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Old 11-10-2019, 06:28 PM   #871
pappy2
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"Gattispilot" your mailbox is full !!!!

So to answer your question:


OK I found.
In your HST scenario is not in the right position with the keys "N" and "M" it must be turned.
Then if you capture it with the SRMS it is released, if you release the SRMS then it is recaptured by the shuttle.
everything is OK for me, below the scenario.

Code:
BEGIN_DESC
Orbiter saved state at T = 19719
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 54919.5705786502
  Help CurrentState_img
END_ENVIRONMENT

BEGIN_FOCUS
  Ship STS-125
END_FOCUS

BEGIN_CAMERA
  TARGET STS-125
  MODE Extern
  POS 1.411663 -27.957282 -131.987062
  TRACKMODE GlobalFrame
  FOV 18.56
END_CAMERA

BEGIN_HUD
  TYPE Orbit
  REF AUTO
END_HUD

BEGIN_MFD Left
  TYPE Map
  REF Earth
  POS 0.00 0.00
END_MFD

BEGIN_MFD Right
  TYPE Orbit
  PROJ Ship
  FRAME Equator
  ALT
  REF Earth
END_MFD

BEGIN_SHIPS
STS-125:Shuttle2016B
  STATUS Orbiting Earth
  RPOS 1716098.777 -3196411.023 -5660797.576
  RVEL 6364.2199 -2643.6734 3421.7933
  AROT 132.307 0.536 155.251
  PRPLEVEL 0:0.869344
  NAVFREQ 0 0
  CONFIGURATION 3
  GEAR 0 0.0000
  HATCH 0 0.0000
  EXTTANKHATCH 0 0.0000
  Armtilt 1 1.0000 1 1.0000
  OV 104 
  RMSARM  
  OBSS  
  ARM_STATUS 0.5809 0.4162 0.3670 0.5035 0.6178 0.6637
  PL1_OFS 0.0000 0.0000 0.0000
  PL1_DIR 0.0000 1.0000 0.0000
  PL1_ROT 0.0000 0.0000 1.0000
  PL2_OFS 0.0000 0.0000 0.0000
  PL2_DIR 0.0000 1.0000 0.0000
  PL2_ROT 1.0000 0.0000 0.0000
  PL3_OFS -1.8500 1.8000 11.7500
  PL3_DIR 0.0000 1.0000 0.0000
  PL3_ROT 0.0000 0.0000 1.0000
  PL4_OFS -2.2000 1.8000 -6.2500
  PL4_DIR 0.0000 1.0000 0.0000
  PL4_ROT 0.0000 0.0000 1.0000
  PL5_OFS 2.2000 1.8000 -6.2500
  PL5_DIR 0.0000 1.0000 0.0000
  PL5_ROT 0.0000 0.0000 1.0000
  PL6_OFS 1.8500 1.8000 11.7500
  PL6_DIR 0.0000 1.0000 0.0000
  PL6_ROT 0.0000 0.0000 1.0000
  PL7_OFS 0.0000 6.2200 -7.7950
  PL7_DIR 0.0000 1.0000 0.0000
  PL7_ROT 0.0000 0.0000 1.0000
  PL8_OFS 0.0000 6.2200 -7.7950
  PL8_DIR 0.0000 1.0000 0.0000
  PL8_ROT 0.0000 0.0000 1.0000
  PL9_OFS 0.0000 0.0000 0.0000
  PL9_DIR 0.0000 1.0000 0.0000
  PL9_ROT 0.0000 0.0000 1.0000
  pl01_OFS 0.0000 0.0000 0.0000
  pl01_DIR 0.0000 1.0000 0.0000
  pl01_ROT 0.0000 0.0000 1.0000
  KEEL_CAM 0.1452 -1.5000 -1.3560
  FLOOD1 1 
  FLOOD2 1 
  FLOOD3 1 
  FLOOD4 1 
  FLOOD5 1 
  FLOOD6 1 
  DOCK_LIGHT 1 
  AFT_LIGHT 1 
  RMSLIGHT 1 
  CARGODOOR 1 1.0000
  KUBAND 1 1.0000
END
HST:HST_EX/hst_ex
  STATUS Orbiting Earth
  RPOS 1716102.298 -3196407.832 -5660790.223
  RVEL 6364.2199 -2643.6734 3421.7933
  AROT 42.554 -24.748 179.724
  ATTACHED 1:0,STSPAYLOAD
  AFCMODE 7
  NAVFREQ 0 0
  SNSH 0 0.0000
  SP1P 0 0 2 0.0000 0.0000 0.5000
  SP1S 0 0 2 0.0000 0.0000 1.0000
  SAC 0 0 0
  HGAD 0 0.0000
  HGAR 0.0000 0.0000 0.0000 0.0000
  FG2 0 0.0000 0 0.0000
  FG1 0 0.0000 0 0.0000
  STR 0 0.0000 0 0.0000
  PV2 0 0.0000 0 0.0000
  NV2 0 0.0000 0 0.0000
  INM GHRS FOS FOC HSP
  TGN Moon
  AUTP 1 0
  MSHS 0 0 0 0 0 0 0
  MMSH 0 0 0
  RADC 0.000000 0.000000 0 0 0 0 0 0
END
STSPAYLOAD:125payload
  IRN 0 0.4991
  ORN 2 1.0000
  CLAMP 0 0.0000
  STATUS Orbiting Earth
  RPOS 1716098.777 -3196411.023 -5660797.576
  RVEL 6364.2199 -2643.6734 3421.7933
  AROT 132.307 0.536 155.251
  ATTACHED 0:0,STS-125
  AFCMODE 7
  NAVFREQ 0 0
  XPDR 0
END
scm:spacecraft\spacecraft3
  STATUS Orbiting Earth
  RPOS 1716099.794 -3196411.590 -5660794.149
  RVEL 6364.2199 -2643.6734 3421.7933
  AROT -137.446 24.748 -179.724
  ATTACHED 0:1,STSPAYLOAD
  AFCMODE 7
  NAVFREQ 0 0
  RCS 1
  CTRL_SURFACE 1
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
END_SHIPS

