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Old 05-15-2016, 01:41 PM   #211
Nicholas Kang
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I will update you if I succeed, Abloheet.

Regards,

Nicholas.
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Old 05-21-2016, 02:29 PM   #212
Nicholas Kang
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Dear Abloheet,

The high resolution texture files are not just 2.6 GB in size. The complete high resolution texture pack is about 21.1 GB in total comprising of 6 separate files (Earth.7z.001 to Earth.7z.006) in 7z format. It is very very large.

I plan to download it from : http://mirror.orbiter-radio.co.uk/or...ets/earth.html

However, I used to fail due to internet connection problems. I started out with the high-resolution Martian texture and it is the only download that succeeded since only 2 files are involved. I tried the Moon's (hi-res) texture too but fail.

Anyway, the terrain models on Mars with hi-res texture is very impressive.

Next trial is on this Saturday. Stay tune.

Nicholas.
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Old 05-25-2016, 02:57 PM   #213
Nicholas Kang
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I have succeeded Abloheet. Thanks for your advice. See http://www.orbiter-forum.com/showthr...t=34992&page=6

Thanks Abloheet.

Yours sincerely,

Nicholas.
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Old 05-29-2016, 05:55 PM   #214
morph9833
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Hello there,

i dont want to start an entire new thread for my problem, so ill post it here.

After some minutes after starting orbiter (Beta, high res textures) i get the following error message.

http://www.directupload.net/file/d/4...ap4hym_jpg.htm

It would be great if anyone can help me out

Log file:

Quote:
**** Orbiter.log
000000.000: Build Apr 12 2016 [v.160412]
000000.000: Timer precision: 2.92571e-007 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 150906, API 150906]
000000.000: Module AtmConfig.dll ......... [Build 150906, API 150906]
000000.000: Module DGConfigurator.dll .... [Build 150906, API 150906]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: Module ScnEditor.dll ......... [Build 160412, API 160412]
000000.000: Module D3D9Client.dll ........ [Build 160516, API 160412]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 150906, API 150906]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 150906, API 150906]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 150906, API 150906]
000000.000: Module VenusAtm2006.dll ...... [Build 150906, API 150906]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 150906, API 150906]
000000.000: Module EarthAtmJ71G.dll ...... [Build 150906, API 150906]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 150906, API 150906]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 150906, API 150906]
000000.000: Module MarsAtm2006.dll ....... [Build 150906, API 150906]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 150906, API 150906]
000000.000: Module Jupiter.dll ........... [Build 150906, API 150906]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 150906, API 150906]
000000.000: Module Europa.dll ............ [Build 150906, API 150906]
000000.000: Module Ganymede.dll .......... [Build 150906, API 150906]
000000.000: Module Callisto.dll .......... [Build 150906, API 150906]
000000.000: Module Satsat.dll ............ [Build 150906, API 150906]
000000.000: Module Saturn.dll ............ [Build 150906, API 150906]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 150906, API 150906]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 150906, API 150906]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 150906, API 150906]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 150906, API 150906]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 150906, API 150906]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 150906, API 150906]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 150906, API 150906]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 150906, API 150906]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 150906, API 150906]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module XR2Ravenstar.dll ...... [Build 130722, API 130101]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module ShuttleA.dll .......... [Build 160412, API 160412]
000000.000: Module ShuttlePB.dll ......... [Build 160412, API 160412]
000000.000: Module DeltaGlider.dll ....... [Build 160412, API 160412]
000000.000: Module LuaInline.dll ......... [Build 160412, API 160412]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiTriggerPanelRedrawArea
000000.000: Replaced by VESSEL::TriggerPanelRedrawArea
000000.000: ---------------------------------------------------------------
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiBlt
000000.000: Colour key argument not supported by graphics client
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising panels
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.010: ---------------------------------------------------------------
000000.010: >>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
000000.010: At least one active module is accessing an obsolete interface function.
000000.010: Addons which rely on obsolete functions may not be compatible with
000000.010: future versions of Orbiter.
000000.010: ---------------------------------------------------------------
000368.699: ---------------------------------------------------------------
000368.699: >>> WARNING: Obsolete API function used: oapiTriggerRedrawArea
000368.699: Replaced by VESSEL::TriggerRedrawArea
000368.699: ---------------------------------------------------------------
Greetings,
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Old 05-29-2016, 06:24 PM   #215
kuddel
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Quote:
Originally Posted by morph9833 View Post
 
Code:
 000000.000: Module XR2Ravenstar.dll ...... [Build 130722, API 130101]
Can you tell me where you got this Ravenstar Version?
At alteaaerospace I could only find this version:
XR2 Ravenstar 1.6a (Release date: 4-May-2013 => [Build 130504, API 100830])
Is it a development version that can be downloaded somewhere?
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Old 05-29-2016, 06:42 PM   #216
morph9833
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Quote:
Originally Posted by kuddel View Post
 Can you tell me where you got this Ravenstar Version?
At alteaaerospace I could only find this version:
XR2 Ravenstar 1.6a (Release date: 4-May-2013 => [Build 130504, API 100830])
Is it a development version that can be downloaded somewhere?
here is a link with the dll files:
http://www.orbiter-forum.com/showthr...7&postcount=10

just overwrite the dll's

Greetings from Germany
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Old 05-29-2016, 09:01 PM   #217
kuddel
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Hmm, a 30 minutes flight (plus docking at ISS) did not show any problems.
Do you have a scenario (or procedure) to reproduce it?

