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Old 08-06-2016, 07:26 AM   #1
Enjo
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Default Orbiter 2016 under Wine

Here's the new article:
http://www.orbiterwiki.org/wiki/Runn...ter_under_Wine
I encourage everybody to update it, if something changes along the way.
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Old 11-17-2016, 10:34 PM   #2
flaugher
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Default Finally Succesful 2016 under Mint - PlayOnLinux (wine)

I have tried to install 2016 on Linux Mint through several tutorials, and failed. Simply put, I didn't know all the "lingo" and "shortcuts" people just assume I know. I'm not a "noob" to Linux, but just don't have the time to devote to knowing all there is to know about it or keep up with all the changes.

So, the install tutorial at http://www.gamersonlinux.com/forum/t...tor-guide.452/ helped me out SO much. It took me by the hand and led me to success using Mint Cinnamon PlayOnLinux.
It is a dated tutorial, so I had to replace references to "Orbiter100830" with "Orbiter2016", and also pull in the latest version of Wine which is now 1.9.23 rather than 1.7.47. Other than that, I followed the instructions to the letter and it all went fine.

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Old 11-18-2016, 05:01 AM   #3
Enjo
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Default

OK, so Orbiter runs, but doesn't it occasionally crash under the development version of Wine?
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Old 10-15-2018, 07:06 AM   #4
mxk
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short manual how I run Orbiter 2016 under manjaro linux

# first I install these apps with flowing comand
pacman -Sy wine winetricks lib32-mpg123 lib32-openal

# after this I went to orbiter folder in may case it is
cd /Data/Games/Orbiter/

# and execute next commands
#commands for 32bit
------------------------------------------------------------------------
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 winecfg
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 winetricks vcrun2005 vcrun2008 corefonts directx9

# and then i running the the oribiter simulator with command below
cd /Data/Games/Orbiter/Orbiter2016/
# Orbiter with DirectX7
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 wine orbiter.exe
# Orbiter with DirectX9
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 wine Orbiter_ng.exe

#commands for 64bit
------------------------------------------------------------------------
WINEPREFIX=/Data/Games/Orbiter/wine64 winecfg
WINEPREFIX=/Data/Games/Orbiter/wine64 winetricks vcrun2005 vcrun2008 corefonts directx9

# and then i running the the oribiter simulator with command below
cd /Data/Games/Orbiter/Orbiter2016/
# Orbiter with DirectX7
WINEPREFIX=/Data/Games/Orbiter/wine64 wine orbiter.exe
# Orbiter with DirectX9
WINEPREFIX=/Data/Games/Orbiter/wine64 wine Orbiter_ng.exe

rm -r ~/.cache/wine/*
rm -r ~/.cache/winetricks/*

Last edited by mxk; 10-15-2018 at 07:20 AM.
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Old 11-04-2018, 05:20 PM   #5
T1234
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I would like to report that I have had success using playonlinux and latest wine with Ubuntu 14.04 and mint 19 cinnamon following the orbiter wiki tutorial, I skipped setting up virtual desktop just installing the libraries and setting the video display size to 4096, ATI Radion. The only bug is that some MFD's such as aerobrake, attitude and basesync MFD do not display in 2D panels in xr2+5,DGIV unless I enable GDI compatability but in standard DG it's fine.
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Old 11-06-2018, 06:11 AM   #6
turtle91
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>The only bug is that some MFD's such as aerobrake, attitude and basesync MFD do not display in 2D panels in xr2+5,DGIV unless I enable GDI compatability but in standard DG it's fine

I have the issues,too... using Ubuntu 16.04 (various tested Wine-version (now on 3.2)).
There seems to be an issue with the sketchpad D3D9-implenetation in Orbiter 2016:

Did some tests, all tests in deep-space, so no performance-issue with new 3d-tiles:
-using no anti-aliasing and (any) XR-vessel, MFD refresh-rate to 1 second for testing):
default MFDs, FPS is about 50-60 in standard XR-cockpit
BaseSync-MFD activated in one MFD = FPS dropped to 25-30
BaseSync-MFD activated in second MFD = FPS down to about 14
switching form XR-cockpit to glass-cockpit = 260 FPS+
switching off BaseSync-MFD's ...FPS goes to 400-500+

I don't want to "blame" BaseSyncMFD as a culprit, here another test:
-in deep-space docked to a vessel (to be able to use the FUEL-refuel-screen in XR vessel)
FPS at around 50
-started refuel of fuel and LOX = as soon as the numbers are counting FPS goes down to 14 until refuel has been completed
-switching to external view, while refuel in progress, FPS goes from 14 to 470+....

All tests done without anti aliasing and borderless-window-mode.

I noticed, when using AA, BaseSync-MFD or i.e. GlideslopeMFD keeps black (and FPS about 3--...until switching to glass-cockpit and have 50 FPS+ (-...and can see the MFDs).

My understanding so far: There seems to be a (performance)problem, when MFD's are used in down-scaled-form(2D), like in the XR-vessels.

I have this issue on my Win7 notebook, too, but not such high FPS-impact like on WINE.

Using the same WINE-prefix and Orbiter-2010, all is fine, I always get 200+ FPS regardless which AA setting enabled.
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