BEGIN_ExtMFD
END
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Old 11-10-2019, 11:19 PM   #872
gattispilot
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Thanks.
So how to fix this:

mfr attached but at the wrong angle
but exit and then reload and it is correct


I had to reduce the grapping distance

---------- Post added at 05:06 PM ---------- Previous post was at 01:20 PM ----------

I reduce the grapping distance. Aligned to the left point and when I grapple I get attached to the right one. Noticed the alignment is wrong.

exited and restarted and now it is right.

near left attachment point

then pressed grapple.


Code:
grap1_attach = CreateAttachment (true, _V(-1.034, -1.4124, 0.99), _V(0,-1,0), _V(0,0,-1), "GS");
    grap2_attach = CreateAttachment (true, _V( 1.034, -1.4124, 0.99), _V(0,-1,0), _V(0,0,-1), "GS");


---------- Post added at 05:19 PM ---------- Previous post was at 05:06 PM ----------

Fixed the grappling the closest point. But why are they aligned only after reload. A Orbiter issue? is there a hack?
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Old 11-11-2019, 06:42 AM   #873
Donamy
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Orbiter issue !!!
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Old 11-11-2019, 11:42 AM   #874
gattispilot
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Quote:
Originally Posted by Donamy View Post
 Orbiter issue !!!
I thought so. I wonder if there is a hack to get around it?



So I am working on a new dll which will be the base one. It will have eva using the bendable guy, and Camera id.



I think going to add Camera switch to pop up window.



