![]() |
![]() |
#16 |
Orbinaut
|
![]() Quote:
But : the April and the December textures - all of those of the altea site - thus also including actually areas already present in April are different. Those of April was accompanied by a LoEarth.zip a file ( 140 mb) - of April - which contain levels from 1 to 9, the high resolution textures of April contain levels from 10 and 13 ( and the Canaveral of April - 10_08 - levels from 10 to 18 ) for its area . Those of December comes with a LoEarth.zip a file ( 500 MB ) containing levels from 1 to 10, high resolution textures of December - including areas already present in April - containing levels from 11 to 13 ( and Canaveral of December levels from 11 to 19). The textures added in December , mainly the South America, contain levels 11 to 13 for the area they cover. Last edited by fort; 12-31-2014 at 04:50 PM. |
![]() |
![]() |
Thanked by: |
![]() |
#17 |
Donator
![]() |
![]() Quote:
|
![]() |
![]() |
![]() |
#18 |
Aspiring Addon Developer
|
![]()
These textures are SOMETHING ELSE!
The "water feature" really makes a big difference to the feel of the area... ![]() ![]() Didn't realise how "wet" it is before.. (Cape) THANK YOU Doctor !! Keep up your beautiful work please. |
![]() |
![]() |
![]() |
#19 |
Addon Developer
![]() |
![]()
Well, how to start making my own high res tiles and elevations?
Where can I download their data from? First, I would like to incorporate the highres surface tiles for other bases on Earth into the highres textures. I would like to know, how do I go about doing it? |
![]() |
![]() |
![]() |
#20 |
Donator
![]() |
![]()
HI Abloheet,
I have been trying to work that out as well. I used tileedit.exe located in 'orbiter_beta\Utils' and you will need Matlab MCR http://au.mathworks.com/products/compiler/mcr/ ver R2012a (7.17) 64bit installed for it to run. I am wondering how you open/edit .elv files and how do you locate which part you want to edit from the files in the elev directory (which I assume you copy over into the elev_mod directory when you decide to edit). tileedit.exe is a tile viewer as it does not have any editing functions in it, but that is ok as long I can work out how to edit these files manually. I would love to start making new bases in the new orbiter beta. |
![]() |
![]() |
![]() |
#21 |
Addon Developer
![]() |
![]()
Me too!
If I get to know where to download elevation data from, I would get working on terrain for Venus, Mercury, etc. I have already started using tileedit.exe |
![]() |
![]() |
![]() |
#22 |
Orbinaut
|
![]()
Hello everyone and Happy New Year! I finally downloaded and extracted all the new Hi-res textures and I tested with Orbiter Beta rev.10 and graphical client D3D9 (for Rev.9). Exceptional Earth and the Moon, but Mars appears as a black hole !! I tried to re-download, install only the Lo-res textures, but nothing changes .. What can I do?
|
![]() |
![]() |
![]() |
#23 |
Donator
![]() |
![]()
Try using some of the previous dx9 beta 2014 clients. The one released on 17th Sept worked for me.
|
![]() |
![]() |
Thanked by: |
![]() |
#24 |
shoemaker without legs
![]() |
![]() Quote:
|
![]() |
![]() |
Thanked by: |
![]() |
#25 |
Almost on advanced level
|
![]()
Could the tiles containing northern Denmark, southern Norway and southern Sweden soon be processed? I would love to have the full Denmark in hi-res, since I only have southern Denmark in hi-res. Would be nice
![]() |
![]() |
![]() |
![]() |
#26 |
Orbiter Founder
![]() |
![]()
It's on my to-do list. It may require a few modifications to my Landsat data-processing scripts, because at higher latitudes not all scenes are available: due to the larger overlaps, some of the paths can be omitted without gaps in the coverage. It shouldn't be a principal problem, just needs some rewriting and testing.
|
![]() |
![]() |
Thanked by: |
![]() |
#27 |
Almost on advanced level
|
![]() Quote:
![]() |
![]() |
![]() |
![]() |
#28 |
Orbinaut
|
![]()
HTTP 404 error for 2015 textures on http://www.alteaaerospace.com/users/...turepacks.html
|
![]() |
![]() |
![]() |
#30 |
Beta Tester
![]() ![]() |
![]()
I have been tracking down some texture issues. I am not exactly sure if I have the right set of textures. But there appear to be a night lights texture problem in Japan. Can some confirm that Texture /Earth/Mask/07/02/14.dds doesn't have night lights. However, specular mask seems to be Ok.
The same issue exists in: 07/01/14.dds 07/01/13.dds 07/04/13.dds etc.. So far, It would seems that night lights are fine on level 8 and above. But many tiles on level 7 and below are not ok. Last edited by jarmonik; 01-16-2015 at 03:53 PM. |
![]() |
![]() |
![]() |
|
Thread Tools | |
|
|
Quick Links | Need Help? |