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Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon.

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Old 10-21-2016, 06:27 PM   #241
crisbeta
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Quote:
Originally Posted by NukeET View Post
 All I saw was CTD while Orbiter 2016 was loading. This using the resident graphics version. I PM's Jedidia about it.

Would you post a working scenario please? Did it work on a clean install? What other add-ons did you have loaded?
I have installed:
- SSBB40+SSBB41
- UCGO30 (contains UMMU)
- OrbiterSound40
- spacecraft(2,3,4)

Scenary:
Code:
BEGIN_DESC

END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 56847.5014401056
  Help CurrentState_img
END_ENVIRONMENT

BEGIN_FOCUS
  Ship Sat-02
END_FOCUS

BEGIN_CAMERA
  TARGET Sat-02
  MODE Extern
  POS 6.376904 -0.519854 -7.749979
  TRACKMODE AbsoluteDirection
  FOV 50.00
END_CAMERA

BEGIN_PANEL
END_PANEL

BEGIN_SHIPS
Sat-02:IMS\finished vessels\Sat-02
  STATUS Orbiting Earth
  RPOS 6966833.989 0.000 759498.376
  RVEL -817.3285 -0.0000 7497.2660
  AROT 0.000 -0.000 0.000
  AFCMODE 7
  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000 3:1.000000
  NAVFREQ 0 0
  COMMAND 1 0
  MODULES 0 0 0 0 0 0 
  TDPOINT 0,0,0 0,0,0 0,0,0
  MASSCENTER 0.000000 0.000000 -4.021389
  PROP LOX_CH4 16600
  ANIM 1 Power_Generation\SolarArrayCirc_7m 1 1
  ANIM 5 Radiators\Radiator_336 1 1
  CONSUMABLES 0.0001 0.0001 0.0001
  TEMPERATURES -1:298.50:282.50 1:327.72:273.00
  RADIATOR 5 226.793 1 -2.18618e-023 -2.11758e-022 -1
  HEATING -1
  THGROUPLEVELS 0 0 0 0 
  CREW 0 0
  ENERGY 113688000.000000
  SOLARARRAY 1 1 0 0.749953 0.749953 0.297500 0.297500
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
  MFC 0 0 0 -1 -1 -1 -1
END
END_SHIPS

BEGIN_DX9ExtMFD
END
Config:
Code:
ClassName = IMS
Module = IMS/IMS
MESHNAME = burchismo\BM002
COMMANDCLASS = IMS\Command_Modules\BM002_CONTROL_AI
  COMMAND 0 0
  MODULE Nodes\BT102_Small_Node 0,0,-3.4644 1,0,0 0,-1,0 0
  MODULE Power_Generation\SolarArrayCirc_7m 0,0,2.8756 0,0,1 1,0,0 0
  MODULE Propulsion\BRCS3_Methane_RCS_Engine 0,-1.489,-3.464 0,-1,0 0,0,1 0
  MODULE Propulsion\BRCS3_Methane_RCS_Engine 0,1.489,-3.464 0,1,0 0,0,1 0
  MODULE Fuel_Tankage\BTank203_LOX_Methane_SFuelTank 0,0,-5.6608 0,0,1 0,1,0 0
  MODULE Radiators\Radiator_336 0,0,-7.2683 0,0,-1 1,0,0 0
  ATTPOINT IM 1.089,0,-3.464 1,0,0 0,0,1
  ATTPOINT IM -1.089,0,-3.464 -1,0,0 0,0,1
  TDPOINT 0,0,0 0,0,0 0,0,0
  EMPTYMASS 8800
  MASSCENTER 0.000000 0.000000 -4.017661
  PMI 11.26 6.05 13.04
  PROP LOX_CH4 16600 16600
  RCSBLOCK 10 1000 3615 0,-1.489,-3.464 5 0,0,1 1,0,0 0,0,-1 -1,0,0 0,1,0 1
  RCSBLOCK 10 1000 3615 0,1.489,-3.464 5 0,0,1 -1,0,0 0,0,-1 1,0,0 0,-1,0 1
  ANIM 1 Power_Generation\SolarArrayCirc_7m 0 0
  ANIM 5 Radiators\Radiator_336 0 0
  CONSUMABLES 0.0001 0.0001 0 0.0001 0.0001 0 0.0001 0.0001 0
  RADIATOR 5 226.299 1 -2.18618e-023 -2.11758e-022 -1
  HEATING -1
  CREW 0 0
  ENERGY 1.13688e+008
  SOLARARRAY 1 1 0 0.808545 0.808545 0.309324 0.309324

Last edited by crisbeta; 10-22-2016 at 06:50 PM.
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Old 10-22-2016, 05:23 PM   #242
NukeET
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Quote:
Originally Posted by crisbeta View Post
 
Code:
BEGIN_SHIPS
Sat-01:IMS\finished vessels\Sat-01
I need the code for the config file referenced by, "Sat-01:IMS\finished vessels\Sat-01", in order to recreate your conditions.
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Old 10-26-2016, 03:49 PM   #243
Zach121k
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Would be cool if Martin worked with some addon developers to release a version of orbiter that has a completed canaveral base and other mods installed, such as the Falcon 9, Atlas V, and Delta IV. I think the idea of a pre built orbiter has potential and could make the game even more accessible than it currently is. Having the D939 client, spacecraft DLLS, and other commonly used assets as well. This would work especially for people like me who use it as a teaching tool for basic space flight mechanics to young people. When setting up orbiter on multiple computers, it gets to be a tedious process. An updated folder structure might work too where you would list by rocket/company, then contract or service.