As far as Sts125 I have updated the attachments and added the payload items. But not sure if will work on HST_ex?
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Old 11-11-2019, 05:35 PM   #875
Marg
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Maybe to change orbiter's 2 OMS exhausts to particles as well?
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Old 11-12-2019, 12:58 AM   #876
gattispilot
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Quote:
Originally Posted by Marg View Post
 Maybe to change orbiter's 2 OMS exhausts to particles as well?
No sure what you mean do you have an example of the settings for them

---------- Post added at 06:58 PM ---------- Previous post was at 11:45 AM ----------

Code:
void Atlantis::CreateOMS()
{
	th_oms[0] = CreateThruster (THRUSTREF_OMSL, THRUSTDIR_OMSL, ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);
	th_oms[1] = CreateThruster (THRUSTREF_OMSR, THRUSTDIR_OMSR, ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);
	// we don't yet define a thruster group for the OMS engines
	// They will be assigned to the MAIN group as soon as the ET is jettisoned
	for (int i = 0; i < 2; i++)
		AddExhaust (th_oms[i], 4.0, 0.5);
}
NOW 4 EVA BENDABLE GUYS.
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Old 11-12-2019, 03:31 PM   #877
Donamy
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No more than 2 EVA were used at a time, in the real STS-125. But heck, you could always do a 'what if ' mission.
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Old 11-13-2019, 03:12 AM   #878
Kyle
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Quote:
Originally Posted by Donamy View Post
 No more than 2 EVA were used at a time, in the real STS-125. But heck, you could always do a 'what if ' mission.
Had STS-114 rescued STS-107 we'd have seen a 4 person EVA. Two astronauts from Atlantis and two astronauts transferring at a time from Columbia.
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Old 11-13-2019, 04:37 AM   #879
Gargantua2024
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Quote:
Originally Posted by Kyle View Post
 Had STS-114 rescued STS-107 we'd have seen a 4 person EVA. Two astronauts from Atlantis and two astronauts transferring at a time from Columbia.
Speaking of this scenario, it is available as an Orbiter 2010 addon called
STS-300 - Columbia Rescue Mission
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Old 11-13-2019, 11:58 AM   #880
gattispilot
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Redoing the mfr, and pfr with dialogue boxes. The big advantage is you can be focused on one vessel and control the controls. Also since they are dll based they can be added in scn editor easier. I can make them so it should work in 2010 also?



Last edited by gattispilot; 11-13-2019 at 01:35 PM.
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Old 11-13-2019, 07:55 PM   #881
Marg
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My OMS particle stream has, it may be not 100% accurate, but looks better than static texture:


Code:
[PARTICLESTREAM_1]
NAME=OMSex
SRCSIZE=0.5
SRCRATE=1000
V0=5.0
SRCSPREAD=0.6
LIFETIME=0.10
GROWTHRATE=1.5
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_LIN
;LMIN=0
;LMAX=2
ATMSMAP=ATM_FLAT
AMIN=1
;AMAX=1

and, this line in [CONFIG] section, of course:



Code:
MAIN_PSTREAM1=OMSex

also:


Code:
[EX_MAIN_0]
OFF=(-2.7,3.50,-13.5)
DIR=(-0.03, 0.25885, -0.96545)
LENGTH=2.5
WIDTH=0.6

[EX_MAIN_1]
OFF=(2.7,3.50,-13.5)
DIR=(0.03, 0.25885, -0.96545)
LENGTH=2.5
WIDTH=0.6
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Old 11-14-2019, 11:17 AM   #882
barrygolden
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You guys might need to think about adding these guys to the ISS A to Z
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Old 11-15-2019, 12:31 AM   #883
gattispilot
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So I got the FRlight working witha popupwindow also.