Quote:
Originally Posted by morph9833 View Post
 Greetings from Germany
"Servus" or "Moin moin"
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Old 06-12-2016, 10:13 AM   #218
jarmonik
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Quote:
Originally Posted by martins View Post
 Change log:
Module class: added callback methods clbkProcessMouse, clbkProcessKeyboardImmediate, clbkProcessKeyboardBuffered for intercepting keyboard and mouse events. NOTE: requires recompile of all Module-based plugins (including graphics clients)
This appears to be working as expected. Although, clbkProcessKeyboardBuffered cannot block 'Z' and 'X' keys since they are not used as buffered keys but can be blocked by clbkProcessKeyboardImmediate. But I guess that is intended behavior.


However, there appears the be a problem with oapi::Module::clbkSimulationEnd(), I am trying to release some graphics resources there but the call comes too late.
Code:
000000.000: D3D9: [Scene Initialized]
000000.000: oapi::Module::clbkSimulationStart
000000.000: Finished initialising panels
000005.596: D3D9: [Session Closed. Scene deleted.]
000005.596: D3D9: [Destroy Render Window Called]
000005.596: D3D9: ERROR: [Failed to Reset DirectX Device] (Likely blocked by undeleted resources)
000005.596: oapi::Module::clbkSimulationEnd
000005.596: **** Closing simulation session
The documentation says:
PHP Code:
 This method is called immediately before a simulation session is
 
terminated, and before the render window is closed.
 * \default 
Calls \ref opcCloseRenderViewport, if defined in the module
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Old 06-13-2016, 03:25 PM   #219
birdmanmike
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haven't used for a few weeks. using rev55 with latest D3D9, found needed to reactivate Orbiter Sound (4.0) module but now shows a Orbiter Sound splash screen overlay orange text "What's new in Orbiter sound . . ." (wherever/ whatever scenario I start) which I can't switch off? can't scroll this text or move it either - what have I missed please . . . (also gives introductory voice to Orbiter Sound) Never had this before ;-(

Oh and the text is just a few sentences but just repeats all the way down the screen and off it . . . effectively obliterates the view/cockpit behind

As usual, sorry if this wrong place to ask

---------- Post added at 03:25 PM ---------- Previous post was at 01:43 PM ----------

Oh, heck, ignore the above. by going into normal orbiter .exe and different monitor could finally see all the text. My main monitor 2560x1440 on the ng.exe didn't show the bit that says hit the space bar to remove

Last edited by birdmanmike; 06-13-2016 at 03:05 PM.
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Old 06-18-2016, 08:51 AM   #220
jroly
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When you open the map, click options, then close the map, afterwards the options box is still open and if you click something on it Orbiter crashes.
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Old 06-18-2016, 06:38 PM   #221
Hlynkacg
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Minor bug report, the delta-glider's HUD animation state isn't being saved or written to the scenario file.
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Old 06-18-2016, 10:19 PM   #222
GLS
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Potentially stupid small request: could Orbiter_ng.exe have a different icon? Perhaps the same DG but with blue wings? That would make the 2 executables more discernible.
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Old 06-19-2016, 05:07 PM   #223
Urwumpe
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After a few more tests and mesh lint runs, I can't find any special error in the mesh file that could explain problems during parsing. I get a CTD in oapiGetTextureHandle, which is caused by the texture table in the template mesh structure in Orbiter being NULL. There are no anomalous log entries, D3D9Client stores the textures according to its log.




The final assembly instructions look like that, I am sure it is not far away from the C++ code.

InstructionComment
mov eax,dword ptr [esp+8] EAX is set to the DWORD containing the one-based texture index
mov ecx,dword ptr [esp+4] ECX is set to the MESHHANDLE
dec eax Make texture index zero-based
cmp eax,dword ptr [ecx+10h] compare texture index to number of textures in mesh
jae 004A2955 When bigger or equal, branch beyond the following code lines
mov ecx,dword ptr [ecx+14h] Load address of texture table. This is NULL.
mov eax,dword ptr [ecx+eax*4]Load address of the texture. It CTDs here.
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Old 06-20-2016, 04:10 AM   #224
Yoda
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Were is the Beta download link located these days ?
Have been gone from this forum for about 2 years now.
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Old 06-20-2016, 04:47 AM   #225
Face
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Quote:
Originally Posted by Yoda View Post
 Were is the Beta download link located these days ?
Have been gone from this forum for about 2 years now.
There is no download per se anymore, but an SVN repository: svn://orbiter-forum.com/orbiter
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