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PennyBlack PennyBlack is offline
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Default XR Facility and base
by PennyBlack 09-26-2011, 08:26 PM

Please note that this is a work in progress, but you get the current download here...

XR Facility


And read the history of the development from this point...

This is a surface base project. A work in progress and I've had many scraped meshes and restarts just getting this far and this design and size seems to be the best one for me to go with.
The Main block is temporarily placed at KCS for ease if viewing as the light is projected all the way around and reflected from the ground so I can see the underside of the doors ect.



The main facility is 290meters x 235meters x 40meters in dimension. With three access points, two vessel and one vericle. All the doors will slide into the mesh to hide them giveing access upon key press.

Base without the doors to show the interior...


Panelling will be added to the top when the gantry work is complete which will lead to ground level...


The inside with the gantry in view...


The crane and supports run both sides of the facility...




When useing a taxi way... Those doors will be animated so that's was just to test the width in comparison the XR5...


The crane and support pics...




The crane ans cross support textured...


Wouldn't it be great to animate it with a grapple...


As this is in early stages there is alot that can be changed on it. As it stands there is a whooping 25 meg of textures that go with the 3 megs of meshes and I am trying to utilise the dds files, cramming it all in. It shouldn't be any more than that when finished.
I cannot estimate completion but I'm determined to get this base done before the end of the world.

Last edited by PennyBlack; 04-04-2013 at 08:30 PM.
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Old 09-27-2011, 02:04 AM   #2
dbeachy1
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Nice work, mate! I'm looking forward to this!
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Old 09-27-2011, 08:08 PM   #3
Hlynkacg
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I'm not seeing any images.
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Old 09-27-2011, 08:11 PM   #4
orb
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Quote:
Originally Posted by Hlynkacg View Post
 I'm not seeing any images.
That's because the album with these pictures is made: "Private - Only visible to contacts and moderators".
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Old 09-27-2011, 09:02 PM   #5
PennyBlack
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Quote:
Originally Posted by Hlynkacg View Post
 I'm not seeing any images.
Oop's, sorry guys... it's been made public now. I didn't realise.

It's my first day.
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Old 09-27-2011, 09:07 PM   #6
Spacethingy
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Niiiiiiiiiiiiiice...

Could you do a grapple thing using URMS? It can be strapped to a gantry that has a custom mesh, I guess like your great-looking gantry.
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Old 09-27-2011, 09:09 PM   #7
Interceptor
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Hi Pennyblack, I know this sounds crazy,but it might give you an idea.I use the Eagle Winch crane module from the space 1999 addon ,and attach it too the top of my warehouse held by the UCD addon,and I use the UCD controls to move the crane around,and the winch to pick up cargo,it's crude,but it works really good,just for thoughts.The pics look really great.

Last edited by Interceptor; 09-27-2011 at 09:12 PM.
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Old 09-27-2011, 09:47 PM   #8
PennyBlack
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Thanks, I'll have a look at the Eagle winch module and the UCD, which is the universal cargo deck I suppose.
I'll concentrate on the mesh and tex's first and then backtrack for posts like this for the iceing.
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Old 09-27-2011, 09:53 PM   #9
Columbia42
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So basically an OPF for the XR vessels? Sounds awesome!
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Old 09-27-2011, 10:05 PM   #10
Shootingiron
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Quote:
Originally Posted by PennyBlack View Post
 
Wouldn't it be great to animate it with a grapple...
{image}
This is -amazing -.

I'm continually amazed by how many talented people frequent these forums.
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Old 09-27-2011, 10:14 PM   #11
Cras
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Quote:
Originally Posted by Columbia42 View Post
 So basically an OPF for the XR vessels? Sounds awesome!
It does indeed. A very cool idea!
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Old 09-13-2012, 08:12 PM   #12
PennyBlack
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Please note that work is continuing on XR Facility

It will be updated in a few weeks with new images. My appologies for my absence on this project as I was allowing a build up of work as well as other matters, related and non related to get on top of me. Space and a little humility on my part was required. This project is the only work I will allow myself until it's completion. I'm sorry if this has caused inconvienience to other developers.

I hope to finish this before the end of time by the way and thankyou.
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Old 09-13-2012, 09:07 PM   #13
garyw
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It happens to us all - Great to see that this is continuing PennyBlack!
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Old 09-21-2012, 05:35 PM   #14
MaverickSawyer
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Hmmm... The grapple feature could be handled by the SC3 module, using the RMS section, could it not?
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Old 09-21-2012, 05:49 PM   #15
gattispilot
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The eaglehangar has a crane. I thought about just making a winch vessel like on the Helicopters I am working on. Then you could attach to any vessel and lift away
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