- Previous post was at 06:38 AM ----------

With the ISS AtoZ, you can just about simulate any ISS Assembly mission.

I have the Covered External airlock that STS-92 used if you need it.
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Old 11-07-2019, 11:46 AM   #860
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Yes goes thru the wall

But it depends on which eva guy
default and normal graphics
The default shuttle guy or the eva version




eva version and d3d9


uses your eva bendable guy.


Just noticed any issue with the K band antenna. Look at the bottom you see a part is missing.

So on the default version you get the eva guy in a MMU. But one the eva one you get the bendable guy. using attachments to move.

Not sure if/how you could detach and mount the PFR,.... and reattach and move around?

Sure sent me the sts 92 airlock

I guess the interior hatch needs to be done. I just use the same texture. On mine it is just a plain white tube on the inside

Last edited by gattispilot; 11-07-2019 at 03:45 PM.
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Old 11-07-2019, 07:22 PM   #861
Marg
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I went as far as to make "cyberfaces" for EVA, because texture contains a face. Looks not so bad... D. Griggs, J. van Hoften, etc. all are surprisingly easily recognizable...
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Old 11-07-2019, 07:45 PM   #862
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Quote:
Originally Posted by Marg View Post
 I went as far as to make "cyberfaces" for EVA, because texture contains a face. Looks not so bad... D. Griggs, J. van Hoften, etc. all are surprisingly easily recognizable...
So how are you doing eva?

I will update the dll for eva version and non eva version. The non eva just has the default guy in mmu.

While the eva version has the fully bendable guys. But not sure about all the functions they can do,..........

Going to update the inner side of the hatch
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Old 11-07-2019, 09:54 PM   #863
Marg
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I am doing nothing special, using pylon MFD, I detach vehicle "EVA-Akers" (for example), and just float out... of middeck, quite primitive (using vessel translational "thrust").
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Old 11-08-2019, 03:16 AM   #864
Donamy
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Much more controllable when he's tethered.
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Old 11-08-2019, 11:46 AM   #865
gattispilot
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yes tether is easier to move
new interior airlock

yes with bendable guy and tether you can move a lot.


Thoughts on using the bendable guy and not using the mmu guy. So you get 4 bendable guys

But not sure how to detach from the tether and mount the pfr, mfr,.. and retether?
using the code for hstex
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Old 11-08-2019, 04:16 PM   #866
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Shots from Orbiter 2006, SSU 2009.
Attached Thumbnails
EVA2.jpg   FSGreplace.jpg   EVA2b.jpg   STS-125SSU3.jpg  
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Old 11-08-2019, 04:33 PM   #867
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Great. What are you using the eva? Tether? I think the guys need to detach from tether and mount the mfr,... and then re-tether.

So can the guys in this this add on do those things:
Just a moment...


I guess we need to make scn for sts125

Last edited by gattispilot; 11-08-2019 at 04:43 PM.
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Old 11-08-2019, 05:06 PM   #868
Donamy
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They are first version of the EVA guy. It didn't do much, but it had tether made by BrianJ. They were attached to the foot restraints. Had to use a lot of Attachment Manager, that didn't work well with SSU sometimes.
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Old 11-10-2019, 02:38 PM   #869
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Oh. It looks like the HST_Ex just had an attachment in the right hand. But the eva guy have a belt, right hand, left hand, feet. So I guess it is possible to move close to the mfr and detach tether and attach to mfr,.....

Then show attachment point and then get close and attach?

Maybe a beacon to show where the point is?

---------- Post added 11-09-19 at 06:45 AM ---------- Previous post was 11-08-19 at 11:16 AM ----------

So making the tether guys is not an issue. What is an issue with out attachment manger and maybe it needs to be that way. Is un-tethering. The parent attachment for tether is the shuttle. So with out attachment manager you can't detach from the tether from the view point of the eva guy. Sure I can add a detach/attach in the shuttle.

Any thoughts?

---------- Post added at 06:25 PM ---------- Previous post was at 06:45 AM ----------

So using attachment manager you can attach the eva guy to the different devices. And then reattach to the the tether.



---------- Post added 11-10-19 at 08:38 AM ---------- Previous post was 11-09-19 at 06:25 PM ----------

I am having an issue with the rms. MAybe operator error though
So I get close to HSt attachment

and press grapple
and it graps the other point:


Tried to get the mfr also

and it graps the OBSS
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Old 11-10-2019, 03:30 PM   #870
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Maybe need to ID the attachments.
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