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Old 06-26-2019, 10:51 PM   #61
martins
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Small update:

New layer type "Elevation_mod" to display elevation modifications only.
Some more colourbar eyecandy.

Download link in first post of this thread.

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Old 07-19-2019, 10:25 PM   #62
martins
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Next update:

Surface tiles can now be imported from a PNG file. To some extent this replicates the functionality of the plsplit64 tool, but while plsplit64 is intended for bulk generation of global tilesets, the tileedit import function is more interesting for local edits, e.g. surface bases. I have added a few functions that may be useful for this:
  • imported patches can be propagated down to lower resolution levels
  • The alpha channel of the PNG file can be used to blend the imported patch with the background of the existing tileset
  • There are two colour-matching options (cumulative histogram and hue/saturation) to match the imported patch better to the colour balance of the existing tileset.

Download link is in the first post of the thread.
As usual, let me know if you run into any problems or if you have further suggestions.

Also, if anybody is interested to take on further development of this tool let me know. It's fun for me, but it is taking up quite a bit of time, and I have a nagging feeling that I should get back to development of Orbiter proper.
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Old 07-19-2019, 10:32 PM   #63
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Yeah the Developer/User ratio has shifted toward the User lately.

...but that is to be expected from a quality product
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Old 07-22-2019, 12:39 AM   #64
4throck
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I'm more than interested in this!

Tried the PNG surface tile import but got corrupted tiles.
I was trying to import the Apollo 11 site. My PNG was 512x512 and I was using res17, latindex 4064, lonindex 9260.

I get corrupted .dds bellow level 10:
http://images2.imagebam.com/49/a9/39...1281090914.png

On import I didn't select propagation.

Here's the PNG I'm trying to import:
http://images2.imagebam.com/a8/38/4c...1281090944.png

I'm just guessing. Should I export the elevation also and use the .hdr file from there?
How do the tile ranges work on surface import ?

Thanks in advance!

Last edited by 4throck; 07-22-2019 at 12:42 AM.
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Old 07-22-2019, 06:49 PM   #65
martins
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Work in progress

I think I spotted the problem that causes the propagation to ancestors even if not selected. I'll try to fix that asap.

Even so it's worrying that the ancestor got corrupted. To try and pinpoint the problem: Is there a gap in the quadtree between the L17 tile you are trying to insert and the rest of the quadtree? (I.e. do all the L16, L15, etc. ancestors of that new L17 tile exist, or are some of them missing?)

You don't need to export the elevation data. The header file is optional - you can provide the information also directly in the dialog.
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Old 07-23-2019, 08:00 AM   #66
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No ancestors. I was just going for a small area around the Apollo 11 landing site.
But I kind of guessed that it might be a problem, that's why I mentioned export.

For elevation the tool generate the higher level tiles as needed. At least I can export L17 elevation tiles with valid data. I guess that it generates the missing levels on export, preventing any errors on import. Perhaps the same approach for surface ?
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Old 07-26-2019, 11:06 PM   #67
martins
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Quote:
Originally Posted by 4throck View Post
 No ancestors. I was just going for a small area around the Apollo 11 landing site.
But I kind of guessed that it might be a problem, that's why I mentioned export.

For elevation the tool generate the higher level tiles as needed. At least I can export L17 elevation tiles with valid data. I guess that it generates the missing levels on export, preventing any errors on import. Perhaps the same approach for surface ?
I've uploaded a new version that addresses this issue. Can you try if it fixes the problem for you?
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Old 07-31-2019, 06:41 PM   #68
4throck
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Yes, it works perfectly!
Many thanks!

Now I need to find a NASA server that allows you to input corner coordinates

(sorry for the late reply, I'm having trouble to login to the forum)
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Old 09-02-2019, 10:00 PM   #69
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Found a way to export surface tiles
Simply print screen the TileEdit window! Then it's just a matter of scaling up, overlaying a better surface image and importing at the right level.

A test of some L15 high-res tiles of the Jezero crater delta.
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