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Old 07-26-2018, 06:45 AM   #946
IronRain
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I'd love to do that, but the meshes are not mine.
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Old 07-26-2018, 09:06 AM   #947
4throck
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Usually you need to do minor changes to meshes when converting from other add-ons. On most cases scale and rotation.
There's no way around it, so better include the meshes in your add-on.

On orbiter hangar it says: "Uploaded by"
So you don't need to be the author of everything.
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Old 07-26-2018, 10:25 AM   #948
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Well, that would bring me to another point; how to merge meshes? No experience with that. Can I just import everything in Anim8or?
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Old 07-26-2018, 10:54 AM   #949
gattispilot
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You should be able to. I can do it or help. Just let me know
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Old 07-26-2018, 11:23 PM   #950
fred18
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Quote:
Originally Posted by IronRain View Post
 I have a simple, possibly stupid question.

I'm working on converting the Delta IV to MS2015 and I'm getting close to being ready for the first release.

The add-on that I'm converting is virii2k's great https://www.orbithangar.com/searchid.php?ID=5556. My problem is the interstage. The mesh of the interstage is not supposed to be jettisoned when stage 1/2 separate. I can't find the correct config for this and if I read the documentation, I'm curious if this is possible at all with the Interstage section in the configfile:



Is this possible with MS2015?

Thanks!
Hi,
sorry for the late answer. I'm just occasionally on the forum in the last months due to family duties (my family is growing faster and the time for orbiter has vanished).

If I understood it correctly you need the mesh of the interstage to stay there and not to be jettisoned, never, right?

if that is the case, I think there is an easy trick to do it:
page 13 of the docs:
Quote:
[SEPARATION_XY]
[ADAPTER]

Interstage definition, x is
lower stage, y is upper
stage
It is also possible to have
a payload adapter, defining
x as last stage and y as last
stage+1 or by setting the
following parameters in a
section named Adapter:
meshname, off, height,
diameter, emptymass
If I remember correctly the adapter cannot be jettisoned and will never be, so if you just get the coordinates right you will get what you need without touching the meshes.

Let me know if it works


Fred

Last edited by fred18; 07-26-2018 at 11:28 PM.
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Old 07-28-2018, 11:26 AM   #951
IronRain
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Quote:
Originally Posted by fred18 View Post
 Hi,
sorry for the late answer. I'm just occasionally on the forum in the last months due to family duties (my family is growing faster and the time for orbiter has vanished).

If I understood it correctly you need the mesh of the interstage to stay there and not to be jettisoned, never, right?

if that is the case, I think there is an easy trick to do it:
page 13 of the docs:


If I remember correctly the adapter cannot be jettisoned and will never be, so if you just get the coordinates right you will get what you need without touching the meshes.

Let me know if it works


Fred
Thanks!
This seems to almost work, but the interstage/adapter stays attached to the second stage while it should stay attached to the first stage.

The ADAPTER section looks like this:
Quote:
[ADAPTER]
MeshName=Delta4/interstage
Diameter=5.100
Height=0.000
EmptyMass=0.000
off=(0.000,0.000,26.800)
Speed=(0.000,0.000,0.000)
Rot_speed=(0.000,0.000,0.000)
Also a quick note on the developer tool. Great work! This makes it so easy to edit!
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Old 07-28-2018, 12:17 PM   #952
fred18
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Quote:
Originally Posted by IronRain View Post
 Thanks!
This seems to almost work, but the interstage/adapter stays attached to the second stage while it should stay attached to the first stage.
that wasn't clear to me... I thought you meant it to stay attached to the main vehicle. Then there is no other option than to edit the meshes...

I think you can do it also with mesh wizard. If you are patient enough since you are simply adding a part, it is possible to do it even manually on notepad, a bit tedious but not so difficult.


Quote:
Originally Posted by IronRain View Post
 Also a quick note on the developer tool. Great work! This makes it so easy to edit!
Thanks!

I was thinking that I should put my hand on multistage again to solve some bugs and rewrite some code in a much more clear way, and in that case the developer tool will become a separate module, because at the moment is a bit of a show stopper (it was very complicated to build, and I'm reluctant to make changes to the main module because I don't want to dive into the developer tool compatibility).

Relevant to this, do you think as a user that you would need absolutely a full developer tool, or even a live ini editor could be enough for making it work?
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Old 07-28-2018, 06:03 PM   #953
gattispilot
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Let me know which meshes need combined.
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Old 07-29-2018, 07:41 AM   #954
IronRain
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Quote:
Originally Posted by fred18 View Post
 
Relevant to this, do you think as a user that you would need absolutely a full developer tool, or even a live ini editor could be enough for making it work?
Thanks!

IMHO something like the developer tool. It makes it so easy to create missions from within the sim.

Quote:
Originally Posted by gattispilot View Post
 Let me know which meshes need combined.
For now Delta1stA and interstage.
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Old 07-29-2018, 11:42 AM   #955
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Here is the mesh:
https://drive.google.com/open?id=1dl...72DKknbmq669Kc
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Old 07-29-2018, 12:16 PM   #956
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Quote:
Originally Posted by gattispilot View Post
Thanks!
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Old 09-27-2018, 09:17 AM   #957
4throck
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(Don't remember if we discussed this before)

A option to change the "heads up" / "heads down" orientation during ascent would be great.
Adding a second orbit command in mid flight gets ignored.

For the shuttle I tried:
225.0 = orbit(280.0,290.7,38,1)
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Old 09-27-2018, 09:47 AM   #958
fred18
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Quote:
Originally Posted by 4throck View Post
 (Don't remember if we discussed this before)

A option to change the "heads up" / "heads down" orientation during ascent would be great.
Adding a second orbit command in mid flight gets ignored.

For the shuttle I tried:
225.0 = orbit(280.0,290.7,38,1)
I think you refer to the behaviour of the Inverse command of guidance.
page 21 of docs:

Code:
Inverse() Switches the flight mode from upright to upside down or viceversa Note: its use in the guidance program will not be saved in the scenario file. Therefore if you use it, close the scenario and open it again the rocket will start to roll back to the original mode.
so in your case I guess it would be
Code:
225.0 = inverse()
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Old 09-27-2018, 10:58 AM   #959
4throck
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That's it!
It works perfectly, thanks for the quick "customer support"
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Old 10-01-2018, 12:17 PM   #960
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So I guess it is possible to use this to launch the X-33? I am not sure how the ini would look like as the x-33 is the only vessel.
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