Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter SDK
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Orbiter SDK Orbiter software developers post your questions and answers about the SDK, the API interface, LUA, meshing, etc.

Reply
 
Thread Tools
Old 04-24-2019, 03:26 AM   #106
llarian
Orbinaut
 
llarian's Avatar
Default

Thanks. I'll give it a shot. Rather excited about this development for 2016.
llarian is offline   Reply With Quote
Old 04-24-2019, 08:39 AM   #107
4throck
Enthusiast !
 
4throck's Avatar
Default

Yes, it's confusing because it doesn't follow coordinate convention.
But base definitions are like that, and the reasoning behind this is to flatten bases
4throck is offline   Reply With Quote
Old 04-24-2019, 09:01 AM   #108
Face
Beta Tester
 
Face's Avatar

Default

Quote:
Originally Posted by 4throck View Post
 Yes, it's confusing because it doesn't follow coordinate convention.
But base definitions are like that, and the reasoning behind this is to flatten bases
Indeed. I initially had it reversed as well, but quickly ran into the mismatch while copy/pasting base coordinates.
Face is offline   Reply With Quote
Thanked by:
Old 04-24-2019, 03:21 PM   #109
4throck
Enthusiast !
 
4throck's Avatar
Default

Second that. Better leave it as it is.
4throck is offline   Reply With Quote
Old 04-24-2019, 03:52 PM   #110
llarian
Orbinaut
 
llarian's Avatar
Default

Still playing with it. I do not see any surface flattening at the site on Pavonis Mons. However I do know that something is occurring. If I rotate the camera view to view under the surface, I do notice an effect much like a cone under the surface and reaching up to the surface but no surface flattening. Sorry I forgot to take a screen capture.

Is the one line sufficient in the .flt file or are more needed?
llarian is offline   Reply With Quote
Old 04-24-2019, 04:06 PM   #111
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

So I want to try this at Moonbase Alpha. So the shape is a rectangle. The elevation is ?
gattispilot is offline   Reply With Quote
Old 04-24-2019, 05:08 PM   #112
Face
Beta Tester
 
Face's Avatar

Default

Quote:
Originally Posted by llarian View Post
 Still playing with it. I do not see any surface flattening at the site on Pavonis Mons. However I do know that something is occurring. If I rotate the camera view to view under the surface, I do notice an effect much like a cone under the surface and reaching up to the surface but no surface flattening. Sorry I forgot to take a screen capture.

Is the one line sufficient in the .flt file or are more needed?
One line is sufficient, and it works as designed. What you see is the consequence of digging a hole to MSL 100 when the terrain is at MSL 12600. The cone is due to the 50% falloff desperately trying to make up for the huge level difference .
Face is offline   Reply With Quote
Old 04-24-2019, 06:28 PM   #113
llarian
Orbinaut
 
llarian's Avatar
Default

Isn't learning fun?

Besides, if I volunteer to ask the dumb questions, it might save you from having to answer them again and again. Might even help improve the documentation.

Thanks, guys.

Edit: Latest test worked fantastically! Guess I really shouldn't be testing at 0300. Daylight is so much better.

Quote:
Originally Posted by Face View Post
 One line is sufficient, and it works as designed. What you see is the consequence of digging a hole to MSL 100 when the terrain is at MSL 12600. The cone is due to the 50% falloff desperately trying to make up for the huge level difference .

Last edited by llarian; 04-24-2019 at 06:42 PM.
llarian is offline   Reply With Quote
Old 04-24-2019, 07:44 PM   #114
Face
Beta Tester
 
Face's Avatar

Default

Quote:
Originally Posted by llarian View Post
 Besides, if I volunteer to ask the dumb questions, it might save you from having to answer them again and again. Might even help improve the documentation.
Documentation? Never heard that word, what kind of exotic fruit is this, if I might ask?
Face is offline   Reply With Quote
Thanked by:
Old 04-24-2019, 08:49 PM   #115
llarian
Orbinaut
 
llarian's Avatar
Default

Exactly.
llarian is offline   Reply With Quote
Old 04-24-2019, 09:56 PM   #116
4throck
Enthusiast !
 
4throck's Avatar
Default

Quote:
Originally Posted by llarian View Post
 if I volunteer to ask the dumb questions
The question was not dumb.
If you aren't used to terrain mesh resolution, point interpolation, etc some results might seem confusing.

A good starting point is to define a large area for flattening. For example 3 or 4 km.
It should be easily visible. Then experiment until you get what you need. Best way to learn.

---------- Post added at 22:56 ---------- Previous post was at 22:51 ----------

Quote:
Originally Posted by gattispilot View Post
 The elevation is ?
Surface MFD displays altitude...
4throck is offline   Reply With Quote
Thanked by:
Old 04-24-2019, 11:25 PM   #117
llarian
Orbinaut
 
llarian's Avatar
Default

Thanks 4throck. Truly the only dumb question is the one unasked. The truth is I did know. Because I was working primarily on Mars and in its highlands, I had disregarded height above MSL and confused myself with what I was seeing when I went looking under the surface.

My thanks to Face and fred18 and all of you who worked on this. It will make base preparation much more convenient and I do hope that Dr. Martin will incorporate it into the core.

Work well done, gentlemen.
llarian is offline   Reply With Quote
Thanked by:
Reply

  Orbiter-Forum > Orbiter Space Flight Simulator > Orbiter SDK


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 08:04 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.