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Old 09-22-2016, 07:09 AM   #196
Ripley
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Quote:
Originally Posted by JonnyBGoode View Post
 (Set no_annoying_messages to 1 or fix mode to deactivate this message)
Can't you edit videnie's config file, or modify Orbiter's shutdown options in Launchpad Extra tab?

Last edited by Ripley; 09-22-2016 at 07:12 AM.
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Old 09-22-2016, 05:04 PM   #197
JonnyBGoode
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50s Station
and
O'Neill Island 3 Colony v0.9
both work.

---------- Post added at 05:17 AM ---------- Previous post was at 05:15 AM ----------

Quote:
Originally Posted by Ripley View Post
 Can't you edit videnie's config file, or modify Orbiter's shutdown options in Launchpad Extra tab?
I found a parameter in videnie's config file that seemed to fix this.

---------- Post added at 10:04 AM ---------- Previous post was at 05:17 AM ----------

Lagrangian points MFD v0.2
also seems to work.
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Old 09-22-2016, 05:14 PM   #198
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Quote:
Originally Posted by JonnyBGoode View Post
 50s Station and O'Neill Island 3 Colony v0.9 both work.

---------- Post added at 05:17 AM ---------- Previous post was at 05:15 AM ----------



I found a parameter in videnie's config file that seemed to fix this.

---------- Post added at 10:04 AM ---------- Previous post was at 05:17 AM ----------

Lagrangian points MFD v0.2 also seems to work.
what was the parameter you changed for videnie?
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Old 09-22-2016, 05:44 PM   #199
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Quote:
Originally Posted by Interceptor View Post
 what was the parameter you changed for videnie?
In Orbiter's root folder you have a file called orbitlines.cfg.
Edit no_anoying_messages, as posted by JohhnyBGoode.

Quote:
Originally Posted by JonnyBGoode View Post
 ...I get an error message on the screen that I can't get rid of, that says:

Orbiter shutdown mode is set to DEALLOCATE, BUGS GUARANTEED on restarts
(Set no_annoying_messages to 1 or fix mode to deactivate this message)
It wasn't that hard

Code:
toggle=1
precision=200
tiny_cutoff=100000
my_orbit=1
all_orbits=1
planet_orbits=1
allow_internal=0
show_landed=1
hide_behind=1
draw_tiny=0
no_anoying_messages=0
pan_control_mode=0
exclude_object=Deimos
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Old 09-23-2016, 05:57 AM   #200
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It's starting to look like most of the things that aren't working in 2016 are the newer ships and Earth bases, mostly.

---------- Post added at 10:44 PM ---------- Previous post was at 11:44 AM ----------

USS Nemesis station seems to be working, although I haven't tried to dock with it yet...



---------- Post added at 10:57 PM ---------- Previous post was at 10:44 PM ----------

Confirmed working.

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Old 09-25-2016, 07:23 AM   #201
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Willy Ley seems to work.
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Old 09-25-2016, 03:49 PM   #202
Interceptor
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Surface speed MFD 2.11 doesn't work at all it CTDs at start up. Bummer!

Last edited by Interceptor; 09-25-2016 at 05:10 PM.
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Old 09-26-2016, 07:24 AM   #203
JonnyBGoode
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Arcadia works ok... (In the French dub it's the Atlantis...)

Event Horizon also works...

Last edited by JonnyBGoode; 09-26-2016 at 07:41 AM.
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Old 09-27-2016, 09:31 PM   #204
Longjap
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Spotlight 2


Spotlight 2 confirmed.
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Old 09-28-2016, 07:27 PM   #205
mike-c
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Default LRO

LRO/LCROSS
:
- Launch to LEO (with Multistage2015.dll + Multistage2015_MFD.dll from MS2015WIP.zip for the 1st stage)
- TLI (with IMFD56)
- LRO jettison and LRO power up.

but saved sceanrio post TLI would CTD on reload...
update, when i find out more

---------- Post added at 07:27 PM ---------- Previous post was at 07:18 PM ----------

have some patch for Velcro.dll but talk it over with Sputnik first

Last edited by mike-c; 09-28-2016 at 07:22 PM.
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Old 09-30-2016, 06:34 PM   #206
JonnyBGoode
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PursuitMFD's landing program doesn't seem to be working. (Or I'm not using it right.) I selected landing at Olympus base, selected a pad; at the appointed time it said it was burning and showed fuel being expended, but the craft hadn't oriented itself and was not burning, and no fuel was actually being used. I sailed right past the base.
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Old 09-30-2016, 06:43 PM   #207
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Quote:
PursuitMFD's landing program doesn't seem to be working. (Or I'm not using it right.) I selected landing at Olympus base, selected a pad; at the appointed time it said it was burning and showed fuel being expended, but the craft hadn't oriented itself and was not burning, and no fuel was actually being used. I sailed right past the base.
Maybe activating the autopilot might help (HLD-button).
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Old 09-30-2016, 06:53 PM   #208
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BaseLandAutopilot works perfectly... except it thought the pad was .97 kilometers above where it actually was.

Put PursuitMFD in autopilot, and it did a perfect approach but also stopped a kilometer over the base.

Not sure if that's something the MFD creators will have to fix, or Martin will, or if we'll just have to live with... I'm pretty sure that I can use the VTOL MFD to finish the landing from the point the autopilot leaves off, anyway...

Last edited by JonnyBGoode; 09-30-2016 at 07:25 PM.
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Old 09-30-2016, 07:50 PM   #209
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Quote:
Originally Posted by JonnyBGoode View Post
 Put PursuitMFD in autopilot, and it did a perfect approach but also stopped a kilometer over the base.
Did you use this?
PursuitMFD 2016
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Old 09-30-2016, 08:21 PM   #210
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Quote:
Originally Posted by Ripley View Post
 Did you use this?
PursuitMFD 2016
Yep.
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