Quote:
Originally Posted by Marg View Post
 My OMS particle stream has, it may be not 100% accurate, but looks better than static texture:


Code:
[PARTICLESTREAM_1]
NAME=OMSex
SRCSIZE=0.5
SRCRATE=1000
V0=5.0
SRCSPREAD=0.6
LIFETIME=0.10
GROWTHRATE=1.5
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_LIN
;LMIN=0
;LMAX=2
ATMSMAP=ATM_FLAT
AMIN=1
;AMAX=1
and, this line in [CONFIG] section, of course:



Code:
MAIN_PSTREAM1=OMSex
also:


Code:
[EX_MAIN_0]
OFF=(-2.7,3.50,-13.5)
DIR=(-0.03, 0.25885, -0.96545)
LENGTH=2.5
WIDTH=0.6

[EX_MAIN_1]
OFF=(2.7,3.50,-13.5)
DIR=(0.03, 0.25885, -0.96545)
LENGTH=2.5
WIDTH=0.6
Thanks
working on it:
Code:
PARTICLESTREAMSPEC OMSex = {
        0, .5, 1000, 5.0, 06, 0.1, 1.5, 0, PARTICLESTREAMSPEC::EMISSIVE,
        PARTICLESTREAMSPEC::LVL_LIN, 1, 1, PARTICLESTREAMSPEC::ATM_FLAT, 6e7, 12e7

        /*[PARTICLESTREAM_1]
NAME=OMSex
SRCSIZE=0.5
SRCRATE=1000
V0=5.0
SRCSPREAD=0.6
LIFETIME=0.10
GROWTHRATE=1.5
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_LIN
;LMIN=0
;LMAX=2
ATMSMAP=ATM_FLAT
AMIN=1
;AMAX=1*/


---------- Post added at 07:46 AM ---------- Previous post was at 05:46 AM ----------

Quote:
Originally Posted by barrygolden View Post
 You guys might need to think about adding these guys to the ISS A to Z
I think it is basically the same guy. I think the movement is the same. The big difference is how the guy moves. Mine is via a pop up window and theirs is via keyboard.

---------- Post added at 06:31 PM ---------- Previous post was at 07:46 AM ----------

RMS WRIST camera:

the focus is 86. But you can see the end of the arm. Not sure what the focus should be to get the same effect.

The eva guy have a id of GS for the feet. I might could add a attach detach key to the mfr, pfr,... but the eva guy would need to near. But you would need attachment manger to re-tether.


oms code:
Code:
void Atlantis::CreateOMS()
{
    th_oms[0] = CreateThruster (THRUSTREF_OMSL, THRUSTDIR_OMSL, ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);
    th_oms[1] = CreateThruster (THRUSTREF_OMSR, THRUSTDIR_OMSR, ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);
    // we don't yet define a thruster group for the OMS engines
    // They will be assigned to the MAIN group as soon as the ET is jettisoned
    for (int i = 0; i < 2; i++)
        AddExhaust (th_oms[i], 4.0, 0.5);

    PARTICLESTREAMSPEC OMSex = {
        0, .5, 1000, 5.0, 06, 0.1, 1.5, 0, PARTICLESTREAMSPEC::EMISSIVE,
        PARTICLESTREAMSPEC::LVL_LIN, 1, 1, PARTICLESTREAMSPEC::ATM_FLAT, 6e7, 12e7
    };

    AddExhaustStream(th_oms[0], _V(-1, 0, -15), &OMSex);
    AddExhaustStream(th_oms[1], _V(1, 0, -15), &OMSex);








}

Last edited by gattispilot; 11-14-2019 at 01:53 PM.
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Old 11-15-2019, 01:04 PM   #884
barrygolden
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Thanks gattis I know this isn't a question for you but the ISS eva teather guys have a weird view of them and hard to follow plus only move 3 ways so little hard to control.

not sure if you were able to get your VC into Orion yet?
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Old 11-15-2019, 02:33 PM   #885
gattispilot
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Quote:
Originally Posted by barrygolden View Post
 Thanks gattis I know this isn't a question for you but the ISS eva teather guys have a weird view of them and hard to follow plus only move 3 ways so little hard to control.

not sure if you were able to get your VC into Orion yet?
Yes not really related. Yes on Orion all except the blueish background.

So on the shuttle
RMS wrist view. this is at 63 degree focus:


No clipping and d3d9.
So you can see the edge of the arm.
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