These are all just ideas that I have floating in my head.
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Old 10-26-2016, 04:04 PM   #244
Face
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Quote:
Originally Posted by Zach121k View Post
 These are all just ideas that I have floating in my head.
Is there anything that stops you (or anybody else) from doing it? E.g. composing a list of addons, talking to authors regarding permission to include, creating the ZIP, and so on, are all things that don't require special skills.

Also, what stops you from doing so while deploying to multiple computers? You can do it once, then simply copy the Orbiter folder to all other computers, right? Or am I missing something here?
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Old 10-26-2016, 05:18 PM   #245
Longjap
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I was wondering. Is this an option in orbiter btw? JSGME: http://www.oovee.co.uk/forum/files/f...e-mod-enabler/
I use it a lot with Il-2, and it works like a charm.
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Old 10-26-2016, 05:21 PM   #246
Zach121k
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Quote:
Originally Posted by Face View Post
 Is there anything that stops you (or anybody else) from doing it? E.g. composing a list of addons, talking to authors regarding permission to include, creating the ZIP, and so on, are all things that don't require special skills.

Also, what stops you from doing so while deploying to multiple computers? You can do it once, then simply copy the Orbiter folder to all other computers, right? Or am I missing something here?
Good point.....

Hooray for overthinking
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Old 10-26-2016, 05:31 PM   #247
Face
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Quote:
Originally Posted by Longjap View Post
 I was wondering. Is this an option in orbiter btw? JSGME: http://www.oovee.co.uk/forum/files/f...e-mod-enabler/
I use it a lot with Il-2, and it works like a charm.
AFAIK, jsgme just moves files around, so it should work with almost every game. In addition, I've heard many people here recommending it before, so I guess it works for them.
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Old 10-27-2016, 12:37 AM   #248
boogabooga
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Quote:
Originally Posted by Longjap View Post
 I was wondering. Is this an option in orbiter btw? JSGME: http://www.oovee.co.uk/forum/files/f...e-mod-enabler/
I use it a lot with Il-2, and it works like a charm.
I use it for both Il-2 and Orbiter.

Works just fine.
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Old 10-27-2016, 09:47 AM   #249
JonnyBGoode
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PSA (Personal Sattelite Assistant) works just fine.

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Old 11-04-2016, 06:50 AM   #250
JonnyBGoode
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Swift1 mostly works... except it starts way off the runway (needing the scenario editor to move it to the right place). And the touchdown points are below ground level.

---------- Post added at 12:50 PM ---------- Previous post was at 12:13 AM ----------

Work pod
and
WanderingStar ver2
both seem to work.

---------- Post added at 08:52 PM ---------- Previous post was at 12:50 PM ----------

Exploreur class Vessels v2.0
seems to be working... except for the "Launching a tank" scenario, which requires a shuttle Discovery add-on, not sure who's add-on that is. Nice ship if you like a lot of "realism".

---------- Post added at 09:08 PM ---------- Previous post was at 08:52 PM ----------

2113 Sparrowhawk
also seems to work!

I hadn't played with that one before. I just noticed how neatly a Shuttle-A fits into its cargo bay.

2113_capital space station
works as well.

Last edited by JonnyBGoode; 11-04-2016 at 05:03 AM.
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Old 11-09-2016, 08:01 PM   #251
crisbeta
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Default PSLV and GSLV

Also working:
- PSLV:
Indian Space Research Organization's PSLV

- GSLV Mk I-II:
India Space Research Organization's GSLV Mk I/II

- GSLV Mk III:
Indian SRO's GSLV Mk III


Small issues:
- launch pad position (center of ground)
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Old 11-10-2016, 10:38 PM   #252
marcogavazzeni
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Kourou CSG Base R2
work!

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Old 11-10-2016, 10:59 PM   #253
jacquesmomo
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Quote:
Originally Posted by marcogavazzeni View Post
fortunately...
heureusement...
per fortuna ...
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Old 11-10-2016, 11:31 PM   #254
JonnyBGoode
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Hopefully I'll have a chance to verify these and post them this weekend... having to deal with a bunch of real life sh** right now though... :/

Thanks to those that keep testing the old addons to post up here. Things looked rather bleak when 2016 first got released but there's lots of stuff to play with now.

Also, I'm working on a small new add-on myself. And have plans for another in the works, though that will be a huge project (possibly on the scale of NASSP/AMSO) that I may likely have to get a team together to assist me on (as I'm no coder).
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Old 11-11-2016, 02:11 PM   #255
Kyle
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Q: Do we have a list of lunar landers that work with Orbiter 2016? I'd really like to be able to land a LEM on the Moon.
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